CMake/Source/cmGlobalVisualStudio7Generator.h
Brad King 9000b5a4de Avoid non-root copies of root-only targets
In cmGlobalGenerator::GetTargetSets we collect targets from all local
generators in a tree or subtree corresponding to a project() command.
Some targets, such as ALL_BUILD, are duplicated in each subdirectory
with a project() command.  For such targets we should keep only the copy
for the top-most (root) local generator.

Previously this filtering was done in each VS IDE generator, but it is
easier to do it in one place when the targets are first encountered.
This also fixes bad ALL_BUILD dependencies generated for VS 7.0 because
the cmGlobalVisualStudio7Generator::WriteTargetDepends method was not
filtering out duplicates.  Now we avoid duplicates from the start.
2009-10-06 13:30:00 -04:00

150 lines
5.5 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmGlobalVisualStudio7Generator_h
#define cmGlobalVisualStudio7Generator_h
#include "cmGlobalVisualStudioGenerator.h"
class cmTarget;
struct cmIDEFlagTable;
/** \class cmGlobalVisualStudio7Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
{
public:
cmGlobalVisualStudio7Generator();
static cmGlobalGenerator* New() {
return new cmGlobalVisualStudio7Generator; }
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalVisualStudio7Generator::GetActualName();}
static const char* GetActualName() {return "Visual Studio 7";}
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName,
const char* additionalOptions,
const char *targetName,
const char* config,
bool ignoreErrors,
bool fast);
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/**
* Generate the DSW workspace file.
*/
virtual void OutputSLNFile();
/**
* Get the list of configurations
*/
std::vector<std::string> *GetConfigurations();
///! Create a GUID or get an existing one.
void CreateGUID(const char* name);
std::string GetGUID(const char* name);
///! do configure step
virtual void Configure();
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const char* prefix,
const char* config,
const char* suffix,
std::string& dir);
///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGInitDirectory() { return "$(OutDir)"; }
protected:
virtual const char* GetIDEVersion() { return "7.0"; }
static cmIDEFlagTable const* GetExtraFlagTableVS7();
virtual void OutputSLNFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteProject(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectDepends(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectConfigurations(std::ostream& fout,
const char* name,
bool partOfDefaultBuild);
virtual void WriteSLNFooter(std::ostream& fout);
virtual void WriteSLNHeader(std::ostream& fout);
virtual void AddPlatformDefinitions(cmMakefile* mf);
virtual void WriteTargetsToSolution(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetDepends(
std::ostream& fout,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetConfigurations(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
void GenerateConfigurations(cmMakefile* mf);
virtual void WriteExternalProject(std::ostream& fout,
const char* name,
const char* path,
const std::set<cmStdString>&
dependencies);
std::string ConvertToSolutionPath(const char* path);
virtual bool IsRootOnlyTarget(cmTarget* target);
bool IsPartOfDefaultBuild(const char* project,
cmTarget* target);
std::vector<std::string> Configurations;
std::map<cmStdString, cmStdString> GUIDMap;
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
std::string CurrentProject;
};
#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
#endif