class Foo { public void f () { stdout.printf ("Hello, world!\n"); } } Foo? newf () { return new Foo (); } void fff (string [] s) { stdout.printf ("%s\n", s[0]); } class AA11 { public enum Enum1 { E1 = 1, E2 = 2 } public uint i; public string s { get; set; default = "AA11"; } public Enum1 enum1 { get; set; default = Enum1.E2; } } class BB11 { public AA11 aa11 = new AA11 (); public List list = new List (); public Node node = new Node (); public Gee.ArrayList alist { get; set; default = new Gee.ArrayList (); } } void main () { var foo = newf (); foo.f(); string [] s = {"Unowned string"}; unowned string [] us = s; fff (us); string str = "Hello, world!"; stdout.printf ("%s\n", str.substring(3)); var a = new AA11 (); stdout.printf ("-----------\n"); stdout.printf ("%s, %u, %u\n", a.s, a.i, a.enum1); var b = new BB11 (); stdout.printf ("-----------\n"); stdout.printf ("%s, %u, %u\n", b.aa11.s, b.aa11.i, b.aa11.enum1); b.list.append (3); b.list.append (3); b.list.append (3); b.list.append (3); b.node.insert (0, new Node (3)); b.node.insert (0, new Node (3)); stdout.printf ("%u\n", b.alist.size); stdout.printf ("%u, %u\n", b.list.length(), b.node.n_nodes(TraverseFlags.ALL)); List l = new List (); l.append (3); var tmp = ""; }