494 lines
16 KiB
C++
494 lines
16 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2004-2009 Kitware, Inc.
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Copyright 2004 Alexander Neundorf (neundorf@kde.org)
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Copyright 2013 Eran Ifrah (eran.ifrah@gmail.com)
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmExtraCodeLiteGenerator.h"
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#include "cmGlobalUnixMakefileGenerator3.h"
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#include "cmLocalUnixMakefileGenerator3.h"
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#include "cmMakefile.h"
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#include "cmake.h"
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#include "cmSourceFile.h"
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#include "cmGeneratedFileStream.h"
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#include "cmSystemTools.h"
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#include <cmsys/SystemTools.hxx>
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#include <cmsys/SystemInformation.hxx>
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#include <cmsys/Directory.hxx>
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#include "cmXMLSafe.h"
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#include <sstream>
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//----------------------------------------------------------------------------
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void cmExtraCodeLiteGenerator::GetDocumentation(cmDocumentationEntry& entry,
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const std::string&) const
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{
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entry.Name = this->GetName();
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entry.Brief = "Generates CodeLite project files.";
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}
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cmExtraCodeLiteGenerator::cmExtraCodeLiteGenerator()
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: cmExternalMakefileProjectGenerator()
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, ConfigName("NoConfig")
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, CpuCount(2)
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{
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#if defined(_WIN32)
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this->SupportedGlobalGenerators.push_back("MinGW Makefiles");
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this->SupportedGlobalGenerators.push_back("NMake Makefiles");
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#endif
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this->SupportedGlobalGenerators.push_back("Ninja");
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this->SupportedGlobalGenerators.push_back("Unix Makefiles");
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}
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void cmExtraCodeLiteGenerator::Generate()
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{
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// Hold root tree information for creating the workspace
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std::string workspaceProjectName;
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std::string workspaceOutputDir;
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std::string workspaceFileName;
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std::string workspaceSourcePath;
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std::string lprjdebug;
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cmGeneratedFileStream fout;
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// loop projects and locate the root project.
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// and extract the information for creating the worspace
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for (std::map<std::string, std::vector<cmLocalGenerator*> >::const_iterator
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it = this->GlobalGenerator->GetProjectMap().begin();
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it!= this->GlobalGenerator->GetProjectMap().end();
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++it)
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{
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const cmMakefile* mf =it->second[0]->GetMakefile();
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this->ConfigName = GetConfigurationName( mf );
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if (strcmp(mf->GetStartOutputDirectory(),
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mf->GetHomeOutputDirectory()) == 0)
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{
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workspaceOutputDir = mf->GetStartOutputDirectory();
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workspaceProjectName = mf->GetProjectName();
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workspaceSourcePath = mf->GetHomeDirectory();
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workspaceFileName = workspaceOutputDir+"/";
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workspaceFileName += workspaceProjectName + ".workspace";
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this->WorkspacePath = mf->GetStartOutputDirectory();;
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fout.Open(workspaceFileName.c_str(), false, false);
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fout << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
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"<CodeLite_Workspace Name=\"" << workspaceProjectName << "\" >\n";
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}
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}
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// for each sub project in the workspace create a codelite project
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for (std::map<std::string, std::vector<cmLocalGenerator*> >::const_iterator
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it = this->GlobalGenerator->GetProjectMap().begin();
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it!= this->GlobalGenerator->GetProjectMap().end();
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++it)
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{
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// retrive project information
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const cmMakefile* mf = it->second[0]->GetMakefile();
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std::string outputDir = mf->GetStartOutputDirectory();
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std::string projectName = mf->GetProjectName();
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std::string filename = outputDir + "/" + projectName + ".project";
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// Make the project file relative to the workspace
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filename = cmSystemTools::RelativePath(this->WorkspacePath.c_str(),
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filename.c_str());
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// create a project file
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this->CreateProjectFile(it->second);
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fout << " <Project Name=\"" << projectName << "\" Path=\""
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<< filename << "\" Active=\"No\"/>\n";
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lprjdebug += "<Project Name=\"" + projectName
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+ "\" ConfigName=\"" + this->ConfigName + "\"/>\n";
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}
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fout << " <BuildMatrix>\n"
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" <WorkspaceConfiguration Name=\""
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<< this->ConfigName << "\" Selected=\"yes\">\n"
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" " << lprjdebug << ""
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" </WorkspaceConfiguration>\n"
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" </BuildMatrix>\n"
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"</CodeLite_Workspace>\n";
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}
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/* create the project file */
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void cmExtraCodeLiteGenerator::CreateProjectFile(
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const std::vector<cmLocalGenerator*>& lgs)
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{
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const cmMakefile* mf = lgs[0]->GetMakefile();
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std::string outputDir = mf->GetStartOutputDirectory();
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std::string projectName = mf->GetProjectName();
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std::string filename = outputDir + "/";
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filename += projectName + ".project";
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this->CreateNewProjectFile(lgs, filename);
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}
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void cmExtraCodeLiteGenerator
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::CreateNewProjectFile(const std::vector<cmLocalGenerator*>& lgs,
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const std::string& filename)
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{
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const cmMakefile* mf=lgs[0]->GetMakefile();
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cmGeneratedFileStream fout(filename.c_str());
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if(!fout)
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{
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return;
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}
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// figure out the compiler
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//std::string compiler = this->GetCBCompilerId(mf);
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std::string workspaceSourcePath = mf->GetHomeDirectory();
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std::string workspaceOutputDir = mf->GetHomeOutputDirectory();
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std::vector<std::string> outputFiles = mf->GetOutputFiles();
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std::string projectName = mf->GetProjectName();
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std::string incDirs;
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std::vector<cmValueWithOrigin> incDirsVec =
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mf->GetIncludeDirectoriesEntries();
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std::vector<cmValueWithOrigin>::const_iterator iterInc = incDirsVec.begin();
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//std::cout << "GetIncludeDirectories:" << std::endl;
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for(; iterInc != incDirsVec.end(); ++iterInc )
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{
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//std::cout << (*ItStrVec) << std::endl;
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incDirs += iterInc->Value + " ";
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}
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////////////////////////////////////
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fout << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
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"<CodeLite_Project Name=\"" << mf->GetProjectName()
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<< "\" InternalType=\"\">\n";
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// Collect all used source files in the project
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// Sort them into two containers, one for C/C++ implementation files
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// which may have an acompanying header, one for all other files
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std::string projectType;
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std::map<std::string, cmSourceFile*> cFiles;
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std::set<std::string> otherFiles;
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for (std::vector<cmLocalGenerator*>::const_iterator lg=lgs.begin();
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lg!=lgs.end(); lg++)
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{
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cmMakefile* makefile=(*lg)->GetMakefile();
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cmTargets& targets=makefile->GetTargets();
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for (cmTargets::iterator ti = targets.begin();
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ti != targets.end(); ti++)
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{
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switch(ti->second.GetType())
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{
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case cmTarget::EXECUTABLE:
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{
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projectType = "Executable";
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}
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break;
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case cmTarget::STATIC_LIBRARY:
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{
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projectType = "Static Library";
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}
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break;
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case cmTarget::SHARED_LIBRARY:
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{
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projectType = "Dynamic Library";
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}
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break;
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case cmTarget::MODULE_LIBRARY:
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{
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projectType = "Dynamic Library";
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}
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break;
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default: // intended fallthrough
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break;
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}
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switch(ti->second.GetType())
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{
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case cmTarget::EXECUTABLE:
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case cmTarget::STATIC_LIBRARY:
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case cmTarget::SHARED_LIBRARY:
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case cmTarget::MODULE_LIBRARY:
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{
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std::vector<cmSourceFile*> sources;
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ti->second.GetSourceFiles(sources);
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for (std::vector<cmSourceFile*>::const_iterator si=sources.begin();
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si!=sources.end(); si++)
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{
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// check whether it is a C/C++ implementation file
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bool isCFile = false;
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std::string lang = (*si)->GetLanguage();
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if (lang == "C" || lang == "CXX")
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{
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std::string srcext = (*si)->GetExtension();
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for(std::vector<std::string>::const_iterator
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ext = mf->GetSourceExtensions().begin();
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ext != mf->GetSourceExtensions().end();
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++ext)
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{
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if (srcext == *ext)
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{
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isCFile = true;
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break;
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}
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}
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}
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// then put it accordingly into one of the two containers
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if (isCFile)
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{
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cFiles[(*si)->GetFullPath()] = *si ;
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}
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else
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{
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otherFiles.insert((*si)->GetFullPath());
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}
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}
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}
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default: // intended fallthrough
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break;
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}
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}
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}
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// The following loop tries to add header files matching to implementation
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// files to the project. It does that by iterating over all source files,
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// replacing the file name extension with ".h" and checks whether such a
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// file exists. If it does, it is inserted into the map of files.
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// A very similar version of that code exists also in the kdevelop
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// project generator.
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for (std::map<std::string, cmSourceFile*>::const_iterator
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sit=cFiles.begin();
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sit!=cFiles.end();
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++sit)
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{
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std::string headerBasename=cmSystemTools::GetFilenamePath(sit->first);
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headerBasename+="/";
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headerBasename+=cmSystemTools::GetFilenameWithoutExtension(sit->first);
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// check if there's a matching header around
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for(std::vector<std::string>::const_iterator
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ext = mf->GetHeaderExtensions().begin();
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ext != mf->GetHeaderExtensions().end();
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++ext)
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{
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std::string hname=headerBasename;
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hname += ".";
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hname += *ext;
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// if it's already in the set, don't check if it exists on disk
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std::set<std::string>::const_iterator headerIt=otherFiles.find(hname);
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if (headerIt != otherFiles.end())
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{
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break;
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}
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if(cmSystemTools::FileExists(hname.c_str()))
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{
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otherFiles.insert(hname);
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break;
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}
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}
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}
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// Get the project path ( we need it later to convert files to
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// their relative path)
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std::string projectPath = cmSystemTools::GetFilenamePath(filename);
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// Create 2 virtual folders: src and include
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// and place all the implementation files into the src
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// folder, the rest goes to the include folder
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fout<< " <VirtualDirectory Name=\"src\">\n";
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// insert all source files in the codelite project
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// first the C/C++ implementation files, then all others
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for (std::map<std::string, cmSourceFile*>::const_iterator
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sit=cFiles.begin();
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sit!=cFiles.end();
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++sit)
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{
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std::string relativePath =
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cmSystemTools::RelativePath(projectPath.c_str(), sit->first.c_str());
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fout<< " <File Name=\"" << relativePath << "\"/>\n";
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}
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fout<< " </VirtualDirectory>\n";
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fout<< " <VirtualDirectory Name=\"include\">\n";
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for (std::set<std::string>::const_iterator
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sit=otherFiles.begin();
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sit!=otherFiles.end();
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++sit)
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{
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std::string relativePath =
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cmSystemTools::RelativePath(projectPath.c_str(), sit->c_str());
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fout << " <File Name=\"" << relativePath << "\"/>\n";
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}
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fout << " </VirtualDirectory>\n";
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// Get the number of CPUs. We use this information for the make -jN
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// command
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cmsys::SystemInformation info;
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info.RunCPUCheck();
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this->CpuCount = info.GetNumberOfLogicalCPU() *
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info.GetNumberOfPhysicalCPU();
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std::string cleanCommand = GetCleanCommand(mf);
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std::string buildCommand = GetBuildCommand(mf);
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std::string rebuildCommand = GetRebuildCommand(mf);
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std::string singleFileCommand = GetSingleFileBuildCommand(mf);
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std::string codeliteCompilerName = this->GetCodeLiteCompilerName(mf);
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fout << "\n"
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" <Settings Type=\"" << projectType << "\">\n"
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" <Configuration Name=\"" << this->ConfigName << "\" CompilerType=\""
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<< codeliteCompilerName << "\" DebuggerType=\"GNU gdb debugger\" "
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"Type=\""
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<< projectType << "\" BuildCmpWithGlobalSettings=\"append\" "
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"BuildLnkWithGlobalSettings=\"append\" "
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"BuildResWithGlobalSettings=\"append\">\n"
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" <Compiler Options=\"-g\" "
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"Required=\"yes\" PreCompiledHeader=\"\">\n"
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" <IncludePath Value=\".\"/>\n"
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" </Compiler>\n"
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" <Linker Options=\"\" Required=\"yes\"/>\n"
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" <ResourceCompiler Options=\"\" Required=\"no\"/>\n"
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" <General OutputFile=\"$(IntermediateDirectory)/$(ProjectName)\" "
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"IntermediateDirectory=\"./\" Command=\"./$(ProjectName)\" "
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"CommandArguments=\"\" WorkingDirectory=\"$(IntermediateDirectory)\" "
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"PauseExecWhenProcTerminates=\"yes\"/>\n"
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" <Debugger IsRemote=\"no\" RemoteHostName=\"\" "
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"RemoteHostPort=\"\" DebuggerPath=\"\">\n"
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" <PostConnectCommands/>\n"
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" <StartupCommands/>\n"
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" </Debugger>\n"
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" <PreBuild/>\n"
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" <PostBuild/>\n"
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" <CustomBuild Enabled=\"yes\">\n"
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" <RebuildCommand>" << rebuildCommand << "</RebuildCommand>\n"
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" <CleanCommand>" << cleanCommand << "</CleanCommand>\n"
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" <BuildCommand>" << buildCommand << "</BuildCommand>\n"
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" <SingleFileCommand>" << singleFileCommand
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<< "</SingleFileCommand>\n"
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" <PreprocessFileCommand/>\n"
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" <WorkingDirectory>$(WorkspacePath)</WorkingDirectory>\n"
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" </CustomBuild>\n"
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" <AdditionalRules>\n"
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" <CustomPostBuild/>\n"
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" <CustomPreBuild/>\n"
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" </AdditionalRules>\n"
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" </Configuration>\n"
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" <GlobalSettings>\n"
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" <Compiler Options=\"\">\n"
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" <IncludePath Value=\".\"/>\n"
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" </Compiler>\n"
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" <Linker Options=\"\">\n"
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" <LibraryPath Value=\".\"/>\n"
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" </Linker>\n"
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" <ResourceCompiler Options=\"\"/>\n"
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" </GlobalSettings>\n"
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" </Settings>\n"
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"</CodeLite_Project>\n";
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}
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std::string
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cmExtraCodeLiteGenerator::GetCodeLiteCompilerName(const cmMakefile* mf) const
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{
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// figure out which language to use
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// for now care only for C and C++
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std::string compilerIdVar = "CMAKE_CXX_COMPILER_ID";
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if (this->GlobalGenerator->GetLanguageEnabled("CXX") == false)
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{
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compilerIdVar = "CMAKE_C_COMPILER_ID";
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}
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std::string compilerId = mf->GetSafeDefinition(compilerIdVar);
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std::string compiler = "gnu g++"; // default to g++
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// Since we need the compiler for parsing purposes only
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// it does not matter if we use clang or clang++, same as
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// "gnu gcc" vs "gnu g++"
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if (compilerId == "MSVC")
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{
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compiler = "VC++";
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}
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else if (compilerId == "Clang")
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{
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compiler = "clang++";
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}
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else if (compilerId == "GNU")
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{
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compiler = "gnu g++";
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}
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return compiler;
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}
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std::string
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cmExtraCodeLiteGenerator::GetConfigurationName(const cmMakefile* mf) const
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{
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std::string confName = mf->GetSafeDefinition("CMAKE_BUILD_TYPE");
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// Trim the configuration name from whitespaces (left and right)
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confName.erase(0, confName.find_first_not_of(" \t\r\v\n"));
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confName.erase(confName.find_last_not_of(" \t\r\v\n")+1);
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if ( confName.empty() )
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{
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confName = "NoConfig";
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}
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return confName;
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}
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std::string
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cmExtraCodeLiteGenerator::GetBuildCommand(const cmMakefile* mf) const
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{
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std::stringstream ss;
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std::string generator = mf->GetSafeDefinition("CMAKE_GENERATOR");
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std::string make = mf->GetRequiredDefinition("CMAKE_MAKE_PROGRAM");
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std::string buildCommand = make; // Default
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if ( generator == "NMake Makefiles" )
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{
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buildCommand = make;
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}
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else if ( generator == "MinGW Makefiles" ||
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generator == "Unix Makefiles" )
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{
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ss << make << " -j " << this->CpuCount;
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buildCommand = ss.str();
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}
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else if ( generator == "Ninja" )
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{
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ss << make;
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buildCommand = ss.str();
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}
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return buildCommand;
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}
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std::string
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cmExtraCodeLiteGenerator::GetCleanCommand(const cmMakefile* mf) const
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{
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return GetBuildCommand(mf) + " clean";
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}
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std::string
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cmExtraCodeLiteGenerator::GetRebuildCommand(const cmMakefile* mf) const
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{
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return GetCleanCommand(mf) + cmXMLSafe(" && ").str() + GetBuildCommand(mf);
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}
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std::string
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cmExtraCodeLiteGenerator::GetSingleFileBuildCommand
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(const cmMakefile* mf) const
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{
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std::string buildCommand;
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std::string make = mf->GetRequiredDefinition("CMAKE_MAKE_PROGRAM");
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std::string generator = mf->GetSafeDefinition("CMAKE_GENERATOR");
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if ( generator == "Unix Makefiles" || generator == "MinGW Makefiles" )
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{
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std::stringstream ss;
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ss << make << " -f$(ProjectPath)/Makefile $(CurrentFileName).cpp.o";
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buildCommand = ss.str();
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}
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return buildCommand;
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}
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