CMake/Source/CTest/cmCTestBuildCommand.cxx
Brad King 86578eccf2 Simplify CMake per-source license notices
Per-source copyright/license notice headers that spell out copyright holder
names and years are hard to maintain and often out-of-date or plain wrong.
Precise contributor information is already maintained automatically by the
version control tool.  Ultimately it is the receiver of a file who is
responsible for determining its licensing status, and per-source notices are
merely a convenience.  Therefore it is simpler and more accurate for
each source to have a generic notice of the license name and references to
more detailed information on copyright holders and full license terms.

Our `Copyright.txt` file now contains a list of Contributors whose names
appeared source-level copyright notices.  It also references version control
history for more precise information.  Therefore we no longer need to spell
out the list of Contributors in each source file notice.

Replace CMake per-source copyright/license notice headers with a short
description of the license and links to `Copyright.txt` and online information
available from "https://cmake.org/licensing".  The online URL also handles
cases of modules being copied out of our source into other projects, so we
can drop our notices about replacing links with full license text.

Run the `Utilities/Scripts/filter-notices.bash` script to perform the majority
of the replacements mechanically.  Manually fix up shebang lines and trailing
newlines in a few files.  Manually update the notices in a few files that the
script does not handle.
2016-09-27 15:14:44 -04:00

179 lines
6.5 KiB
C++

/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#include "cmCTestBuildCommand.h"
#include "cmCTest.h"
#include "cmCTestBuildHandler.h"
#include "cmCTestGenericHandler.h"
#include "cmGlobalGenerator.h"
#include "cmMakefile.h"
#include "cmSystemTools.h"
#include "cmake.h"
#include <sstream>
#include <string.h>
class cmExecutionStatus;
cmCTestBuildCommand::cmCTestBuildCommand()
{
this->GlobalGenerator = CM_NULLPTR;
this->Arguments[ctb_NUMBER_ERRORS] = "NUMBER_ERRORS";
this->Arguments[ctb_NUMBER_WARNINGS] = "NUMBER_WARNINGS";
this->Arguments[ctb_TARGET] = "TARGET";
this->Arguments[ctb_CONFIGURATION] = "CONFIGURATION";
this->Arguments[ctb_FLAGS] = "FLAGS";
this->Arguments[ctb_PROJECT_NAME] = "PROJECT_NAME";
this->Arguments[ctb_LAST] = CM_NULLPTR;
this->Last = ctb_LAST;
}
cmCTestBuildCommand::~cmCTestBuildCommand()
{
if (this->GlobalGenerator) {
delete this->GlobalGenerator;
this->GlobalGenerator = CM_NULLPTR;
}
}
cmCTestGenericHandler* cmCTestBuildCommand::InitializeHandler()
{
cmCTestGenericHandler* handler = this->CTest->GetInitializedHandler("build");
if (!handler) {
this->SetError("internal CTest error. Cannot instantiate build handler");
return CM_NULLPTR;
}
this->Handler = (cmCTestBuildHandler*)handler;
const char* ctestBuildCommand =
this->Makefile->GetDefinition("CTEST_BUILD_COMMAND");
if (ctestBuildCommand && *ctestBuildCommand) {
this->CTest->SetCTestConfiguration("MakeCommand", ctestBuildCommand,
this->Quiet);
} else {
const char* cmakeGeneratorName =
this->Makefile->GetDefinition("CTEST_CMAKE_GENERATOR");
const char* cmakeProjectName =
(this->Values[ctb_PROJECT_NAME] && *this->Values[ctb_PROJECT_NAME])
? this->Values[ctb_PROJECT_NAME]
: this->Makefile->GetDefinition("CTEST_PROJECT_NAME");
// Build configuration is determined by: CONFIGURATION argument,
// or CTEST_BUILD_CONFIGURATION script variable, or
// CTEST_CONFIGURATION_TYPE script variable, or ctest -C command
// line argument... in that order.
//
const char* ctestBuildConfiguration =
this->Makefile->GetDefinition("CTEST_BUILD_CONFIGURATION");
const char* cmakeBuildConfiguration =
(this->Values[ctb_CONFIGURATION] && *this->Values[ctb_CONFIGURATION])
? this->Values[ctb_CONFIGURATION]
: ((ctestBuildConfiguration && *ctestBuildConfiguration)
? ctestBuildConfiguration
: this->CTest->GetConfigType().c_str());
const char* cmakeBuildAdditionalFlags =
(this->Values[ctb_FLAGS] && *this->Values[ctb_FLAGS])
? this->Values[ctb_FLAGS]
: this->Makefile->GetDefinition("CTEST_BUILD_FLAGS");
const char* cmakeBuildTarget =
(this->Values[ctb_TARGET] && *this->Values[ctb_TARGET])
? this->Values[ctb_TARGET]
: this->Makefile->GetDefinition("CTEST_BUILD_TARGET");
if (cmakeGeneratorName && *cmakeGeneratorName && cmakeProjectName &&
*cmakeProjectName) {
if (!cmakeBuildConfiguration) {
cmakeBuildConfiguration = "Release";
}
if (this->GlobalGenerator) {
if (this->GlobalGenerator->GetName() != cmakeGeneratorName) {
delete this->GlobalGenerator;
this->GlobalGenerator = CM_NULLPTR;
}
}
if (!this->GlobalGenerator) {
this->GlobalGenerator =
this->Makefile->GetCMakeInstance()->CreateGlobalGenerator(
cmakeGeneratorName);
if (!this->GlobalGenerator) {
std::string e = "could not create generator named \"";
e += cmakeGeneratorName;
e += "\"";
this->Makefile->IssueMessage(cmake::FATAL_ERROR, e);
cmSystemTools::SetFatalErrorOccured();
return CM_NULLPTR;
}
}
if (strlen(cmakeBuildConfiguration) == 0) {
const char* config = CM_NULLPTR;
#ifdef CMAKE_INTDIR
config = CMAKE_INTDIR;
#endif
if (!config) {
config = "Debug";
}
cmakeBuildConfiguration = config;
}
std::string dir = this->CTest->GetCTestConfiguration("BuildDirectory");
std::string buildCommand =
this->GlobalGenerator->GenerateCMakeBuildCommand(
cmakeBuildTarget ? cmakeBuildTarget : "", cmakeBuildConfiguration,
cmakeBuildAdditionalFlags ? cmakeBuildAdditionalFlags : "",
this->Makefile->IgnoreErrorsCMP0061());
cmCTestOptionalLog(this->CTest, HANDLER_VERBOSE_OUTPUT,
"SetMakeCommand:" << buildCommand << "\n",
this->Quiet);
this->CTest->SetCTestConfiguration("MakeCommand", buildCommand.c_str(),
this->Quiet);
} else {
std::ostringstream ostr;
/* clang-format off */
ostr << "has no project to build. If this is a "
"\"built with CMake\" project, verify that CTEST_CMAKE_GENERATOR "
"and CTEST_PROJECT_NAME are set."
"\n"
"CTEST_PROJECT_NAME is usually set in CTestConfig.cmake. Verify "
"that CTestConfig.cmake exists, or CTEST_PROJECT_NAME "
"is set in the script, or PROJECT_NAME is passed as an argument "
"to ctest_build."
"\n"
"Alternatively, set CTEST_BUILD_COMMAND to build the project "
"with a custom command line.";
/* clang-format on */
this->SetError(ostr.str());
return CM_NULLPTR;
}
}
if (const char* useLaunchers =
this->Makefile->GetDefinition("CTEST_USE_LAUNCHERS")) {
this->CTest->SetCTestConfiguration("UseLaunchers", useLaunchers,
this->Quiet);
}
handler->SetQuiet(this->Quiet);
return handler;
}
bool cmCTestBuildCommand::InitialPass(std::vector<std::string> const& args,
cmExecutionStatus& status)
{
bool ret = cmCTestHandlerCommand::InitialPass(args, status);
if (this->Values[ctb_NUMBER_ERRORS] && *this->Values[ctb_NUMBER_ERRORS]) {
std::ostringstream str;
str << this->Handler->GetTotalErrors();
this->Makefile->AddDefinition(this->Values[ctb_NUMBER_ERRORS],
str.str().c_str());
}
if (this->Values[ctb_NUMBER_WARNINGS] &&
*this->Values[ctb_NUMBER_WARNINGS]) {
std::ostringstream str;
str << this->Handler->GetTotalWarnings();
this->Makefile->AddDefinition(this->Values[ctb_NUMBER_WARNINGS],
str.str().c_str());
}
return ret;
}