Redmine/vendor/gems/coderay-1.0.0/lib/coderay/tokens.rb

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module CodeRay
# GZip library for writing and reading token dumps.
autoload :GZip, 'coderay/helpers/gzip'
# = Tokens TODO: Rewrite!
#
# The Tokens class represents a list of tokens returnd from
# a Scanner.
#
# A token is not a special object, just a two-element Array
# consisting of
# * the _token_ _text_ (the original source of the token in a String) or
# a _token_ _action_ (begin_group, end_group, begin_line, end_line)
# * the _token_ _kind_ (a Symbol representing the type of the token)
#
# A token looks like this:
#
# ['# It looks like this', :comment]
# ['3.1415926', :float]
# ['$^', :error]
#
# Some scanners also yield sub-tokens, represented by special
# token actions, namely begin_group and end_group.
#
# The Ruby scanner, for example, splits "a string" into:
#
# [
# [:begin_group, :string],
# ['"', :delimiter],
# ['a string', :content],
# ['"', :delimiter],
# [:end_group, :string]
# ]
#
# Tokens is the interface between Scanners and Encoders:
# The input is split and saved into a Tokens object. The Encoder
# then builds the output from this object.
#
# Thus, the syntax below becomes clear:
#
# CodeRay.scan('price = 2.59', :ruby).html
# # the Tokens object is here -------^
#
# See how small it is? ;)
#
# Tokens gives you the power to handle pre-scanned code very easily:
# You can convert it to a webpage, a YAML file, or dump it into a gzip'ed string
# that you put in your DB.
#
# It also allows you to generate tokens directly (without using a scanner),
# to load them from a file, and still use any Encoder that CodeRay provides.
class Tokens < Array
# The Scanner instance that created the tokens.
attr_accessor :scanner
# Encode the tokens using encoder.
#
# encoder can be
# * a symbol like :html oder :statistic
# * an Encoder class
# * an Encoder object
#
# options are passed to the encoder.
def encode encoder, options = {}
encoder = Encoders[encoder].new options if encoder.respond_to? :to_sym
encoder.encode_tokens self, options
end
# Turn tokens into a string by concatenating them.
def to_s
encode CodeRay::Encoders::Encoder.new
end
# Redirects unknown methods to encoder calls.
#
# For example, if you call +tokens.html+, the HTML encoder
# is used to highlight the tokens.
def method_missing meth, options = {}
encode meth, options
rescue PluginHost::PluginNotFound
super
end
# Split the tokens into parts of the given +sizes+.
#
# The result will be an Array of Tokens objects. The parts have
# the text size specified by the parameter. In addition, each
# part closes all opened tokens. This is useful to insert tokens
# betweem them.
#
# This method is used by @Scanner#tokenize@ when called with an Array
# of source strings. The Diff encoder uses it for inline highlighting.
def split_into_parts *sizes
parts = []
opened = []
content = nil
part = Tokens.new
part_size = 0
size = sizes.first
i = 0
for item in self
case content
when nil
content = item
when String
if size && part_size + content.size > size # token must be cut
if part_size < size # some part of the token goes into this part
content = content.dup # content may no be safe to change
part << content.slice!(0, size - part_size) << item
end
# close all open groups and lines...
closing = opened.reverse.flatten.map do |content_or_kind|
case content_or_kind
when :begin_group
:end_group
when :begin_line
:end_line
else
content_or_kind
end
end
part.concat closing
begin
parts << part
part = Tokens.new
size = sizes[i += 1]
end until size.nil? || size > 0
# ...and open them again.
part.concat opened.flatten
part_size = 0
redo unless content.empty?
else
part << content << item
part_size += content.size
end
content = nil
when Symbol
case content
when :begin_group, :begin_line
opened << [content, item]
when :end_group, :end_line
opened.pop
else
raise ArgumentError, 'Unknown token action: %p, kind = %p' % [content, item]
end
part << content << item
content = nil
else
raise ArgumentError, 'Token input junk: %p, kind = %p' % [content, item]
end
end
parts << part
parts << Tokens.new while parts.size < sizes.size
parts
end
# Dumps the object into a String that can be saved
# in files or databases.
#
# The dump is created with Marshal.dump;
# In addition, it is gzipped using GZip.gzip.
#
# The returned String object includes Undumping
# so it has an #undump method. See Tokens.load.
#
# You can configure the level of compression,
# but the default value 7 should be what you want
# in most cases as it is a good compromise between
# speed and compression rate.
#
# See GZip module.
def dump gzip_level = 7
dump = Marshal.dump self
dump = GZip.gzip dump, gzip_level
dump.extend Undumping
end
# Return the actual number of tokens.
def count
size / 2
end
# Include this module to give an object an #undump
# method.
#
# The string returned by Tokens.dump includes Undumping.
module Undumping
# Calls Tokens.load with itself.
def undump
Tokens.load self
end
end
# Undump the object using Marshal.load, then
# unzip it using GZip.gunzip.
#
# The result is commonly a Tokens object, but
# this is not guaranteed.
def Tokens.load dump
dump = GZip.gunzip dump
@dump = Marshal.load dump
end
alias text_token push
def begin_group kind; push :begin_group, kind end
def end_group kind; push :end_group, kind end
def begin_line kind; push :begin_line, kind end
def end_line kind; push :end_line, kind end
alias tokens concat
end
end