119 lines
4.3 KiB
C++
119 lines
4.3 KiB
C++
/*=========================================================================
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Program: CMake - Cross-Platform Makefile Generator
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Module: $RCSfile$
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Language: C++
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Date: $Date$
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Version: $Revision$
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Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
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See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notices for more information.
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=========================================================================*/
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#ifndef cmExecutablesCommand_h
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#define cmExecutablesCommand_h
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#include "cmCommand.h"
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/** \class cmExecutablesCommand
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* \brief Defines a list of executables to build.
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*
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* cmExecutablesCommand defines a list of executable (i.e., test)
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* programs to create.
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*/
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class cmAddExecutableCommand : public cmCommand
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{
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public:
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/**
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* This is a virtual constructor for the command.
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*/
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virtual cmCommand* Clone()
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{
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return new cmAddExecutableCommand;
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}
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/**
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* This is called when the command is first encountered in
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* the CMakeLists.txt file.
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*/
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virtual bool InitialPass(std::vector<std::string> const& args,
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cmExecutionStatus &status);
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/**
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* The name of the command as specified in CMakeList.txt.
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*/
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virtual const char* GetName() { return "add_executable";}
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/**
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* Succinct documentation.
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*/
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virtual const char* GetTerseDocumentation()
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{
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return
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"Add an executable to the project using the specified source files.";
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}
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/**
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* More documentation.
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*/
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virtual const char* GetFullDocumentation()
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{
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return
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" add_executable(exename [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL]\n"
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" source1 source2 ... sourceN)\n"
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"This command adds an executable target to the current directory. "
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"The executable will be built from the list of source files "
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"specified.\n"
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"After specifying the executable name, WIN32 and/or MACOSX_BUNDLE can "
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"be specified. WIN32 indicates that the executable (when compiled on "
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"windows) is a windows app (using WinMain) not a console app "
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"(using main). The variable CMAKE_MFC_FLAG be used if the windows app "
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"uses MFC. This variable can be set to the following values:\n"
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" 0: Use Standard Windows Libraries\n"
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" 1: Use MFC in a Static Library\n"
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" 2: Use MFC in a Shared DLL\n"
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"MACOSX_BUNDLE indicates that when build on Mac OSX, executable should "
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"be in the bundle form. The MACOSX_BUNDLE also allows several "
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"variables to be specified:\n"
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" MACOSX_BUNDLE_INFO_STRING\n"
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" MACOSX_BUNDLE_ICON_FILE\n"
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" MACOSX_BUNDLE_GUI_IDENTIFIER\n"
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" MACOSX_BUNDLE_LONG_VERSION_STRING\n"
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" MACOSX_BUNDLE_BUNDLE_NAME\n"
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" MACOSX_BUNDLE_SHORT_VERSION_STRING\n"
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" MACOSX_BUNDLE_BUNDLE_VERSION\n"
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" MACOSX_BUNDLE_COPYRIGHT\n"
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"If EXCLUDE_FROM_ALL is given the target will not be built by default. "
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"It will be built only if the user explicitly builds the target or "
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"another target that requires the target depends on it."
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"\n"
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"The add_executable command can also create IMPORTED executable "
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"targets using this signature:\n"
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" add_executable(<name> IMPORTED)\n"
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"An IMPORTED executable target references an executable file located "
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"outside the project. "
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"No rules are generated to build it. "
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"The target name has scope in the directory in which it is created "
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"and below. "
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"It may be referenced like any target built within the project. "
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"IMPORTED executables are useful for convenient reference from "
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"commands like add_custom_command. "
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"Details about the imported executable are specified by setting "
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"properties whose names begin in \"IMPORTED_\". "
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"The most important such property is IMPORTED_LOCATION "
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"(and its per-configuration version IMPORTED_LOCATION_<CONFIG>) "
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"which specifies the location of the main executable file on disk. "
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"See documentation of the IMPORTED_* properties for more information."
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;
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}
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cmTypeMacro(cmAddExecutableCommand, cmCommand);
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};
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#endif
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