458 lines
11 KiB
C++
458 lines
11 KiB
C++
/*=========================================================================
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Program: Insight Segmentation & Registration Toolkit
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Module: $RCSfile$
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Language: C++
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Date: $Date$
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Version: $Revision$
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Copyright (c) 2000 National Library of Medicine
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All rights reserved.
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See COPYRIGHT.txt for copyright details.
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=========================================================================*/
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#ifndef cmMakefile_h
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#define cmMakefile_h
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#include "cmStandardIncludes.h"
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#include "cmClassFile.h"
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#include "cmSystemTools.h"
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class cmCommand;
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class cmMakefileGenerator;
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/** \class cmMakefile
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* \brief Process the input CMakeLists.txt file.
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*
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* Process and store into memory the input CMakeLists.txt file.
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* Each CMakeLists.txt file is parsed and the commands found there
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* are added into the build process.
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*/
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class cmMakefile
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{
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public:
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/**
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* Construct an empty makefile.
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*/
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cmMakefile();
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/**
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* Destructor.
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*/
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~cmMakefile();
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/**
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* Read and parse a CMakeLists.txt file.
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*/
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bool ReadListFile(const char* listfile);
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/**
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* Add a wrapper generator.
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*/
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void AddCommand(cmCommand* );
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/**
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* Specify the makefile generator. This is platform/compiler
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* dependent, although the interface is through a generic
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* superclass.
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*/
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void SetMakefileGenerator(cmMakefileGenerator*);
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/**
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* Produce the output makefile.
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*/
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void GenerateMakefile();
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/**
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* Print the object state to std::cout.
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*/
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void Print();
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/**
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* Add a custom command to the build.
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*/
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void AddCustomCommand(const char* source,
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const char* result,
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const char* command,
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std::vector<std::string>& depends);
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/**
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* Add a define flag to the build.
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*/
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void AddDefineFlag(const char* definition);
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/**
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* Add an executable to the build.
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*/
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void AddExecutable(cmClassFile&);
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/**
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* Add a utility on which this project depends.
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*/
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void AddUtility(const char*);
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/**
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* Add a directory in which a utility may be built.
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*/
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void AddUtilityDirectory(const char*);
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/**
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* Add a link library to the build.
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*/
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void AddLinkLibrary(const char*);
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/**
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* Add a link directory to the build.
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*/
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void AddLinkDirectory(const char*);
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/**
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* Add a subdirectory to the build.
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*/
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void AddSubDirectory(const char*);
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/**
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* Add an include directory to the build.
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*/
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void AddIncludeDirectory(const char*);
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/**
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* Add a variable definition to the build. This variable
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* can be used in CMake to refer to lists, directories, etc.
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*/
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void AddDefinition(const char* name, const char* value);
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/**
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* Specify the name of the project for this build.
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*/
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void SetProjectName(const char*);
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/**
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* Get the name of the project for this build.
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*/
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const char* GetProjectName()
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{
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return m_ProjectName.c_str();
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}
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/**
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* Set the name of the library.
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*/
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void SetLibraryName(const char*);
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/**
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* Add a class/source file to the build.
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*/
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void AddClass(cmClassFile& );
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/**
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* Add an auxiliary directory to the build.
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*/
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void AddExtraDirectory(const char* dir);
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/**
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* Add an auxiliary directory to the build.
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*/
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void MakeStartDirectoriesCurrent()
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{
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m_cmCurrentDirectory = m_cmStartDirectory;
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m_CurrentOutputDirectory = m_StartOutputDirectory;
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}
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//@{
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/**
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* Set/Get the home directory (or output directory) in the project. The
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* home directory is the top directory of the project. It is where
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* CMakeSetup or configure was run. Remember that CMake processes
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* CMakeLists files by recursing up the tree starting at the StartDirectory
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* and going up until it reaches the HomeDirectory.
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*/
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void SetHomeDirectory(const char* dir)
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{
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m_cmHomeDirectory = dir;
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cmSystemTools::ConvertToUnixSlashes(m_cmHomeDirectory);
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this->AddDefinition("CMAKE_SOURCE_DIR", this->GetHomeDirectory());
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}
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const char* GetHomeDirectory()
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{
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return m_cmHomeDirectory.c_str();
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}
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void SetHomeOutputDirectory(const char* lib)
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{
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m_HomeOutputDirectory = lib;
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cmSystemTools::ConvertToUnixSlashes(m_HomeOutputDirectory);
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this->AddDefinition("CMAKE_BINARY_DIR", this->GetHomeOutputDirectory());
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}
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const char* GetHomeOutputDirectory()
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{
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return m_HomeOutputDirectory.c_str();
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}
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//@}
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//@{
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/**
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* Set/Get the start directory (or output directory). The start directory
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* is the directory of the CMakeLists.txt file that started the current
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* round of processing. Remember that CMake processes CMakeLists files by
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* recursing up the tree starting at the StartDirectory and going up until
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* it reaches the HomeDirectory.
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*/
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void SetStartDirectory(const char* dir)
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{
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m_cmStartDirectory = dir;
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cmSystemTools::ConvertToUnixSlashes(m_cmStartDirectory);
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}
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const char* GetStartDirectory()
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{
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return m_cmStartDirectory.c_str();
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}
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void SetStartOutputDirectory(const char* lib)
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{
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m_StartOutputDirectory = lib;
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cmSystemTools::ConvertToUnixSlashes(m_StartOutputDirectory);
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}
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const char* GetStartOutputDirectory()
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{
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return m_StartOutputDirectory.c_str();
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}
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//@}
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//@{
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/**
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* Set/Get the current directory (or output directory) in the project. The
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* current directory is the directory of the CMakeLists.txt file that is
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* currently being processed. Remember that CMake processes CMakeLists
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* files by recursing up the tree starting at the StartDirectory and going
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* up until it reaches the HomeDirectory.
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*/
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void SetCurrentDirectory(const char* dir)
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{
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m_cmCurrentDirectory = dir;
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cmSystemTools::ConvertToUnixSlashes(m_cmCurrentDirectory);
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}
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const char* GetCurrentDirectory()
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{
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return m_cmCurrentDirectory.c_str();
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}
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void SetCurrentOutputDirectory(const char* lib)
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{
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m_CurrentOutputDirectory = lib;
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cmSystemTools::ConvertToUnixSlashes(m_CurrentOutputDirectory);
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}
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const char* GetCurrentOutputDirectory()
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{
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return m_CurrentOutputDirectory.c_str();
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}
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//@}
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/**
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* Specify the name of the library that is built by this makefile.
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*/
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const char* GetLibraryName()
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{
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return m_LibraryName.c_str();
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}
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/**
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* Get a list of the build subdirectories.
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*/
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const std::vector<std::string>& GetSubDirectories()
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{
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return m_SubDirectories;
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}
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/**
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* Return a boolean flag indicating whether the build generates
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* any executables.
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*/
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bool HasExecutables();
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/**
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* Get a list of include directories in the build.
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*/
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std::vector<std::string>& GetIncludeDirectories()
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{
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return m_IncludeDirectories;
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}
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/**
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* Get a list of link directories in the build.
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*/
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std::vector<std::string>& GetLinkDirectories()
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{
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return m_LinkDirectories;
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}
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/**
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* Get a list of utilities on which the project depends.
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*/
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std::vector<std::string>& GetUtilities()
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{
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return m_Utilities;
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}
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/**
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* Get a list of directories that may contain the Utilities.
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*/
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std::vector<std::string>& GetUtilityDirectories()
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{
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return m_UtilityDirectories;
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}
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/**
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* Get a list of link libraries in the build.
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*/
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std::vector<std::string>& GetLinkLibraries()
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{
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return m_LinkLibraries;
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}
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/**
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* Get a list of Win32 link libraries in the build.
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*/
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std::vector<std::string>& GetLinkLibrariesWin32()
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{
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return m_LinkLibrariesWin32;
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}
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/**
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* Get a list of Unix link libraries in the build.
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*/
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std::vector<std::string>& GetLinkLibrariesUnix()
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{
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return m_LinkLibrariesUnix;
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}
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/**
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* Return a list of source files in this makefile.
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*/
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std::vector<cmClassFile>& GetClasses()
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{return m_Classes;}
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/**
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* Obtain a list of auxiliary source directories.
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*/
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std::vector<std::string>& GetAuxSourceDirectories()
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{return m_AuxSourceDirectories;}
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/**
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* Do not use this.
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*/
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std::vector<std::string>& GetMakeVerbatim()
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{return m_MakeVerbatim;}
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/**
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* Given a variable name, return its value (as a string).
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*/
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const char* GetDefinition(const char*);
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/**
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* Get a list of preprocessor define flags.
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*/
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const char* GetDefineFlags()
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{return m_DefineFlags.c_str();}
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/**
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* Get the vector of used command instances.
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*/
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const std::vector<cmCommand*>& GetUsedCommands() const
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{return m_UsedCommands;}
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/**
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* Dump documentation to a file. If 0 is returned, the
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* operation failed.
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*/
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int DumpDocumentationToFile(const char *fileName);
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/**
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* Expand all defined varibles in the string.
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* Defined varibles come from the m_Definitions map.
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* They are expanded with ${var} where var is the
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* entry in the m_Definitions map. Also @var@ is
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* expanded to match autoconf style expansions.
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*/
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void ExpandVariablesInString(std::string& source);
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/**
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* Expand variables in the makefiles ivars such as link directories etc
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*/
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void ExpandVariables();
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struct customCommand
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{
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std::string m_Source;
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std::string m_Result;
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std::string m_Command;
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std::vector<std::string> m_Depends;
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};
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std::vector<customCommand>& GetCustomCommands() {
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return m_CustomCommands; };
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/** Recursivly read and create a cmMakefile object for
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* all CMakeLists.txt files in the GetSubDirectories list.
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* Once the file is found, it ReadListFile is called on
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* the cmMakefile created for it.
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*/
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void FindSubDirectoryCMakeListsFiles(std::vector<cmMakefile*>& makefiles);
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/** Generate the cache file only. This is done
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* by calling FindSubDirectoryCMakeListsFiles which
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* will cause all the rules to fire, and the cache to
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* be filled.
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*/
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void GenerateCacheOnly();
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protected:
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std::string m_Prefix;
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std::vector<std::string> m_AuxSourceDirectories; //
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std::string m_cmCurrentDirectory;
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std::string m_CurrentOutputDirectory;
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std::string m_cmStartDirectory;
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std::string m_StartOutputDirectory;
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std::string m_cmHomeDirectory;
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std::string m_HomeOutputDirectory;
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std::string m_LibraryName; // library name
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std::string m_ProjectName; // project name
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std::vector<cmClassFile> m_Classes; // list of classes in makefile
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std::vector<std::string> m_SubDirectories; // list of sub directories
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std::vector<std::string> m_MakeVerbatim; // lines copied from input file
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std::vector<std::string> m_IncludeDirectories;
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std::vector<std::string> m_LinkDirectories;
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std::vector<std::string> m_Utilities;
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std::vector<std::string> m_UtilityDirectories;
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std::vector<std::string> m_LinkLibraries;
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std::vector<std::string> m_LinkLibrariesWin32;
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std::vector<std::string> m_LinkLibrariesUnix;
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std::string m_DefineFlags;
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std::vector<customCommand> m_CustomCommands;
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typedef std::map<std::string, cmCommand*> RegisteredCommandsMap;
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typedef std::map<std::string, std::string> DefinitionMap;
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DefinitionMap m_Definitions;
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RegisteredCommandsMap m_Commands;
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std::vector<cmCommand*> m_UsedCommands;
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cmMakefileGenerator* m_MakefileGenerator;
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private:
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/**
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* Get the name of the parent directories CMakeLists file
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* given a current CMakeLists file name
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*/
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std::string GetParentListFileName(const char *listFileName);
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void ReadClasses(std::ifstream& fin, bool t);
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friend class cmMakeDepend; // make depend needs direct access
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// to the m_Classes array
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void PrintStringVector(const char* s, std::vector<std::string>& v);
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void AddDefaultCommands();
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void AddDefaultDefinitions();
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};
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#endif
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