336 lines
15 KiB
Python
Executable File
336 lines
15 KiB
Python
Executable File
# This python script parses the spec files from MSBuild to create
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# mappings from compiler options to IDE XML specifications. For
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# more information see here:
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# http://blogs.msdn.com/vcblog/archive/2008/12/16/msbuild-task.aspx
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# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/1033/cl.xml"
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# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/1033/lib.xml"
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# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/1033/link.xml"
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# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/V110/1033/cl.xml"
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# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/V110/1033/lib.xml"
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# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/V110/1033/link.xml"
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# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/v120/1033/cl.xml"
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# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/v120/1033/lib.xml"
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# "${PROGRAMFILES}/MSBuild/Microsoft.Cpp/v4.0/v120/1033/link.xml"
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#
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# BoolProperty <Name>true|false</Name>
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# simple example:
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# <BoolProperty ReverseSwitch="Oy-" Name="OmitFramePointers"
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# Category="Optimization" Switch="Oy">
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# <BoolProperty.DisplayName> <BoolProperty.Description>
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# <CLCompile>
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# <OmitFramePointers>true</OmitFramePointers>
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# </ClCompile>
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#
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# argument means it might be this: /MP3
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# example with argument:
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# <BoolProperty Name="MultiProcessorCompilation" Category="General" Switch="MP">
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# <BoolProperty.DisplayName>
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# <sys:String>Multi-processor Compilation</sys:String>
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# </BoolProperty.DisplayName>
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# <BoolProperty.Description>
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# <sys:String>Multi-processor Compilation</sys:String>
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# </BoolProperty.Description>
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# <Argument Property="ProcessorNumber" IsRequired="false" />
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# </BoolProperty>
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# <CLCompile>
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# <MultiProcessorCompilation>true</MultiProcessorCompilation>
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# <ProcessorNumber>4</ProcessorNumber>
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# </ClCompile>
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# IntProperty
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# not used AFIT
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# <IntProperty Name="ProcessorNumber" Category="General" Visible="false">
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# per config options example
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# <EnableFiberSafeOptimizations Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</EnableFiberSafeOptimizations>
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#
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# EnumProperty
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# <EnumProperty Name="Optimization" Category="Optimization">
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# <EnumProperty.DisplayName>
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# <sys:String>Optimization</sys:String>
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# </EnumProperty.DisplayName>
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# <EnumProperty.Description>
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# <sys:String>Select option for code optimization; choose Custom to use specific optimization options. (/Od, /O1, /O2, /Ox)</sys:String>
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# </EnumProperty.Description>
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# <EnumValue Name="MaxSpeed" Switch="O2">
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# <EnumValue.DisplayName>
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# <sys:String>Maximize Speed</sys:String>
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# </EnumValue.DisplayName>
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# <EnumValue.Description>
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# <sys:String>Equivalent to /Og /Oi /Ot /Oy /Ob2 /Gs /GF /Gy</sys:String>
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# </EnumValue.Description>
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# </EnumValue>
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# <EnumValue Name="MinSpace" Switch="O1">
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# <EnumValue.DisplayName>
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# <sys:String>Minimize Size</sys:String>
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# </EnumValue.DisplayName>
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# <EnumValue.Description>
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# <sys:String>Equivalent to /Og /Os /Oy /Ob2 /Gs /GF /Gy</sys:String>
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# </EnumValue.Description>
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# </EnumValue>
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# example for O2 would be this:
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# <Optimization>MaxSpeed</Optimization>
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# example for O1 would be this:
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# <Optimization>MinSpace</Optimization>
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#
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# StringListProperty
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# <StringListProperty Name="PreprocessorDefinitions" Category="Preprocessor" Switch="D ">
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# <StringListProperty.DisplayName>
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# <sys:String>Preprocessor Definitions</sys:String>
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# </StringListProperty.DisplayName>
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# <StringListProperty.Description>
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# <sys:String>Defines a preprocessing symbols for your source file.</sys:String>
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# </StringListProperty.Description>
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# </StringListProperty>
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# <StringListProperty Subtype="folder" Name="AdditionalIncludeDirectories" Category="General" Switch="I">
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# <StringListProperty.DisplayName>
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# <sys:String>Additional Include Directories</sys:String>
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# </StringListProperty.DisplayName>
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# <StringListProperty.Description>
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# <sys:String>Specifies one or more directories to add to the include path; separate with semi-colons if more than one. (/I[path])</sys:String>
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# </StringListProperty.Description>
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# </StringListProperty>
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# StringProperty
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# Example add bill include:
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# <AdditionalIncludeDirectories>..\..\..\..\..\..\bill;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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import sys
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from xml.dom.minidom import parse, parseString
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def getText(node):
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nodelist = node.childNodes
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rc = ""
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for child in nodelist:
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if child.nodeType == child.TEXT_NODE:
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rc = rc + child.data
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return rc
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def print_tree(document, spaces=""):
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for i in range(len(document.childNodes)):
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if document.childNodes[i].nodeType == document.childNodes[i].ELEMENT_NODE:
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print spaces+str(document.childNodes[i].nodeName )
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print_tree(document.childNodes[i],spaces+"----")
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pass
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###########################################################################################
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#Data structure that stores a property of MSBuild
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class Property:
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#type = type of MSBuild property (ex. if the property is EnumProperty type should be "Enum")
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#attributeNames = a list of any attributes that this property could have (ex. if this was a EnumProperty it should be ["Name","Category"])
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#document = the dom file that's root node is the Property node (ex. if you were parsing a BoolProperty the root node should be something like <BoolProperty Name="RegisterOutput" Category="General" IncludeInCommandLine="false">
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def __init__(self,type,attributeNames,document=None):
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self.suffix_type = "Property"
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self.prefix_type = type
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self.attributeNames = attributeNames
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self.attributes = {}
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self.DisplayName = ""
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self.Description = ""
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self.argumentProperty = ""
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self.argumentIsRequired = ""
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self.values = []
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if document is not None:
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self.populate(document)
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pass
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#document = the dom file that's root node is the Property node (ex. if you were parsing a BoolProperty the root node should be something like <BoolProperty Name="RegisterOutput" Category="General" IncludeInCommandLine="false">
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#spaces = do not use
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def populate(self,document, spaces = ""):
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if document.nodeName == self.prefix_type+self.suffix_type:
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for i in self.attributeNames:
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self.attributes[i] = document.getAttribute(i)
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for i in range(len(document.childNodes)):
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child = document.childNodes[i]
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if child.nodeType == child.ELEMENT_NODE:
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if child.nodeName == self.prefix_type+self.suffix_type+".DisplayName":
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self.DisplayName = getText(child.childNodes[1])
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if child.nodeName == self.prefix_type+self.suffix_type+".Description":
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self.Description = getText(child.childNodes[1])
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if child.nodeName == "Argument":
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self.argumentProperty = child.getAttribute("Property")
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self.argumentIsRequired = child.getAttribute("IsRequired")
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if child.nodeName == self.prefix_type+"Value":
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va = Property(self.prefix_type,["Name","DisplayName","Switch"])
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va.suffix_type = "Value"
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va.populate(child)
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self.values.append(va)
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self.populate(child,spaces+"----")
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pass
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#toString function
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def __str__(self):
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toReturn = self.prefix_type+self.suffix_type+":"
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for i in self.attributeNames:
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toReturn += "\n "+i+": "+self.attributes[i]
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if self.argumentProperty != "":
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toReturn += "\n Argument:\n Property: "+self.argumentProperty+"\n IsRequired: "+self.argumentIsRequired
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for i in self.values:
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toReturn+="\n "+str(i).replace("\n","\n ")
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return toReturn
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###########################################################################################
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###########################################################################################
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#Class that populates itself from an MSBuild file and outputs it in CMake
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#format
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class MSBuildToCMake:
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#document = the entire MSBuild xml file
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def __init__(self,document=None):
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self.enumProperties = []
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self.stringProperties = []
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self.stringListProperties = []
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self.boolProperties = []
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self.intProperties = []
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if document!=None :
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self.populate(document)
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pass
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#document = the entire MSBuild xml file
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#spaces = don't use
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#To add a new property (if they exist) copy and paste this code and fill in appropriate places
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#
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#if child.nodeName == "<Name>Property":
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# self.<Name>Properties.append(Property("<Name>",[<List of attributes>],child))
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#
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#Replace <Name> with the name of the new property (ex. if property is StringProperty replace <Name> with String)
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#Replace <List of attributes> with a list of attributes in your property's root node
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#in the __init__ function add the line self.<Name>Properties = []
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#
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#That is all that is required to add new properties
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#
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def populate(self,document, spaces=""):
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for i in range(len(document.childNodes)):
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child = document.childNodes[i]
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if child.nodeType == child.ELEMENT_NODE:
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if child.nodeName == "EnumProperty":
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self.enumProperties.append(Property("Enum",["Name","Category"],child))
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if child.nodeName == "StringProperty":
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self.stringProperties.append(Property("String",["Name","Subtype","Separator","Category","Visible","IncludeInCommandLine","Switch","DisplayName","ReadOnly"],child))
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if child.nodeName == "StringListProperty":
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self.stringListProperties.append(Property("StringList",["Name","Category","Switch","DisplayName","Subtype"],child))
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if child.nodeName == "BoolProperty":
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self.boolProperties.append(Property("Bool",["ReverseSwitch","Name","Category","Switch","DisplayName","SwitchPrefix","IncludeInCommandLine"],child))
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if child.nodeName == "IntProperty":
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self.intProperties.append(Property("Int",["Name","Category","Visible"],child))
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self.populate(child,spaces+"----")
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pass
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#outputs information that CMake needs to know about MSBuild xml files
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def toCMake(self):
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toReturn = "static cmVS7FlagTable cmVS10CxxTable[] =\n{\n"
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toReturn += "\n //Enum Properties\n"
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lastProp = {}
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for i in self.enumProperties:
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if i.attributes["Name"] == "CompileAsManaged":
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#write these out after the rest of the enumProperties
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lastProp = i
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continue
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for j in i.values:
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#hardcore Brad King's manual fixes for cmVS10CLFlagTable.h
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if i.attributes["Name"] == "PrecompiledHeader" and j.attributes["Switch"] != "":
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toReturn+=" {\""+i.attributes["Name"]+"\", \""+j.attributes["Switch"]+"\",\n \""+j.attributes["DisplayName"]+"\", \""+j.attributes["Name"]+"\",\n cmVS7FlagTable::UserValueIgnored | cmVS7FlagTable::Continue},\n"
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else:
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#default (normal, non-hardcoded) case
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toReturn+=" {\""+i.attributes["Name"]+"\", \""+j.attributes["Switch"]+"\",\n \""+j.attributes["DisplayName"]+"\", \""+j.attributes["Name"]+"\", 0},\n"
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toReturn += "\n"
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if lastProp != {}:
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for j in lastProp.values:
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toReturn+=" {\""+lastProp.attributes["Name"]+"\", \""+j.attributes["Switch"]+"\",\n \""+j.attributes["DisplayName"]+"\", \""+j.attributes["Name"]+"\", 0},\n"
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toReturn += "\n"
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toReturn += "\n //Bool Properties\n"
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for i in self.boolProperties:
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if i.argumentProperty == "":
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if i.attributes["ReverseSwitch"] != "":
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toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["ReverseSwitch"]+"\", \"\", \"false\", 0},\n"
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if i.attributes["Switch"] != "":
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toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["Switch"]+"\", \"\", \"true\", 0},\n"
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toReturn += "\n //Bool Properties With Argument\n"
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for i in self.boolProperties:
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if i.argumentProperty != "":
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if i.attributes["ReverseSwitch"] != "":
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toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["ReverseSwitch"]+"\", \"\", \"false\",\n cmVS7FlagTable::UserValueIgnored | cmVS7FlagTable::Continue},\n"
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toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["ReverseSwitch"]+"\", \""+i.attributes["DisplayName"]+"\", \"\",\n cmVS7FlagTable::UserValueRequired},\n"
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if i.attributes["Switch"] != "":
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toReturn += " {\""+i.attributes["Name"]+"\", \""+i.attributes["Switch"]+"\", \"\", \"true\",\n cmVS7FlagTable::UserValueIgnored | cmVS7FlagTable::Continue},\n"
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toReturn += " {\""+i.argumentProperty+"\", \""+i.attributes["Switch"]+"\", \""+i.attributes["DisplayName"]+"\", \"\",\n cmVS7FlagTable::UserValueRequired},\n"
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toReturn += "\n //String List Properties\n"
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for i in self.stringListProperties:
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if i.attributes["Switch"] == "":
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toReturn += " // Skip [" + i.attributes["Name"] + "] - no command line Switch.\n";
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else:
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toReturn +=" {\""+i.attributes["Name"]+"\", \""+i.attributes["Switch"]+"\",\n \""+i.attributes["DisplayName"]+"\",\n \"\", cmVS7FlagTable::UserValue | cmVS7FlagTable::SemicolonAppendable},\n"
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toReturn += "\n //String Properties\n"
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for i in self.stringProperties:
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if i.attributes["Switch"] == "":
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if i.attributes["Name"] == "PrecompiledHeaderFile":
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#more hardcoding
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toReturn += " {\"PrecompiledHeaderFile\", \"Yc\",\n"
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toReturn += " \"Precompiled Header Name\",\n"
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toReturn += " \"\", cmVS7FlagTable::UserValueRequired},\n"
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toReturn += " {\"PrecompiledHeaderFile\", \"Yu\",\n"
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toReturn += " \"Precompiled Header Name\",\n"
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toReturn += " \"\", cmVS7FlagTable::UserValueRequired},\n"
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else:
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toReturn += " // Skip [" + i.attributes["Name"] + "] - no command line Switch.\n";
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else:
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toReturn +=" {\""+i.attributes["Name"]+"\", \""+i.attributes["Switch"]+i.attributes["Separator"]+"\",\n \""+i.attributes["DisplayName"]+"\",\n \"\", cmVS7FlagTable::UserValue},\n"
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toReturn += " {0,0,0,0,0}\n};"
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return toReturn
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pass
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#toString function
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def __str__(self):
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toReturn = ""
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allList = [self.enumProperties,self.stringProperties,self.stringListProperties,self.boolProperties,self.intProperties]
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for p in allList:
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for i in p:
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toReturn += "==================================================\n"+str(i).replace("\n","\n ")+"\n==================================================\n"
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return toReturn
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###########################################################################################
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###########################################################################################
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# main function
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def main(argv):
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xml_file = None
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help = """
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Please specify an input xml file with -x
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Exiting...
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Have a nice day :)"""
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for i in range(0,len(argv)):
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if argv[i] == "-x":
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xml_file = argv[i+1]
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if argv[i] == "-h":
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print help
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sys.exit(0)
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pass
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if xml_file == None:
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print help
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sys.exit(1)
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f = open(xml_file,"r")
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xml_str = f.read()
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xml_dom = parseString(xml_str)
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convertor = MSBuildToCMake(xml_dom)
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print convertor.toCMake()
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xml_dom.unlink()
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###########################################################################################
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# main entry point
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if __name__ == "__main__":
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main(sys.argv)
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sys.exit(0)
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