Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without these many .hlsl source files may not be possible to use. Extend the VSWinStorePhone test project to cover them.
11 lines
172 B
HLSL
11 lines
172 B
HLSL
struct PixelShaderInput
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{
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float4 pos : SV_POSITION;
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float3 color : COLOR0;
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};
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float4 mainPS(PixelShaderInput input) : SV_TARGET
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{
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return float4(input.color,1.0f);
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}
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