CMake/Source/cmMakefileUtilityTargetGene...

76 lines
2.6 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#include "cmMakefileUtilityTargetGenerator.h"
#include "cmGeneratedFileStream.h"
#include "cmGlobalGenerator.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmMakefile.h"
#include "cmSourceFile.h"
#include "cmTarget.h"
//----------------------------------------------------------------------------
void cmMakefileUtilityTargetGenerator::WriteRuleFiles()
{
this->CreateRuleFile();
*this->BuildFileStream
<< "# Utility rule file for " << this->Target->GetName() << ".\n\n";
// write the custom commands for this target
this->WriteTargetBuildRules();
// Collect the commands and dependencies.
std::vector<std::string> commands;
std::vector<std::string> depends;
// Utility targets store their rules in pre- and post-build commands.
this->LocalGenerator->AppendCustomDepends
(depends, this->Target->GetPreBuildCommands());
this->LocalGenerator->AppendCustomDepends
(depends, this->Target->GetPostBuildCommands());
this->LocalGenerator->AppendCustomCommands
(commands, this->Target->GetPreBuildCommands());
this->LocalGenerator->AppendCustomCommands
(commands, this->Target->GetPostBuildCommands());
// Add dependencies on targets that must be built first.
this->AppendTargetDepends(depends);
// Add a dependency on the rule file itself.
std::string relPath = this->LocalGenerator->GetHomeRelativeOutputPath();
std::string objTarget = relPath;
objTarget += this->BuildFileName;
this->LocalGenerator->AppendRuleDepend(depends, objTarget.c_str());
// Write the rule.
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, 0,
this->Target->GetName(),
depends, commands, true);
// Write the main driver rule to build everything in this target.
this->WriteTargetDriverRule(this->Target->GetName(), false);
// Write clean target
this->WriteTargetCleanRules();
// close the streams
this->CloseFileStreams();
}