43 lines
2.0 KiB
XML
43 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer>
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<email>hasufell@posteo.de</email>
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<name>Julian Ospald</name>
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</maintainer>
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<longdescription lang="en">
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The Zod Engine is an open source remake of the 1996 game Z by the
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Bitmap Brothers written in C++ using the SDL library for
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Linux / Windows / Etc.
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The Story and Gameplay...
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In Z you were a commander under General Zod in his attempt to
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conquer the universe. Your team, Brad and Allan, went from site to
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site and planet to planet pushing back the Blue forces while getting
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bitched at by General Zod. In the Zod Engine the doors are opened
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up so that you can play all the levels and make new levels the way
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you've always wanted to. The Zod Engine is more then just a remake
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of Z however, it is a fully commercially supported online game that
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is perpetually running at all times. Players can connect and
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disconnect at any time.
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The Zod Engine is a MMORTS / RTS style game. In the game you command
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an army of robots and vehicles to take over neighboring territories
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in the ultimate goal of destroying all of your enemies. Unlike
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traditional RTS (Real Time Strategy) games the Zod Engine does not
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create units from collected resources but instead construction is
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constant from preset factories scattered throughout the level.
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What is New?
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The Zod Engine is a multiplayer oriented game where as Z is a single
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player oriented game. Here you will be able to for the first time do
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things such as play games against multiple bot players, or play the
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original levels with friends helping you on the same team. The Zod
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Engine is cross platform for Linux and Windows and can support any
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resolution. There are no limits on map size or players per game.
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The Zod Engine is also in a state of continual development so new
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features may come at any time with idea's from the players.
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</longdescription>
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</pkgmetadata>
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