3e04946f7b
All generators now support detection of the full path to the compiler, so require it to be so. This will allow CMake<LANG>Information.cmake and other logic to assume the full path to the compiler tool is available. The Makefile generators already rejected CMAKE_<LANG>_COMPILER values that did not name an existing compiler. Extend this error message to all generators, make it occur as early as possible, and improve the message with advice about how to set the compiler. If the full path to the compiler is not known, finish enabling languages with a fatal error so configuration does not continue. For now, allow the RC language compiler to not be a full path. Later we will need to detect the full path to "rc" under the VS IDE. Add a RunCMake.CompilerNotFound test to cover failure cases. Fix the RunCMake.CompilerChange test EmptyCompiler case to work when configuration does not continue past enable_language.
246 lines
11 KiB
C++
246 lines
11 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalXCodeGenerator_h
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#define cmGlobalXCodeGenerator_h
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#include "cmGlobalGenerator.h"
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#include "cmXCodeObject.h"
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#include "cmCustomCommand.h"
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class cmGlobalGeneratorFactory;
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class cmTarget;
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class cmSourceFile;
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class cmSourceGroup;
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/** \class cmGlobalXCodeGenerator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalXCodeGenerator manages UNIX build process for a tree
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*/
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class cmGlobalXCodeGenerator : public cmGlobalGenerator
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{
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public:
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cmGlobalXCodeGenerator(std::string const& version);
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static cmGlobalGeneratorFactory* NewFactory();
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///! Get the name for the generator.
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virtual const char* GetName() const {
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return cmGlobalXCodeGenerator::GetActualName();}
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static const char* GetActualName() {return "Xcode";}
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual std::string GenerateBuildCommand(const char* makeProgram,
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const char *projectName,
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const char *projectDir,
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const char* additionalOptions,
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const char *targetName,
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const char* config,
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bool ignoreErrors,
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bool fast);
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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/** Append the subdirectory for the given configuration. */
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virtual void AppendDirectoryForConfig(const char* prefix,
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const char* config,
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const char* suffix,
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std::string& dir);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGIntDir() const;
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void SetCurrentLocalGenerator(cmLocalGenerator*);
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/** Return true if the generated build tree may contain multiple builds.
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i.e. "Can I build Debug and Release in the same tree?" */
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virtual bool IsMultiConfig();
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virtual bool SetGeneratorToolset(std::string const& ts);
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void AppendFlag(std::string& flags, std::string const& flag);
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private:
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cmXCodeObject* CreateOrGetPBXGroup(cmTarget& cmtarget,
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cmSourceGroup* sg);
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cmXCodeObject* CreatePBXGroup(cmXCodeObject *parent,
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cmStdString name);
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void CreateGroups(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>&
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generators);
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std::string XCodeEscapePath(const char* p);
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std::string RelativeToSource(const char* p);
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std::string RelativeToBinary(const char* p);
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std::string ConvertToRelativeForXCode(const char* p);
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std::string ConvertToRelativeForMake(const char* p);
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void CreateCustomCommands(cmXCodeObject* buildPhases,
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cmXCodeObject* sourceBuildPhase,
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cmXCodeObject* headerBuildPhase,
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cmXCodeObject* resourceBuildPhase,
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std::vector<cmXCodeObject*> contentBuildPhases,
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cmXCodeObject* frameworkBuildPhase,
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cmTarget& cmtarget);
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std::string ComputeInfoPListLocation(cmTarget& target);
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void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
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cmTarget& target,
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std::vector<cmCustomCommand>
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const & commands,
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const char* commandFileName);
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void CreateCustomRulesMakefile(const char* makefileBasename,
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cmTarget& target,
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std::vector<cmCustomCommand> const & commands,
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const char* configName,
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const std::map<cmStdString, cmStdString>&
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multipleOutputPairs
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);
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cmXCodeObject* FindXCodeTarget(cmTarget*);
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std::string GetOrCreateId(const char* name, const char* id);
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// create cmXCodeObject from these functions so that memory can be managed
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// correctly. All objects created are stored in this->XCodeObjects.
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cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
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cmXCodeObject* CreateObject(cmXCodeObject::Type type);
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cmXCodeObject* CreateString(const char* s);
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cmXCodeObject* CreateObjectReference(cmXCodeObject*);
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cmXCodeObject* CreateXCodeTarget(cmTarget& target,
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cmXCodeObject* buildPhases);
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void ForceLinkerLanguages();
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void ForceLinkerLanguage(cmTarget& cmtarget);
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const char* GetTargetFileType(cmTarget& cmtarget);
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const char* GetTargetProductType(cmTarget& cmtarget);
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std::string AddConfigurations(cmXCodeObject* target, cmTarget& cmtarget);
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void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
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const char* value);
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void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
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const char* value, const char* configName);
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cmXCodeObject* CreateUtilityTarget(cmTarget& target);
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void AddDependAndLinkInformation(cmXCodeObject* target);
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void CreateBuildSettings(cmTarget& target,
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cmXCodeObject* buildSettings,
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const char* buildType);
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std::string ExtractFlag(const char* flag, std::string& flags);
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// delete all objects in the this->XCodeObjects vector.
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void ClearXCodeObjects();
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void CreateXCodeObjects(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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void OutputXCodeProject(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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cmXCodeObject* CreateXCodeFileReferenceFromPath(const std::string &fullpath,
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cmTarget& cmtarget,
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const std::string &lang);
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cmXCodeObject* CreateXCodeSourceFileFromPath(const std::string &fullpath,
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cmTarget& cmtarget,
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const std::string &lang);
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cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,
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cmTarget& cmtarget);
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cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen,
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cmSourceFile* sf,
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cmTarget& cmtarget);
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void CreateXCodeTargets(cmLocalGenerator* gen,
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std::vector<cmXCodeObject*>&);
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bool IsHeaderFile(cmSourceFile*);
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void AddDependTarget(cmXCodeObject* target,
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cmXCodeObject* dependTarget);
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void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
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bool SpecialTargetEmitted(std::string const& tname);
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void SetGenerationRoot(cmLocalGenerator* root);
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void AddExtraTargets(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& gens);
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cmXCodeObject* CreateBuildPhase(const char* name,
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const char* name2,
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cmTarget& cmtarget,
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const std::vector<cmCustomCommand>&);
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void CreateReRunCMakeFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*> const& gens);
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std::string LookupFlags(const char* varNamePrefix,
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const char* varNameLang,
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const char* varNameSuffix,
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const char* default_flags);
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class Factory;
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class BuildObjectListOrString;
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friend class BuildObjectListOrString;
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void AppendDefines(BuildObjectListOrString& defs, const char* defines_list,
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bool dflag = false);
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void AppendDefines(BuildObjectListOrString& defs,
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std::vector<std::string> const& defines,
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bool dflag = false);
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protected:
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virtual const char* GetInstallTargetName() const { return "install"; }
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virtual const char* GetPackageTargetName() const { return "package"; }
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unsigned int XcodeVersion;
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std::string VersionString;
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std::set<cmStdString> XCodeObjectIDs;
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std::vector<cmXCodeObject*> XCodeObjects;
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cmXCodeObject* RootObject;
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private:
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void PrintCompilerAdvice(std::ostream&, std::string, const char*) {}
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void ComputeTargetObjects(cmGeneratorTarget* gt) const;
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std::string GetObjectsNormalDirectory(
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const std::string &projName,
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const std::string &configName,
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const cmTarget *t) const;
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void addObject(cmXCodeObject *obj);
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std::string PostBuildMakeTarget(std::string const& tName,
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std::string const& configName);
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cmXCodeObject* MainGroupChildren;
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cmXCodeObject* SourcesGroupChildren;
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cmXCodeObject* ResourcesGroupChildren;
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cmMakefile* CurrentMakefile;
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cmLocalGenerator* CurrentLocalGenerator;
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std::vector<std::string> CurrentConfigurationTypes;
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std::string CurrentReRunCMakeMakefile;
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std::string CurrentXCodeHackMakefile;
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std::string CurrentProject;
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std::set<cmStdString> TargetDoneSet;
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std::vector<std::string> CurrentOutputDirectoryComponents;
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std::vector<std::string> ProjectSourceDirectoryComponents;
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std::vector<std::string> ProjectOutputDirectoryComponents;
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std::map<cmStdString, cmXCodeObject* > GroupMap;
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std::map<cmStdString, cmXCodeObject* > GroupNameMap;
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std::map<cmStdString, cmXCodeObject* > TargetGroup;
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std::map<cmStdString, cmXCodeObject* > FileRefs;
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std::vector<std::string> Architectures;
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std::string PlatformToolset;
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};
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#endif
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