CMake/Source/CPack/OSXScriptLauncher.cxx

162 lines
4.0 KiB
C++

#include <cmsys/SystemTools.hxx>
#include <cmsys/Process.h>
#include <cmsys/ios/fstream>
#include <cmsys/ios/iostream>
#include <Carbon/Carbon.h>
#include <CoreFoundation/CoreFoundation.h>
#define MaximumPathLength 1024
#define DebugError(x) \
ofs << x << cmsys_ios::endl; \
cmsys_ios::cout << x << cmsys_ios::endl
int main(int argc, char* argv[])
{
//if ( cmsys::SystemTools::FileExists(
cmsys_stl::string cwd = cmsys::SystemTools::GetCurrentWorkingDirectory();
cmsys_ios::ofstream ofs("/tmp/output.txt");
CFStringRef fileName;
CFBundleRef appBundle;
CFURLRef scriptFileURL;
FSRef fileRef;
FSSpec fileSpec;
UInt8 *path;
//get CF URL for script
if (! (appBundle = CFBundleGetMainBundle()))
{
DebugError("Cannot get main bundle");
return 1;
}
if (! (fileName = CFStringCreateWithCString(NULL, "RuntimeScript",
kCFStringEncodingASCII)))
{
DebugError("CFStringCreateWithCString failed");
return 1;
}
if (! (scriptFileURL = CFBundleCopyResourceURL(appBundle, fileName, NULL,
NULL)))
{
DebugError("CFBundleCopyResourceURL failed");
return 1;
}
//Get file reference from Core Foundation URL
if (! CFURLGetFSRef(scriptFileURL, &fileRef))
{
DebugError("CFURLGetFSRef failed");
return 1;
}
//dispose of the CF variables
CFRelease(scriptFileURL);
CFRelease(fileName);
//convert FSRef to FSSpec
if (FSGetCatalogInfo(&fileRef, kFSCatInfoNone, NULL, NULL, &fileSpec,
NULL))
{
DebugError("FSGetCatalogInfo failed");
return 1;
}
//create path string
if (! (path = new UInt8[MaximumPathLength]))
{
return 1;
}
OSErr err = noErr;
//create file reference from file spec
if (err = FSpMakeFSRef(&fileSpec, &fileRef)) return err;
// and then convert the FSRef to a path
if ( FSRefMakePath(&fileRef, path, MaximumPathLength) )
{
DebugError("FSRefMakePath failed");
return 1;
}
cmsys_stl::string fullScriptPath = reinterpret_cast<char*>(path);
delete [] path;
if (! cmsys::SystemTools::FileExists(fullScriptPath.c_str()))
{
return 1;
}
cmsys_stl::string scriptDirectory = cmsys::SystemTools::GetFilenamePath(
fullScriptPath);
ofs << fullScriptPath.c_str() << cmsys_ios::endl;
cmsys_stl::vector<const char*> args;
args.push_back(fullScriptPath.c_str());
int cc;
for ( cc = 1; cc < argc; ++ cc )
{
args.push_back(argv[cc]);
}
args.push_back(0);
cmsysProcess* cp = cmsysProcess_New();
cmsysProcess_SetCommand(cp, &*args.begin());
cmsysProcess_SetWorkingDirectory(cp, scriptDirectory.c_str());
cmsysProcess_SetOption(cp, cmsysProcess_Option_HideWindow, 1);
cmsysProcess_SetTimeout(cp, 0);
cmsysProcess_Execute(cp);
std::vector<char> tempOutput;
char* data;
int length;
while(cmsysProcess_WaitForData(cp, &data, &length, 0))
{
// Translate NULL characters in the output into valid text.
// Visual Studio 7 puts these characters in the output of its
// build process.
for(int i=0; i < length; ++i)
{
if(data[i] == '\0')
{
data[i] = ' ';
}
}
cmsys_ios::cout.write(data, length);
}
cmsysProcess_WaitForExit(cp, 0);
bool result = true;
if(cmsysProcess_GetState(cp) == cmsysProcess_State_Exited)
{
if ( cmsysProcess_GetExitValue(cp) != 0 )
{
result = false;
}
}
else if(cmsysProcess_GetState(cp) == cmsysProcess_State_Exception)
{
const char* exception_str = cmsysProcess_GetExceptionString(cp);
std::cerr << exception_str << std::endl;
result = false;
}
else if(cmsysProcess_GetState(cp) == cmsysProcess_State_Error)
{
const char* error_str = cmsysProcess_GetErrorString(cp);
std::cerr << error_str << std::endl;
result = false;
}
else if(cmsysProcess_GetState(cp) == cmsysProcess_State_Expired)
{
const char* error_str = "Process terminated due to timeout\n";
std::cerr << error_str << std::endl;
result = false;
}
cmsysProcess_Delete(cp);
return 0;
}