70 lines
2.3 KiB
CMake
70 lines
2.3 KiB
CMake
cmake_minimum_required (VERSION 2.6)
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project(VSExternalInclude)
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio 1[0124]")
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set(PROJECT_EXT vcxproj)
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else()
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set(PROJECT_EXT vcproj)
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endif()
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# make sure directories exists
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set(LIB1_BINARY_DIR ${VSExternalInclude_BINARY_DIR}/Lib1)
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make_directory("${LIB1_BINARY_DIR}")
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set(LIB2_BINARY_DIR ${VSExternalInclude_BINARY_DIR}/Lib2)
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make_directory("${LIB2_BINARY_DIR}")
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# generate lib1
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execute_process(
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COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}"
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-A "${CMAKE_GENERATOR_PLATFORM}"
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-T "${CMAKE_GENERATOR_TOOLSET}" "${VSExternalInclude_SOURCE_DIR}/Lib1"
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WORKING_DIRECTORY ${LIB1_BINARY_DIR}
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OUTPUT_VARIABLE OUT
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ERROR_VARIABLE OUT
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)
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message("CMAKE Ran with the following output:\n\"${OUT}\"")
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# generate lib2
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execute_process(
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COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}"
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-A "${CMAKE_GENERATOR_PLATFORM}"
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-T "${CMAKE_GENERATOR_TOOLSET}" "${VSExternalInclude_SOURCE_DIR}/Lib2"
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WORKING_DIRECTORY ${LIB2_BINARY_DIR}
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OUTPUT_VARIABLE OUT
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ERROR_VARIABLE OUT
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)
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message("CMAKE Ran with the following output:\n\"${OUT}\"")
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include_external_msproject(lib1 ${VSExternalInclude_BINARY_DIR}/Lib1/LIB1.${PROJECT_EXT})
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# lib2 depends on lib1
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include_external_msproject(lib2 ${VSExternalInclude_BINARY_DIR}/Lib2/LIB2.${PROJECT_EXT} lib1)
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include_directories(${VSExternalInclude_SOURCE_DIR}/Lib2 ${VSExternalInclude_SOURCE_DIR}/Lib1)
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set(SOURCES main.cpp)
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add_executable(VSExternalInclude ${SOURCES})
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# target depends on lib2
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add_dependencies(VSExternalInclude lib2)
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# VS 10 vcxproj files have depends in them
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# Since lib1 and lib2 do not depend on each other
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# then the vcxproj files do not depend on each other
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# and the sln file can no longer be the only source
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# of that depend. So, for VS 10 make the executable
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# depend on lib1 and lib2
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio 1[0124]")
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add_dependencies(VSExternalInclude lib1)
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endif()
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# Interaction testing between the FOLDER target property and
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# INCLUDE_EXTERNAL_MSPROJECT targets:
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set_target_properties(VSExternalInclude PROPERTIES FOLDER folder1/folder2)
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set_target_properties(lib1 PROPERTIES FOLDER folder1/folder2)
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set_target_properties(lib2 PROPERTIES FOLDER folder1/folder2)
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add_custom_target(EmptyCustomTarget)
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set_target_properties(EmptyCustomTarget PROPERTIES FOLDER folder1/folder2)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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