Overlay/games-fps/urbanterror/urbanterror-4.2.016.ebuild

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# Copyright 1999-2013 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/urbanterror/urbanterror-4.2.016.ebuild,v 1.1 2013/12/19 17:37:56 hasufell Exp $
EAPI=5
inherit check-reqs eutils gnome2-utils games
ENGINE_PV=4.2.015
FULL_P=UrbanTerror42_full012
DESCRIPTION="Hollywood tactical shooter based on the ioquake3 engine"
HOMEPAGE="http://www.urbanterror.info/home/"
SRC_URI="http://cdn.urbanterror.info/urt/42/zips/${FULL_P}.zip
http://cdn.urbanterror.info/urt/42/zips/UrbanTerror-4.2.012-to-4.2.013.zip
http://cdn.urbanterror.info/urt/42/zips/UrbanTerror-4.2.013-to-4.2.014.zip
http://cdn.urbanterror.info/urt/42/zips/UrbanTerror-4.2.014-to-4.2.015.zip
http://cdn.urbanterror.info/urt/42/zips/UrbanTerror-4.2.015-to-4.2.016.zip
https://github.com/Barbatos/ioq3-for-UrbanTerror-4/archive/release-${ENGINE_PV}.tar.gz -> ${PN}-${ENGINE_PV}.tar.gz
http://upload.wikimedia.org/wikipedia/en/5/56/Urbanterror.svg -> ${PN}.svg"
LICENSE="GPL-2 Q3AEULA-20000111 urbanterror-4.2-maps"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="+curl debug dedicated openal +sdl server smp vorbis"
RESTRICT="mirror"
RDEPEND="
!dedicated? (
virtual/opengl
curl? ( net-misc/curl )
openal? ( media-libs/openal )
sdl? ( media-libs/libsdl[X,audio,joystick,opengl,video] )
!sdl? ( x11-libs/libX11
x11-libs/libXext
x11-libs/libXxf86dga
x11-libs/libXxf86vm )
vorbis? ( media-libs/libogg
media-libs/libvorbis )
)"
DEPEND="${RDEPEND}
app-arch/unzip
dedicated? ( curl? ( net-misc/curl ) )"
S=${WORKDIR}/ioq3-for-UrbanTerror-4-release-${ENGINE_PV}
S_DATA=${WORKDIR}/UrbanTerror42
CHECKREQS_DISK_BUILD="3300M"
CHECKREQS_DISK_USR="1550M"
pkg_pretend() {
check-reqs_pkg_pretend
if ! use dedicated ; then
if ! use sdl && ! use openal ; then
ewarn
ewarn "Sound support disabled. Enable 'sdl' or 'openal' useflag."
ewarn
fi
fi
}
src_unpack() {
local i
default
# apply updates
for i in {2..5} ; do
cp -dRpf \
"${WORKDIR}"/UrbanTerror-4.2.01${i}-to-4.2.01$((${i} + 1))/* \
"${S_DATA}"/ || die
done
}
src_prepare() {
epatch "${FILESDIR}"/${PN}-${ENGINE_PV}-build.patch
}
src_compile() {
buildit() { use $1 && echo 1 || echo 0 ; }
nobuildit() { use $1 && echo 0 || echo 1 ; }
emake \
ARCH=$(usex amd64 "x86_64" "i386") \
DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \
BUILD_CLIENT=$(nobuildit dedicated) \
BUILD_CLIENT_SMP=$(usex smp "$(nobuildit dedicated)" "0") \
BUILD_SERVER=$(usex dedicated "1" "$(buildit server)") \
USE_SDL=$(buildit sdl) \
USE_OPENAL=$(buildit openal) \
USE_OPENAL_DLOPEN=0 \
USE_CURL=$(buildit curl) \
USE_CURL_DLOPEN=0 \
USE_CODEC_VORBIS=$(buildit vorbis) \
USE_LOCAL_HEADERS=0 \
Q="" \
$(usex debug "debug" "release")
}
src_install() {
local my_arch=$(usex amd64 "x86_64" "i386")
dodoc ChangeLog README md4-readme.txt
dodoc "${S_DATA}"/q3ut4/readme42.txt
insinto "${GAMES_DATADIR}"/${PN}/q3ut4
doins "${S_DATA}"/q3ut4/*.pk3
if use !dedicated ; then
newgamesbin build/$(usex debug "debug" "release")-linux-${my_arch}/Quake3-UrT$(usex smp "-smp" "").${my_arch} ${PN}
doicon -s scalable "${DISTDIR}"/${PN}.svg
make_desktop_entry ${PN} "UrbanTerror"
fi
if use dedicated || use server ; then
newgamesbin build/$(usex debug "debug" "release")-linux-${my_arch}/Quake3-UrT-Ded.${my_arch} ${PN}-dedicated
docinto examples
dodoc "${S_DATA}"/q3ut4/{server_example.cfg,mapcycle_example.txt}
fi
prepgamesdirs
}
pkg_preinst() {
games_pkg_preinst
use dedicated || gnome2_icon_savelist
}
pkg_postinst() {
games_pkg_postinst
use dedicated || gnome2_icon_cache_update
if use openal && ! use dedicated ; then
einfo
elog "You might need to set:"
elog " seta s_useopenal \"1\""
elog "in your ~/.q3a/q3ut4/q3config.cfg for openal to work."
einfo
fi
}
pkg_postrm() {
use dedicated || gnome2_icon_cache_update
}