143 lines
5.7 KiB
CMake
143 lines
5.7 KiB
CMake
# - Locate the SDL library
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# This module defines
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# SDL_LIBRARY, the library to link against
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# SDL_FOUND, if false, do not try to link to SDL
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# SDL_INCLUDE_DIR, where to find SDL.h
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDLmain which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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# $SDLDIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDLDIR
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# used in building SDL.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDLmain which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL_LIBRARY to override this selection.
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#
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# Note that the header path has changed from SDL/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL/ (see FreeBSD).
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FIND_PATH(SDL_INCLUDE_DIR NAMES SDL.h
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PATH_SUFFIXES SDL SDL12 SDL11
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PATHS
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$ENV{SDLDIR}/include
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~/Library/Frameworks/SDL.framework/Headers
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/Library/Frameworks/SDL.framework/Headers
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)
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# I'm not sure if I should do a special casing for Apple. It is
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# unlikely that other Unix systems will find the framework path.
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# But if they do ([Next|Open|GNU]Step?),
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# do they want the -framework option also?
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IF(${SDL_INCLUDE_DIR} MATCHES ".framework")
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# The Cocoa framework must be linked into SDL because SDL is Cocoa based.
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# Remember that the OS X framework version expects you to drop in
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# SDLmain.h and SDLmain.m directly into your project.
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# (Cocoa link moved to bottom of this script.)
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# SET (SDL_LIBRARY "-framework SDL -framework Cocoa" CACHE STRING "SDL framework for OSX")
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# SET(SDL_LIBRARY "-framework SDL" CACHE STRING "SDL framework for OSX")
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# Extract the path the framework resides in so we can use it for the -F flag
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STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" SDL_FRAMEWORK_PATH_TEMP ${SDL_INCLUDE_DIR})
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IF("${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
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OR "${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks"
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)
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# String is in default search path, don't need to use -F
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SET(SDL_LIBRARY_TEMP "-framework SDL")
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ELSE("${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
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OR "${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks"
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)
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# String is not /Library/Frameworks, need to use -F
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SET(SDL_LIBRARY_TEMP "-F${SDL_FRAMEWORK_PATH_TEMP} -framework SDL")
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ENDIF("${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
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OR "${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks"
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)
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# Clear the temp variable so nobody can see it
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SET(SDL_FRAMEWORK_PATH_TEMP "" CACHE INTERNAL "")
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ELSE(${SDL_INCLUDE_DIR} MATCHES ".framework")
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# SDL-1.1 is the name used by FreeBSD ports...
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# don't confuse it for the version number.
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FIND_LIBRARY(SDL_LIBRARY_TEMP
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NAMES SDL SDL-1.1
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PATHS
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$ENV{SDLDIR}/lib
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)
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# Non-OS X framework versions expect you to also dynamically link to
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# SDLmain. This is mainly for Windows and OS X. Other platforms
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# seem to provide SDLmain for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDLMAIN_LIBRARY
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NAMES SDLmain SDLmain-1.1
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PATHS
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$ENV{SDLDIR}/lib
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)
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ENDIF(${SDL_INCLUDE_DIR} MATCHES ".framework")
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# SDL may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL_LIBRARY_TEMP)
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# For SDLmain
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IF(SDLMAIN_LIBRARY)
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SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
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ENDIF(SDLMAIN_LIBRARY)
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# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there. I think it has something to do
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# with the CACHE STRING. Maybe somebody else knows how to fix this.
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# The problem is mainly cosmetic, and not a functional issue.
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IF(APPLE)
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SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if Find the threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
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ENDIF(SDL_LIBRARY_TEMP)
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# handle the QUIETLY and REQUIRED arguments and set SDL_FOUND to TRUE if
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# all listed variables are TRUE
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL SDL_LIBRARY_TEMP)
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MARK_AS_ADVANCED(SDL_LIBRARY_TEMP)
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