571 lines
17 KiB
ReStructuredText
571 lines
17 KiB
ReStructuredText
.. cmake-manual-description: CMake Language Reference
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cmake-language(7)
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*****************
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.. only:: html
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.. contents::
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Organization
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============
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CMake input files are written in the "CMake Language" in source files
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named ``CMakeLists.txt`` or ending in a ``.cmake`` file name extension.
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CMake Language source files in a project are organized into:
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* `Directories`_ (``CMakeLists.txt``),
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* `Scripts`_ (``<script>.cmake``), and
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* `Modules`_ (``<module>.cmake``).
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Directories
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-----------
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When CMake processes a project source tree, the entry point is
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a source file called ``CMakeLists.txt`` in the top-level source
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directory. This file may contain the entire build specification
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or use the :command:`add_subdirectory` command to add subdirectories
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to the build. Each subdirectory added by the command must also
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contain a ``CMakeLists.txt`` file as the entry point to that
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directory. For each source directory whose ``CMakeLists.txt`` file
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is processed CMake generates a corresponding directory in the build
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tree to act as the default working and output directory.
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Scripts
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-------
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An individual ``<script>.cmake`` source file may be processed
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in *script mode* by using the :manual:`cmake(1)` command-line tool
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with the ``-P`` option. Script mode simply runs the commands in
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the given CMake Language source file and does not generate a
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build system. It does not allow CMake commands that define build
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targets or actions.
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Modules
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-------
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CMake Language code in either `Directories`_ or `Scripts`_ may
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use the :command:`include` command to load a ``<module>.cmake``
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source file in the scope of the including context.
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See the :manual:`cmake-modules(7)` manual page for documentation
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of modules included with the CMake distribution.
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Project source trees may also provide their own modules and
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specify their location(s) in the :variable:`CMAKE_MODULE_PATH`
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variable.
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Syntax
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======
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.. _`CMake Language Encoding`:
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Encoding
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--------
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A CMake Language source file may be written in 7-bit ASCII text for
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maximum portability across all supported platforms. Newlines may be
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encoded as either ``\n`` or ``\r\n`` but will be converted to ``\n``
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as input files are read.
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Note that the implementation is 8-bit clean so source files may
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be encoded as UTF-8 on platforms with system APIs supporting this
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encoding. In addition, CMake 3.2 and above support source files
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encoded in UTF-8 on Windows (using UTF-16 to call system APIs).
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Furthermore, CMake 3.0 and above allow a leading UTF-8
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`Byte-Order Mark`_ in source files.
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.. _`Byte-Order Mark`: http://en.wikipedia.org/wiki/Byte_order_mark
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Source Files
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------------
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A CMake Language source file consists of zero or more
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`Command Invocations`_ separated by newlines and optionally
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spaces and `Comments`_:
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.. raw:: latex
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\begin{small}
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.. productionlist::
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file: `file_element`*
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file_element: `command_invocation` `line_ending` |
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: (`bracket_comment`|`space`)* `line_ending`
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line_ending: `line_comment`? `newline`
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space: <match '[ \t]+'>
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newline: <match '\n'>
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.. raw:: latex
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\end{small}
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Note that any source file line not inside `Command Arguments`_ or
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a `Bracket Comment`_ can end in a `Line Comment`_.
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.. _`Command Invocations`:
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Command Invocations
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-------------------
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A *command invocation* is a name followed by paren-enclosed arguments
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separated by whitespace:
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.. raw:: latex
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\begin{small}
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.. productionlist::
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command_invocation: `space`* `identifier` `space`* '(' `arguments` ')'
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identifier: <match '[A-Za-z_][A-Za-z0-9_]*'>
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arguments: `argument`? `separated_arguments`*
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separated_arguments: `separation`+ `argument`? |
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: `separation`* '(' `arguments` ')'
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separation: `space` | `line_ending`
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.. raw:: latex
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\end{small}
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For example:
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.. code-block:: cmake
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add_executable(hello world.c)
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Command names are case-insensitive.
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Nested unquoted parentheses in the arguments must balance.
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Each ``(`` or ``)`` is given to the command invocation as
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a literal `Unquoted Argument`_. This may be used in calls
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to the :command:`if` command to enclose conditions.
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For example:
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.. code-block:: cmake
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if(FALSE AND (FALSE OR TRUE)) # evaluates to FALSE
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.. note::
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CMake versions prior to 3.0 require command name identifiers
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to be at least 2 characters.
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CMake versions prior to 2.8.12 silently accept an `Unquoted Argument`_
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or a `Quoted Argument`_ immediately following a `Quoted Argument`_ and
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not separated by any whitespace. For compatibility, CMake 2.8.12 and
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higher accept such code but produce a warning.
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Command Arguments
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-----------------
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There are three types of arguments within `Command Invocations`_:
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.. raw:: latex
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\begin{small}
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.. productionlist::
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argument: `bracket_argument` | `quoted_argument` | `unquoted_argument`
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.. raw:: latex
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\end{small}
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.. _`Bracket Argument`:
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Bracket Argument
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^^^^^^^^^^^^^^^^
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A *bracket argument*, inspired by `Lua`_ long bracket syntax,
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encloses content between opening and closing "brackets" of the
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same length:
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.. raw:: latex
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\begin{small}
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.. productionlist::
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bracket_argument: `bracket_open` `bracket_content` `bracket_close`
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bracket_open: '[' '='{len} '['
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bracket_content: <any text not containing a `bracket_close`
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: of the same {len} as the `bracket_open`>
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bracket_close: ']' '='{len} ']'
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.. raw:: latex
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\end{small}
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An opening bracket of length *len >= 0* is written ``[`` followed
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by *len* ``=`` followed by ``[`` and the corresponding closing
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bracket is written ``]`` followed by *len* ``=`` followed by ``]``.
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Brackets do not nest. A unique length may always be chosen
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for the opening and closing brackets to contain closing brackets
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of other lengths.
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Bracket argument content consists of all text between the opening
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and closing brackets, except that one newline immediately following
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the opening bracket, if any, is ignored. No evaluation of the
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enclosed content, such as `Escape Sequences`_ or `Variable References`_,
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is performed. A bracket argument is always given to the command
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invocation as exactly one argument.
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For example:
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.. code-block:: cmake
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message([=[
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This is the first line in a bracket argument with bracket length 1.
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No \-escape sequences or ${variable} references are evaluated.
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This is always one argument even though it contains a ; character.
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The text does not end on a closing bracket of length 0 like ]].
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It does end in a closing bracket of length 1.
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]=])
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.. note::
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CMake versions prior to 3.0 do not support bracket arguments.
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They interpret the opening bracket as the start of an
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`Unquoted Argument`_.
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.. _`Lua`: http://www.lua.org/
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.. _`Quoted Argument`:
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Quoted Argument
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^^^^^^^^^^^^^^^
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A *quoted argument* encloses content between opening and closing
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double-quote characters:
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.. raw:: latex
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\begin{small}
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.. productionlist::
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quoted_argument: '"' `quoted_element`* '"'
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quoted_element: <any character except '\' or '"'> |
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: `escape_sequence` |
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: `quoted_continuation`
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quoted_continuation: '\' `newline`
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.. raw:: latex
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\end{small}
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Quoted argument content consists of all text between opening and
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closing quotes. Both `Escape Sequences`_ and `Variable References`_
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are evaluated. A quoted argument is always given to the command
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invocation as exactly one argument.
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For example:
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.. code-block:: cmake
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message("This is a quoted argument containing multiple lines.
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This is always one argument even though it contains a ; character.
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Both \\-escape sequences and ${variable} references are evaluated.
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The text does not end on an escaped double-quote like \".
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It does end in an unescaped double quote.
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")
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The final ``\`` on any line ending in an odd number of backslashes
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is treated as a line continuation and ignored along with the
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immediately following newline character. For example:
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.. code-block:: cmake
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message("\
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This is the first line of a quoted argument. \
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In fact it is the only line but since it is long \
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the source code uses line continuation.\
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")
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.. note::
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CMake versions prior to 3.0 do not support continuation with ``\``.
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They report errors in quoted arguments containing lines ending in
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an odd number of ``\`` characters.
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.. _`Unquoted Argument`:
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Unquoted Argument
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^^^^^^^^^^^^^^^^^
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An *unquoted argument* is not enclosed by any quoting syntax.
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It may not contain any whitespace, ``(``, ``)``, ``#``, ``"``, or ``\``
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except when escaped by a backslash:
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.. raw:: latex
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\begin{small}
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.. productionlist::
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unquoted_argument: `unquoted_element`+ | `unquoted_legacy`
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unquoted_element: <any character except whitespace or one of '()#"\'> |
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: `escape_sequence`
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unquoted_legacy: <see note in text>
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.. raw:: latex
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\end{small}
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Unquoted argument content consists of all text in a contiguous block
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of allowed or escaped characters. Both `Escape Sequences`_ and
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`Variable References`_ are evaluated. The resulting value is divided
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in the same way `Lists`_ divide into elements. Each non-empty element
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is given to the command invocation as an argument. Therefore an
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unquoted argument may be given to a command invocation as zero or
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more arguments.
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For example:
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.. code-block:: cmake
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foreach(arg
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NoSpace
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Escaped\ Space
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This;Divides;Into;Five;Arguments
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Escaped\;Semicolon
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)
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message("${arg}")
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endforeach()
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.. note::
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To support legacy CMake code, unquoted arguments may also contain
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double-quoted strings (``"..."``, possibly enclosing horizontal
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whitespace), and make-style variable references (``$(MAKEVAR)``).
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Unescaped double-quotes must balance, may not appear at the
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beginning of an unquoted argument, and are treated as part of the
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content. For example, the unquoted arguments ``-Da="b c"``,
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``-Da=$(v)``, and ``a" "b"c"d`` are each interpreted literally.
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The above "unquoted_legacy" production represents such arguments.
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We do not recommend using legacy unquoted arguments in new code.
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Instead use a `Quoted Argument`_ or a `Bracket Argument`_ to
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represent the content.
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.. _`Escape Sequences`:
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Escape Sequences
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----------------
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An *escape sequence* is a ``\`` followed by one character:
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.. raw:: latex
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\begin{small}
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.. productionlist::
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escape_sequence: `escape_identity` | `escape_encoded` | `escape_semicolon`
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escape_identity: '\' <match '[^A-Za-z0-9;]'>
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escape_encoded: '\t' | '\r' | '\n'
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escape_semicolon: '\;'
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.. raw:: latex
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\end{small}
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A ``\`` followed by a non-alphanumeric character simply encodes the literal
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character without interpreting it as syntax. A ``\t``, ``\r``, or ``\n``
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encodes a tab, carriage return, or newline character, respectively. A ``\;``
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outside of any `Variable References`_ encodes itself but may be used in an
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`Unquoted Argument`_ to encode the ``;`` without dividing the argument
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value on it. A ``\;`` inside `Variable References`_ encodes the literal
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``;`` character. (See also policy :policy:`CMP0053` documentation for
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historical considerations.)
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.. _`Variable References`:
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Variable References
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-------------------
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A *variable reference* has the form ``${variable_name}`` and is
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evaluated inside a `Quoted Argument`_ or an `Unquoted Argument`_.
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A variable reference is replaced by the value of the variable,
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or by the empty string if the variable is not set.
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Variable references can nest and are evaluated from the
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inside out, e.g. ``${outer_${inner_variable}_variable}``.
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Literal variable references may consist of alphanumeric characters,
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the characters ``/_.+-``, and `Escape Sequences`_. Nested references
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may be used to evaluate variables of any name. (See also policy
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:policy:`CMP0053` documentation for historical considerations.)
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The `Variables`_ section documents the scope of variable names
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and how their values are set.
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An *environment variable reference* has the form ``$ENV{VAR}`` and
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is evaluated in the same contexts as a normal variable reference.
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Comments
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--------
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A comment starts with a ``#`` character that is not inside a
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`Bracket Argument`_, `Quoted Argument`_, or escaped with ``\``
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as part of an `Unquoted Argument`_. There are two types of
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comments: a `Bracket Comment`_ and a `Line Comment`_.
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.. _`Bracket Comment`:
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Bracket Comment
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^^^^^^^^^^^^^^^
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A ``#`` immediately followed by a `Bracket Argument`_ forms a
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*bracket comment* consisting of the entire bracket enclosure:
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.. raw:: latex
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\begin{small}
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.. productionlist::
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bracket_comment: '#' `bracket_argument`
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.. raw:: latex
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\end{small}
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For example:
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.. code-block:: cmake
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#[[This is a bracket comment.
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It runs until the close bracket.]]
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message("First Argument\n" #[[Bracket Comment]] "Second Argument")
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.. note::
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CMake versions prior to 3.0 do not support bracket comments.
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They interpret the opening ``#`` as the start of a `Line Comment`_.
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.. _`Line Comment`:
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Line Comment
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^^^^^^^^^^^^
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A ``#`` not immediately followed by a `Bracket Argument`_ forms a
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*line comment* that runs until the end of the line:
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.. raw:: latex
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\begin{small}
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.. productionlist::
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line_comment: '#' <any text not starting in a `bracket_argument`
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: and not containing a `newline`>
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.. raw:: latex
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\end{small}
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For example:
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.. code-block:: cmake
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# This is a line comment.
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message("First Argument\n" # This is a line comment :)
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"Second Argument") # This is a line comment.
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Control Structures
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==================
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Conditional Blocks
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------------------
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The :command:`if`/:command:`elseif`/:command:`else`/:command:`endif`
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commands delimit code blocks to be executed conditionally.
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Loops
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-----
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The :command:`foreach`/:command:`endforeach` and
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:command:`while`/:command:`endwhile` commands delimit code
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blocks to be executed in a loop. Inside such blocks the
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:command:`break` command may be used to terminate the loop
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early whereas the :command:`continue` command may be used
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to start with the next iteration immediately.
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Command Definitions
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-------------------
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The :command:`macro`/:command:`endmacro`, and
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:command:`function`/:command:`endfunction` commands delimit
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code blocks to be recorded for later invocation as commands.
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Variables
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=========
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Variables are the basic unit of storage in the CMake Language.
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Their values are always of string type, though some commands may
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interpret the strings as values of other types.
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The :command:`set` and :command:`unset` commands explicitly
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set or unset a variable, but other commands have semantics
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that modify variables as well.
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Variable names are case-sensitive and may consist of almost
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any text, but we recommend sticking to names consisting only
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of alphanumeric characters plus ``_`` and ``-``.
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Variables have dynamic scope. Each variable "set" or "unset"
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creates a binding in the current scope:
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Function Scope
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`Command Definitions`_ created by the :command:`function` command
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create commands that, when invoked, process the recorded commands
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in a new variable binding scope. A variable "set" or "unset"
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binds in this scope and is visible for the current function and
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any nested calls, but not after the function returns.
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Directory Scope
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Each of the `Directories`_ in a source tree has its own variable
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bindings. Before processing the ``CMakeLists.txt`` file for a
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directory, CMake copies all variable bindings currently defined
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in the parent directory, if any, to initialize the new directory
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scope. CMake `Scripts`_, when processed with ``cmake -P``, bind
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variables in one "directory" scope.
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A variable "set" or "unset" not inside a function call binds
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to the current directory scope.
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Persistent Cache
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CMake stores a separate set of "cache" variables, or "cache entries",
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whose values persist across multiple runs within a project build
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tree. Cache entries have an isolated binding scope modified only
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by explicit request, such as by the ``CACHE`` option of the
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:command:`set` and :command:`unset` commands.
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When evaluating `Variable References`_, CMake first searches the
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function call stack, if any, for a binding and then falls back
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to the binding in the current directory scope, if any. If a
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"set" binding is found, its value is used. If an "unset" binding
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is found, or no binding is found, CMake then searches for a
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cache entry. If a cache entry is found, its value is used.
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Otherwise, the variable reference evaluates to an empty string.
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The :manual:`cmake-variables(7)` manual documents many variables
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that are provided by CMake or have meaning to CMake when set
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by project code.
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.. _`CMake Language Lists`:
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Lists
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=====
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Although all values in CMake are stored as strings, a string
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may be treated as a list in certain contexts, such as during
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evaluation of an `Unquoted Argument`_. In such contexts, a string
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is divided into list elements by splitting on ``;`` characters not
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following an unequal number of ``[`` and ``]`` characters and not
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immediately preceded by a ``\``. The sequence ``\;`` does not
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divide a value but is replaced by ``;`` in the resulting element.
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A list of elements is represented as a string by concatenating
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the elements separated by ``;``. For example, the :command:`set`
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command stores multiple values into the destination variable
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as a list:
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.. code-block:: cmake
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set(srcs a.c b.c c.c) # sets "srcs" to "a.c;b.c;c.c"
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Lists are meant for simple use cases such as a list of source
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files and should not be used for complex data processing tasks.
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Most commands that construct lists do not escape ``;`` characters
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in list elements, thus flattening nested lists:
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.. code-block:: cmake
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set(x a "b;c") # sets "x" to "a;b;c", not "a;b\;c"
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