CMake/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl
Robert Goulet 4775c90145 VS: Add source file property to set extra hlsl shader flags
Create a VS_SHADER_FLAGS source file property so that we can set all
other Visual Studio .hlsl shader file compilation flags.
2015-01-28 09:29:50 -05:00

40 lines
727 B
HLSL

#if !defined(FLAGS_ADDED)
# error FLAGS_ADDED not defined
#endif
cbuffer ModelViewProjectionConstantBuffer : register(b0)
{
matrix model;
matrix view;
matrix projection;
};
struct VertexShaderInput
{
float3 pos : POSITION;
float3 color : COLOR0;
};
struct VertexShaderOutput
{
float4 pos : SV_POSITION;
float3 color : COLOR0;
};
VertexShaderOutput mainVS(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);
// Transform the vertex position into projected space.
pos = mul(pos, model);
pos = mul(pos, view);
pos = mul(pos, projection);
output.pos = pos;
// Pass through the color without modification.
output.color = input.color;
return output;
}