86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2015 Stephen Kelly <steveire@gmail.com>
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Copyright 2016 Tobias Hunger <tobias.hunger@qt.io>
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#pragma once
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#include "cmListFileCache.h"
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#include "cmState.h"
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#if defined(CMAKE_BUILD_WITH_CMAKE)
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#include "cm_jsoncpp_value.h"
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#include "cm_uv.h"
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#endif
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#include <string>
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#include <vector>
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class cmServerProtocol;
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class cmServerRequest;
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class cmServerResponse;
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class cmServer
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{
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public:
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cmServer();
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~cmServer();
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void Serve();
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// for callbacks:
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void PopOne();
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void handleData(std::string const& data);
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private:
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void RegisterProtocol(cmServerProtocol* protocol);
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// Handle requests:
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cmServerResponse SetProtocolVersion(const cmServerRequest& request);
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void PrintHello() const;
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// Write responses:
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void WriteProgress(const cmServerRequest& request, int min, int current,
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int max, const std::string& message) const;
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void WriteResponse(const cmServerResponse& response) const;
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void WriteParseError(const std::string& message) const;
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void WriteJsonObject(Json::Value const& jsonValue) const;
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static cmServerProtocol* FindMatchingProtocol(
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const std::vector<cmServerProtocol*>& protocols, int major, int minor);
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cmServerProtocol* Protocol = nullptr;
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std::vector<cmServerProtocol*> SupportedProtocols;
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std::vector<std::string> Queue;
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std::string DataBuffer;
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std::string JsonData;
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uv_loop_t* Loop = nullptr;
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typedef union
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{
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uv_tty_t tty;
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uv_pipe_t pipe;
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} InOutUnion;
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InOutUnion Input;
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InOutUnion Output;
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uv_stream_t* InputStream = nullptr;
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uv_stream_t* OutputStream = nullptr;
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mutable bool Writing = false;
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friend class cmServerRequest;
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};
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