111 lines
4.2 KiB
CMake
111 lines
4.2 KiB
CMake
#.rst:
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# FindSDL_image
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# -------------
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#
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# Locate SDL_image library
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#
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# This module defines:
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#
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# ::
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#
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# SDL_IMAGE_LIBRARIES, the name of the library to link against
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# SDL_IMAGE_INCLUDE_DIRS, where to find the headers
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# SDL_IMAGE_FOUND, if false, do not try to link against
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# SDL_IMAGE_VERSION_STRING - human-readable string containing the version of SDL_image
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#
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#
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#
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# For backward compatiblity the following variables are also set:
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#
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# ::
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#
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# SDLIMAGE_LIBRARY (same value as SDL_IMAGE_LIBRARIES)
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# SDLIMAGE_INCLUDE_DIR (same value as SDL_IMAGE_INCLUDE_DIRS)
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# SDLIMAGE_FOUND (same value as SDL_IMAGE_FOUND)
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#
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#
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#
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# $SDLDIR is an environment variable that would correspond to the
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# ./configure --prefix=$SDLDIR used in building SDL.
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#
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# Created by Eric Wing. This was influenced by the FindSDL.cmake
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# module, but with modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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#=============================================================================
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# Copyright 2005-2009 Kitware, Inc.
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# Copyright 2012 Benjamin Eikel
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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if(NOT SDL_IMAGE_INCLUDE_DIR AND SDLIMAGE_INCLUDE_DIR)
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set(SDL_IMAGE_INCLUDE_DIR ${SDLIMAGE_INCLUDE_DIR} CACHE PATH "directory cache
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entry initialized from old variable name")
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endif()
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find_path(SDL_IMAGE_INCLUDE_DIR SDL_image.h
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HINTS
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ENV SDLIMAGEDIR
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ENV SDLDIR
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PATH_SUFFIXES SDL
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# path suffixes to search inside ENV{SDLDIR}
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include/SDL include/SDL12 include/SDL11 include
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)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(VC_LIB_PATH_SUFFIX lib/x64)
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else()
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set(VC_LIB_PATH_SUFFIX lib/x86)
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endif()
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if(NOT SDL_IMAGE_LIBRARY AND SDLIMAGE_LIBRARY)
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set(SDL_IMAGE_LIBRARY ${SDLIMAGE_LIBRARY} CACHE FILEPATH "file cache entry
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initialized from old variable name")
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endif()
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find_library(SDL_IMAGE_LIBRARY
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NAMES SDL_image
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HINTS
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ENV SDLIMAGEDIR
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ENV SDLDIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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)
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if(SDL_IMAGE_INCLUDE_DIR AND EXISTS "${SDL_IMAGE_INCLUDE_DIR}/SDL_image.h")
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file(STRINGS "${SDL_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_IMAGE_VERSION_MAJOR "${SDL_IMAGE_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_IMAGE_VERSION_MINOR "${SDL_IMAGE_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_IMAGE_VERSION_PATCH "${SDL_IMAGE_VERSION_PATCH_LINE}")
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set(SDL_IMAGE_VERSION_STRING ${SDL_IMAGE_VERSION_MAJOR}.${SDL_IMAGE_VERSION_MINOR}.${SDL_IMAGE_VERSION_PATCH})
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unset(SDL_IMAGE_VERSION_MAJOR_LINE)
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unset(SDL_IMAGE_VERSION_MINOR_LINE)
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unset(SDL_IMAGE_VERSION_PATCH_LINE)
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unset(SDL_IMAGE_VERSION_MAJOR)
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unset(SDL_IMAGE_VERSION_MINOR)
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unset(SDL_IMAGE_VERSION_PATCH)
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endif()
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set(SDL_IMAGE_LIBRARIES ${SDL_IMAGE_LIBRARY})
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set(SDL_IMAGE_INCLUDE_DIRS ${SDL_IMAGE_INCLUDE_DIR})
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_image
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REQUIRED_VARS SDL_IMAGE_LIBRARIES SDL_IMAGE_INCLUDE_DIRS
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VERSION_VAR SDL_IMAGE_VERSION_STRING)
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# for backward compatiblity
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set(SDLIMAGE_LIBRARY ${SDL_IMAGE_LIBRARIES})
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set(SDLIMAGE_INCLUDE_DIR ${SDL_IMAGE_INCLUDE_DIRS})
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set(SDLIMAGE_FOUND ${SDL_IMAGE_FOUND})
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mark_as_advanced(SDL_IMAGE_LIBRARY SDL_IMAGE_INCLUDE_DIR)
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