fix many bugs related to target names being computed inconsistently. - Centralized computation of a target's file name to a method in cmTarget. Now that global knowledge is always available the *_CMAKE_PATH cache variables are no longer needed. - Centralized computation of link library command lines and link directory search order. - Moved computation of link directories needed to link CMake targets to be after evaluation of linking dependencies. This also removed alot of duplicate code in which each version had its own bugs. This commit is surrounded by the tags CMake-TargetNameCentralization1-pre and CMake-TargetNameCentralization1-post so make the large set of changes easy to identify.
188 lines
6.7 KiB
C++
188 lines
6.7 KiB
C++
/*=========================================================================
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Program: CMake - Cross-Platform Makefile Generator
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Module: $RCSfile$
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Language: C++
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Date: $Date$
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Version: $Revision$
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Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
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See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notices for more information.
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=========================================================================*/
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#ifndef cmGlobalGenerator_h
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#define cmGlobalGenerator_h
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#include "cmStandardIncludes.h"
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class cmake;
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class cmMakefile;
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class cmLocalGenerator;
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class cmTarget;
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/** \class cmGlobalGenerator
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* \brief Responable for overseeing the generation process for the entire tree
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*
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* Subclasses of this class generate makefiles for various
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* platforms.
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*/
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class cmGlobalGenerator
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{
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public:
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///! Free any memory allocated with the GlobalGenerator
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cmGlobalGenerator();
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virtual ~cmGlobalGenerator();
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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///! Get the name for this generator
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virtual const char *GetName() const { return "Generic"; };
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/** Get the documentation entry for this generator. */
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virtual void GetDocumentation(cmDocumentationEntry& entry) const;
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/**
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* Create LocalGenerators and process the CMakeLists files. This does not
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* actually produce any makefiles, DSPs, etc.
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*/
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virtual void Configure();
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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/**
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* Set/Get and Clear the enabled languages.
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*/
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void SetLanguageEnabled(const char*, cmMakefile* mf);
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bool GetLanguageEnabled(const char*);
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void ClearEnabledLanguages();
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void GetEnabledLanguages(std::vector<std::string>& lang);
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages, cmMakefile *);
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/**
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* Try to determine system infomation, get it from another generator
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*/
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virtual void EnableLanguagesFromGenerator(cmGlobalGenerator *gen);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual int TryCompile(const char *srcdir, const char *bindir,
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const char *projectName, const char *targetName,
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std::string *output, cmMakefile* mf);
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/**
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* Build a file given the following information. This is a more direct call
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* that is used by both CTest and TryCompile. If target name is NULL or
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* empty then all is assumed. clean indicates if a "make clean" should be
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* done first.
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*/
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virtual int Build(const char *srcdir, const char *bindir,
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const char *projectName, const char *targetName,
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std::string *output,
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const char *makeProgram, const char *config,
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bool clean);
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virtual std::string GenerateBuildCommand(const char* makeProgram,
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const char *projectName, const char* additionalOptions, const char *targetName,
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const char* config, bool ignoreErrors);
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///! Set the CMake instance
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void SetCMakeInstance(cmake *cm) {
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this->m_CMakeInstance = cm; };
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///! Get the CMake instance
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cmake *GetCMakeInstance() {
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return this->m_CMakeInstance; };
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void SetConfiguredFilesPath(const char* s){m_ConfiguredFilesPath = s;}
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void GetLocalGenerators(std::vector<cmLocalGenerator *>&g) { g = m_LocalGenerators;}
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void AddLocalGenerator(cmLocalGenerator *lg);
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static int s_TryCompileTimeout;
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bool GetForceUnixPaths() {return m_ForceUnixPaths;}
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///! return the language for the given extension
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const char* GetLanguageFromExtension(const char* ext);
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///! is an extension to be ignored
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bool IgnoreFile(const char* ext);
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///! What is the preference for linkers and this language (None or Prefered)
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const char* GetLinkerPreference(const char* lang);
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///! What is the output extension for a given language.
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const char* GetLanguageOutputExtensionForLanguage(const char* lang);
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///! What is the output extension for a given source file extension.
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const char* GetLanguageOutputExtensionFromExtension(const char* lang);
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/**
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* Convert the given remote path to a relative path with respect to
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* the given local path. The local path must be given in component
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* form (see SystemTools::SplitPath) without a trailing slash. The
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* remote path must use forward slashes and not already be escaped
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* or quoted.
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*/
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std::string ConvertToRelativePath(const std::vector<std::string>& local,
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const char* remote);
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/*
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* Determine what program to use for building the project.
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*/
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void FindMakeProgram(cmMakefile*);
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///! Find a target by name by searching the local generators.
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cmTarget* FindTarget(const char* project, const char* name);
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///! Find a local generator by its startdirectory
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cmLocalGenerator* FindLocalGenerator(const char* start_dir);
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protected:
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// Fill the m_ProjectMap, this must be called after m_LocalGenerators has been populated.
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void FillProjectMap();
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bool IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen);
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void ConfigureRelativePaths();
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void SetupTests();
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bool m_ForceUnixPaths;
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cmStdString m_FindMakeProgramFile;
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cmStdString m_ConfiguredFilesPath;
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cmake *m_CMakeInstance;
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std::vector<cmLocalGenerator *> m_LocalGenerators;
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// map from project name to vector of local generators in that project
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std::map<cmStdString, std::vector<cmLocalGenerator*> > m_ProjectMap;
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private:
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// If you add a new map here, make sure it is copied
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// in EnableLanguagesFromGenerator
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std::map<cmStdString, bool> m_IgnoreExtensions;
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std::map<cmStdString, bool> m_LanguageEnabled;
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std::map<cmStdString, cmStdString> m_OutputExtensions;
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std::map<cmStdString, cmStdString> m_LanguageToOutputExtension;
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std::map<cmStdString, cmStdString> m_ExtensionToLanguage;
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std::map<cmStdString, cmStdString> m_LanguageToLinkerPreference;
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// The paths to the tops of the source and binary trees used for
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// relative path computation. A path must be either in the source
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// tree or the build tree to be converted to a relative path. The
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// ConfigureRelativePaths method may set these to be empty when
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// using relative paths is unsafe.
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std::string m_RelativePathTopSource;
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std::string m_RelativePathTopBinary;
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};
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#endif
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