CMake/Source/cmMakefileTargetGenerator.h

155 lines
4.8 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmMakefileTargetGenerator_h
#define cmMakefileTargetGenerator_h
#include "cmLocalUnixMakefileGenerator3.h"
class cmCustomCommand;
class cmDependInformation;
class cmDepends;
class cmGeneratedFileStream;
class cmGlobalGenerator;
class cmLocalUnixMakefileGenerator3;
class cmMakeDepend;
class cmMakefile;
class cmTarget;
class cmSourceFile;
/** \class cmMakefileTargetGenerator
* \brief Support Routines for writing makefiles
*
*/
class cmMakefileTargetGenerator
{
public:
// constructor to set the ivars
cmMakefileTargetGenerator();
virtual ~cmMakefileTargetGenerator() {};
// construct using this factory call
static cmMakefileTargetGenerator *New(cmLocalUnixMakefileGenerator3 *lg,
cmStdString tgtName,
cmTarget *tgt);
/* the main entry point for this class. Writes the Makefiles associated
with this target */
virtual void WriteRuleFiles() = 0;
protected:
// create the file and directory etc
void CreateRuleFile();
// outputs the rules for any custom commands used by this target
void WriteCustomCommandsForTarget();
// write some common code at the top of build.make
void WriteCommonCodeRules();
// write the provide require rules for this target
void WriteTargetRequiresRules();
// write the clean rules for this target
void WriteTargetCleanRules();
// write the depend rules for this target
void WriteTargetDependRules();
// write the rules for an object
void WriteObjectRuleFiles(cmSourceFile& source);
// write the build rule for an object
void WriteObjectBuildFile(std::string &obj,
const char *lang,
cmSourceFile& source,
std::vector<std::string>& depends);
// write the depend.make file for an object
void WriteObjectDependRules(cmSourceFile& source,
std::vector<std::string>& depends);
// this is responsible for writing all of the rules for all this
// directories custom commands (but not utility targets)
void WriteCustomCommands();
void GenerateCustomRuleFile(const cmCustomCommand& cc);
// write out the variable that lists the objects for this target
void WriteObjectsVariable(std::string& variableName,
std::string& variableNameExternal);
// Return the a string with -F flags on apple
std::string GetFrameworkFlags();
// append intertarget dependencies
void AppendTargetDepends(std::vector<std::string>& depends);
virtual void CloseFileStreams();
void RemoveForbiddenFlags(const char* flagVar, const char* linkLang,
std::string& linkFlags);
cmStdString TargetName;
cmTarget *Target;
cmLocalUnixMakefileGenerator3 *LocalGenerator;
cmGlobalGenerator *GlobalGenerator;
cmMakefile *Makefile;
// the full path to the build file
std::string BuildFileName;
std::string BuildFileNameFull;
// the path to the directory the build file is in
std::string TargetBuildDirectory;
std::string TargetBuildDirectoryFull;
// the stream for the build file
cmGeneratedFileStream *BuildFileStream;
// the stream for the flag file
std::string FlagFileNameFull;
cmGeneratedFileStream *FlagFileStream;
// the stream for the info file
std::string InfoFileNameFull;
cmGeneratedFileStream *InfoFileStream;
// files to clean
std::vector<std::string> CleanFiles;
// objects used by this target
std::vector<std::string> Objects;
std::vector<std::string> ExternalObjects;
// Set of object file names that will be built in this directory.
std::set<cmStdString> m_ObjectFiles;
//==================================================================
// Convenience routines that do nothing more than forward to
// implementaitons
std::string Convert(const char* source,
cmLocalGenerator::RelativeRoot relative,
cmLocalGenerator::OutputFormat output =
cmLocalGenerator::UNCHANGED,
bool optional = false)
{
return this->LocalGenerator->Convert(source, relative, output, optional);
}
};
#endif