CMake/Source/cmFLTKWrapUICommand.h
Brad King 71c0e1417b ENH: Keep only FinalPass commands in memory
In cmMakefile we save all invoked commands so that FinalPass can be
called on them later.  Most commands have no final pass, so we should
keep only the few that do.
2009-07-24 13:31:34 -04:00

100 lines
2.6 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmFLTKWrapUICommand_h
#define cmFLTKWrapUICommand_h
#include "cmCommand.h"
/** \class cmFLTKWrapUICommand
* \brief Create .h and .cxx files rules for FLTK user interfaces files
*
* cmFLTKWrapUICommand is used to create wrappers for FLTK classes into
* normal C++
*/
class cmFLTKWrapUICommand : public cmCommand
{
public:
cmTypeMacro(cmFLTKWrapUICommand, cmCommand);
/**
* This is a virtual constructor for the command.
*/
virtual cmCommand* Clone()
{
return new cmFLTKWrapUICommand;
}
/**
* This is called when the command is first encountered in
* the CMakeLists.txt file.
*/
virtual bool InitialPass(std::vector<std::string> const& args,
cmExecutionStatus &status);
/**
* This is called at the end after all the information
* specified by the command is accumulated. Most commands do
* not implement this method. At this point, reading and
* writing to the cache can be done.
*/
virtual void FinalPass();
virtual bool HasFinalPass() const { return true; }
/**
* The name of the command as specified in CMakeList.txt.
*/
virtual const char* GetName() { return "fltk_wrap_ui";}
/**
* Succinct documentation.
*/
virtual const char* GetTerseDocumentation()
{
return "Create FLTK user interfaces Wrappers.";
}
/**
* More documentation.
*/
virtual const char* GetFullDocumentation()
{
return
" fltk_wrap_ui(resultingLibraryName source1\n"
" source2 ... sourceN )\n"
"Produce .h and .cxx files for all the .fl and .fld files listed. "
"The resulting .h and .cxx files will be added to a variable named "
"resultingLibraryName_FLTK_UI_SRCS which should be added to your "
"library.";
}
private:
/**
* List of produced files.
*/
std::vector<cmSourceFile *> GeneratedSourcesClasses;
/**
* List of Fluid files that provide the source
* generating .cxx and .h files
*/
std::string Target;
};
#endif