147 lines
4.6 KiB
C++
147 lines
4.6 KiB
C++
// CMakeSetupdialog.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "CMakeSetup.h"
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#include "CMakeSetupDialog.h"
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#include "CMakeCommandLineInfo.h"
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#include "../cmDocumentation.h"
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#include "../cmake.h"
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//----------------------------------------------------------------------------
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static const cmDocumentationEntry cmDocumentationName[] =
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{
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{0,
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" CMakeSetup - CMake Windows GUI.", 0},
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{0,0,0}
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};
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//----------------------------------------------------------------------------
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static const cmDocumentationEntry cmDocumentationUsage[] =
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{
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{0,
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" CMakeSetup [options]\n"
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" CMakeSetup [options] <path-to-source>\n"
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" CMakeSetup [options] <path-to-existing-build>", 0},
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{0,0,0}
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};
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//----------------------------------------------------------------------------
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static const cmDocumentationEntry cmDocumentationDescription[] =
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{
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{0,
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"The \"CMakeSetup\" executable is the CMake Windows GUI. Project "
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"configuration settings may be specified interactively. "
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"Brief instructions are provided at the bottom of the "
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"window when the program is running.", 0},
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CMAKE_STANDARD_INTRODUCTION,
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{0,0,0}
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};
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//----------------------------------------------------------------------------
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static const cmDocumentationEntry cmDocumentationOptions[] =
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{
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{"-A[on|off]", "Enable/disable display of advanced cache values.",
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"There are two categories of CMake cache values: non-advanced and "
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"advanced. Most users will not need to change the advanced options. "
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"The CMakeSetup GUI contains a checkbox to enable/disable display of "
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"advanced options. This command line flag changes its default setting."},
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{0,0,0}
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};
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CMakeSetup
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BEGIN_MESSAGE_MAP(CMakeSetup, CWinApp)
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//{{AFX_MSG_MAP(CMakeSetup)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP();
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/////////////////////////////////////////////////////////////////////////////
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// CMakeSetup construction
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CMakeSetup::CMakeSetup()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CMakeSetup object
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CMakeSetup theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CMakeSetup initialization
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BOOL CMakeSetup::InitInstance()
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{
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#if _MFC_VER <= 0x421
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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#endif
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CMakeCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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// Check for documentation options. If there are no arguments skip
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// the check because the GUI should be displayed instead of showing
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// usage in this case.
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cmDocumentation doc;
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if(cmdInfo.GetArgC() > 1 &&
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doc.CheckOptions(cmdInfo.GetArgC(), cmdInfo.GetArgV()))
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{
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// Construct and print requested documentation.
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cmake hcm;
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std::vector<cmDocumentationEntry> commands;
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std::vector<cmDocumentationEntry> generators;
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hcm.GetCommandDocumentation(commands);
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hcm.GetGeneratorDocumentation(generators);
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doc.SetName("CMakeSetup");
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doc.SetNameSection(cmDocumentationName);
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doc.SetUsageSection(cmDocumentationUsage);
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doc.SetDescriptionSection(cmDocumentationDescription);
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doc.SetGeneratorsSection(&generators[0]);
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doc.SetOptionsSection(cmDocumentationOptions);
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doc.SetCommandsSection(&commands[0]);
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return (doc.PrintRequestedDocumentation(std::cout)? 0:1);
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}
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CMakeSetupDialog dlg(cmdInfo);
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m_pMainWnd = &dlg;
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INT_PTR nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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