CMake/Source/cmGlobalVisualStudio10Gener...

540 lines
18 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "windows.h" // this must be first to define GetCurrentDirectory
#include "cmGlobalVisualStudio10Generator.h"
#include "cmLocalVisualStudio10Generator.h"
#include "cmMakefile.h"
#include "cmSourceFile.h"
#include "cmVisualStudioSlnData.h"
#include "cmVisualStudioSlnParser.h"
#include "cmake.h"
static const char vs10generatorName[] = "Visual Studio 10 2010";
// Map generator name without year to name with year.
static const char* cmVS10GenName(const std::string& name, std::string& genName)
{
if(strncmp(name.c_str(), vs10generatorName,
sizeof(vs10generatorName)-6) != 0)
{
return 0;
}
const char* p = name.c_str() + sizeof(vs10generatorName) - 6;
if(cmHasLiteralPrefix(p, " 2010"))
{
p += 5;
}
genName = std::string(vs10generatorName) + p;
return p;
}
class cmGlobalVisualStudio10Generator::Factory
: public cmGlobalGeneratorFactory
{
public:
virtual cmGlobalGenerator* CreateGlobalGenerator(
const std::string& name) const
{
std::string genName;
const char* p = cmVS10GenName(name, genName);
if(!p)
{ return 0; }
if(!*p)
{
return new cmGlobalVisualStudio10Generator(
genName, "");
}
if(*p++ != ' ')
{ return 0; }
if(strcmp(p, "Win64") == 0)
{
return new cmGlobalVisualStudio10Generator(
genName, "x64");
}
if(strcmp(p, "IA64") == 0)
{
return new cmGlobalVisualStudio10Generator(
genName, "Itanium");
}
return 0;
}
virtual void GetDocumentation(cmDocumentationEntry& entry) const
{
entry.Name = vs10generatorName;
entry.Brief = "Generates Visual Studio 10 (VS 2010) project files.";
}
virtual void GetGenerators(std::vector<std::string>& names) const
{
names.push_back(vs10generatorName);
names.push_back(vs10generatorName + std::string(" IA64"));
names.push_back(vs10generatorName + std::string(" Win64"));
}
};
//----------------------------------------------------------------------------
cmGlobalGeneratorFactory* cmGlobalVisualStudio10Generator::NewFactory()
{
return new Factory;
}
//----------------------------------------------------------------------------
cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator(
const std::string& name, const std::string& platformName)
: cmGlobalVisualStudio8Generator(name, platformName)
{
std::string vc10Express;
this->ExpressEdition = cmSystemTools::ReadRegistryValue(
"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;"
"ProductDir", vc10Express, cmSystemTools::KeyWOW64_32);
this->SystemIsWindowsPhone = false;
this->SystemIsWindowsStore = false;
this->MSBuildCommandInitialized = false;
}
//----------------------------------------------------------------------------
bool
cmGlobalVisualStudio10Generator::MatchesGeneratorName(
const std::string& name) const
{
std::string genName;
if(cmVS10GenName(name, genName))
{
return genName == this->GetName();
}
return false;
}
//----------------------------------------------------------------------------
bool
cmGlobalVisualStudio10Generator::SetGeneratorToolset(std::string const& ts,
cmMakefile* mf)
{
this->GeneratorToolset = ts;
this->AddVSPlatformToolsetDefinition(mf);
return true;
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio10Generator::SetSystemName(std::string const& s,
cmMakefile* mf)
{
this->SystemName = s;
this->SystemVersion = mf->GetSafeDefinition("CMAKE_SYSTEM_VERSION");
if(!this->InitializeSystem(mf))
{
return false;
}
if(this->PlatformName == "Itanium" || this->PlatformName == "x64")
{
if(this->IsExpressEdition() && !this->Find64BitTools(mf))
{
return false;
}
}
this->AddVSPlatformToolsetDefinition(mf);
return this->cmGlobalVisualStudio8Generator::SetSystemName(s, mf);
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio10Generator::InitializeSystem(cmMakefile* mf)
{
if(this->SystemName == "WindowsPhone")
{
this->SystemIsWindowsPhone = true;
if(!this->InitializeWindowsPhone(mf))
{
return false;
}
}
else if(this->SystemName == "WindowsStore")
{
this->SystemIsWindowsStore = true;
if(!this->InitializeWindowsStore(mf))
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio10Generator::InitializeWindowsPhone(cmMakefile* mf)
{
cmOStringStream e;
e << this->GetName() << " does not support Windows Phone.";
mf->IssueMessage(cmake::FATAL_ERROR, e.str());
return false;
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio10Generator::InitializeWindowsStore(cmMakefile* mf)
{
cmOStringStream e;
e << this->GetName() << " does not support Windows Store.";
mf->IssueMessage(cmake::FATAL_ERROR, e.str());
return false;
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator
::AddVSPlatformToolsetDefinition(cmMakefile* mf) const
{
if(const char* toolset = this->GetPlatformToolset())
{
mf->AddDefinition("CMAKE_VS_PLATFORM_TOOLSET", toolset);
}
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout)
{
fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n";
if (this->ExpressEdition)
{
fout << "# Visual C++ Express 2010\n";
}
else
{
fout << "# Visual Studio 2010\n";
}
}
///! Create a local generator appropriate to this Global Generator
cmLocalGenerator *cmGlobalVisualStudio10Generator::CreateLocalGenerator()
{
cmLocalVisualStudio10Generator* lg =
new cmLocalVisualStudio10Generator(cmLocalVisualStudioGenerator::VS10);
lg->SetGlobalGenerator(this);
return lg;
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::Generate()
{
this->LongestSource = LongestSourcePath();
this->cmGlobalVisualStudio8Generator::Generate();
if(this->LongestSource.Length > 0)
{
cmMakefile* mf = this->LongestSource.Target->GetMakefile();
cmOStringStream e;
e <<
"The binary and/or source directory paths may be too long to generate "
"Visual Studio 10 files for this project. "
"Consider choosing shorter directory names to build this project with "
"Visual Studio 10. "
"A more detailed explanation follows."
"\n"
"There is a bug in the VS 10 IDE that renders property dialog fields "
"blank for files referenced by full path in the project file. "
"However, CMake must reference at least one file by full path:\n"
" " << this->LongestSource.SourceFile->GetFullPath() << "\n"
"This is because some Visual Studio tools would append the relative "
"path to the end of the referencing directory path, as in:\n"
" " << mf->GetCurrentOutputDirectory() << "/"
<< this->LongestSource.SourceRel << "\n"
"and then incorrectly complain that the file does not exist because "
"the path length is too long for some internal buffer or API. "
"To avoid this problem CMake must use a full path for this file "
"which then triggers the VS 10 property dialog bug.";
mf->IssueMessage(cmake::WARNING, e.str().c_str());
}
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator
::EnableLanguage(std::vector<std::string>const & lang,
cmMakefile *mf, bool optional)
{
cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional);
}
//----------------------------------------------------------------------------
const char* cmGlobalVisualStudio10Generator::GetPlatformToolset() const
{
if(!this->GeneratorToolset.empty())
{
return this->GeneratorToolset.c_str();
}
if(!this->DefaultPlatformToolset.empty())
{
return this->DefaultPlatformToolset.c_str();
}
return 0;
}
//----------------------------------------------------------------------------
std::string cmGlobalVisualStudio10Generator::GetUserMacrosDirectory()
{
std::string base;
std::string path;
// base begins with the VisualStudioProjectsLocation reg value...
if (cmSystemTools::ReadRegistryValue(
"HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0;"
"VisualStudioProjectsLocation",
base))
{
cmSystemTools::ConvertToUnixSlashes(base);
// 9.0 macros folder:
path = base + "/VSMacros80";
// *NOT* a typo; right now in Visual Studio 2008 beta the macros
// folder is VSMacros80... They may change it to 90 before final
// release of 2008 or they may not... we'll have to keep our eyes
// on it
}
// path is (correctly) still empty if we did not read the base value from
// the Registry value
return path;
}
//----------------------------------------------------------------------------
std::string cmGlobalVisualStudio10Generator::GetUserMacrosRegKeyBase()
{
return "Software\\Microsoft\\VisualStudio\\10.0\\vsmacros";
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::FindMakeProgram(cmMakefile* mf)
{
this->cmGlobalVisualStudio8Generator::FindMakeProgram(mf);
mf->AddDefinition("CMAKE_VS_MSBUILD_COMMAND",
this->GetMSBuildCommand().c_str());
}
//----------------------------------------------------------------------------
std::string const& cmGlobalVisualStudio10Generator::GetMSBuildCommand()
{
if(!this->MSBuildCommandInitialized)
{
this->MSBuildCommandInitialized = true;
this->MSBuildCommand = this->FindMSBuildCommand();
}
return this->MSBuildCommand;
}
//----------------------------------------------------------------------------
std::string cmGlobalVisualStudio10Generator::FindMSBuildCommand()
{
std::string msbuild;
std::string mskey =
"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\";
mskey += this->GetToolsVersion();
mskey += ";MSBuildToolsPath";
if(cmSystemTools::ReadRegistryValue(mskey.c_str(), msbuild,
cmSystemTools::KeyWOW64_32))
{
cmSystemTools::ConvertToUnixSlashes(msbuild);
msbuild += "/";
}
msbuild += "MSBuild.exe";
return msbuild;
}
//----------------------------------------------------------------------------
std::string cmGlobalVisualStudio10Generator::FindDevEnvCommand()
{
if(this->ExpressEdition)
{
// Visual Studio Express >= 10 do not have "devenv.com" or
// "VCExpress.exe" that we can use to build reliably.
// Tell the caller it needs to use MSBuild instead.
return "";
}
// Skip over the cmGlobalVisualStudio8Generator implementation because
// we expect a real devenv and do not want to look for VCExpress.
return this->cmGlobalVisualStudio71Generator::FindDevEnvCommand();
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::GenerateBuildCommand(
std::vector<std::string>& makeCommand,
const std::string& makeProgram,
const std::string& projectName,
const std::string& projectDir,
const std::string& targetName,
const std::string& config,
bool fast,
std::vector<std::string> const& makeOptions)
{
// Select the caller- or user-preferred make program, else MSBuild.
std::string makeProgramSelected =
this->SelectMakeProgram(makeProgram, this->GetMSBuildCommand());
// Check if the caller explicitly requested a devenv tool.
std::string makeProgramLower = makeProgramSelected;
cmSystemTools::LowerCase(makeProgramLower);
bool useDevEnv =
(makeProgramLower.find("devenv") != std::string::npos ||
makeProgramLower.find("vcexpress") != std::string::npos);
// MSBuild is preferred (and required for VS Express), but if the .sln has
// an Intel Fortran .vfproj then we have to use devenv. Parse it to find out.
cmSlnData slnData;
{
std::string slnFile;
if(!projectDir.empty())
{
slnFile = projectDir;
slnFile += "/";
}
slnFile += projectName;
slnFile += ".sln";
cmVisualStudioSlnParser parser;
if(parser.ParseFile(slnFile, slnData,
cmVisualStudioSlnParser::DataGroupProjects))
{
std::vector<cmSlnProjectEntry> slnProjects = slnData.GetProjects();
for(std::vector<cmSlnProjectEntry>::iterator i = slnProjects.begin();
!useDevEnv && i != slnProjects.end(); ++i)
{
std::string proj = i->GetRelativePath();
if(proj.size() > 7 &&
proj.substr(proj.size()-7) == ".vfproj")
{
useDevEnv = true;
}
}
}
}
if(useDevEnv)
{
// Use devenv to build solutions containing Intel Fortran projects.
cmGlobalVisualStudio7Generator::GenerateBuildCommand(
makeCommand, makeProgram, projectName, projectDir,
targetName, config, fast, makeOptions);
return;
}
makeCommand.push_back(makeProgramSelected);
std::string realTarget = targetName;
// msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD
if(realTarget.empty())
{
realTarget = "ALL_BUILD";
}
if ( realTarget == "clean" )
{
makeCommand.push_back(std::string(projectName)+".sln");
makeCommand.push_back("/t:Clean");
}
else
{
std::string targetProject(realTarget);
targetProject += ".vcxproj";
if (targetProject.find('/') == std::string::npos)
{
// it might be in a subdir
if (cmSlnProjectEntry const* proj =
slnData.GetProjectByName(realTarget))
{
targetProject = proj->GetRelativePath();
cmSystemTools::ConvertToUnixSlashes(targetProject);
}
}
makeCommand.push_back(targetProject);
}
std::string configArg = "/p:Configuration=";
if(!config.empty())
{
configArg += config;
}
else
{
configArg += "Debug";
}
makeCommand.push_back(configArg);
makeCommand.push_back(std::string("/p:VisualStudioVersion=")+
this->GetIDEVersion());
makeCommand.insert(makeCommand.end(),
makeOptions.begin(), makeOptions.end());
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio10Generator::Find64BitTools(cmMakefile* mf)
{
if(this->GetPlatformToolset())
{
return true;
}
// This edition does not come with 64-bit tools. Look for them.
//
// TODO: Detect available tools? x64\v100 exists but does not work?
// HKLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0;VCTargetsPath
// c:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/Platforms/
// {Itanium,Win32,x64}/PlatformToolsets/{v100,v90,Windows7.1SDK}
std::string winSDK_7_1;
if(cmSystemTools::ReadRegistryValue(
"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\"
"Windows\\v7.1;InstallationFolder", winSDK_7_1))
{
cmOStringStream m;
m << "Found Windows SDK v7.1: " << winSDK_7_1;
mf->DisplayStatus(m.str().c_str(), -1);
this->DefaultPlatformToolset = "Windows7.1SDK";
return true;
}
else
{
cmOStringStream e;
e << "Cannot enable 64-bit tools with Visual Studio 2010 Express.\n"
<< "Install the Microsoft Windows SDK v7.1 to get 64-bit tools:\n"
<< " http://msdn.microsoft.com/en-us/windows/bb980924.aspx";
mf->IssueMessage(cmake::FATAL_ERROR, e.str().c_str());
cmSystemTools::SetFatalErrorOccured();
return false;
}
}
//----------------------------------------------------------------------------
std::string
cmGlobalVisualStudio10Generator
::GenerateRuleFile(std::string const& output) const
{
// The VS 10 generator needs to create the .rule files on disk.
// Hide them away under the CMakeFiles directory.
std::string ruleDir = this->GetCMakeInstance()->GetHomeOutputDirectory();
ruleDir += cmake::GetCMakeFilesDirectory();
ruleDir += "/";
ruleDir += cmSystemTools::ComputeStringMD5(
cmSystemTools::GetFilenamePath(output).c_str());
std::string ruleFile = ruleDir + "/";
ruleFile += cmSystemTools::GetFilenameName(output);
ruleFile += ".rule";
return ruleFile;
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio10Generator::PathTooLong(
cmTarget* target, cmSourceFile const* sf, std::string const& sfRel)
{
size_t len = (strlen(target->GetMakefile()->GetCurrentOutputDirectory()) +
1 + sfRel.length());
if(len > this->LongestSource.Length)
{
this->LongestSource.Length = len;
this->LongestSource.Target = target;
this->LongestSource.SourceFile = sf;
this->LongestSource.SourceRel = sfRel;
}
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio10Generator::UseFolderProperty()
{
return IsExpressEdition() ? false : cmGlobalGenerator::UseFolderProperty();
}