137 lines
2.7 KiB
C++
137 lines
2.7 KiB
C++
// FLTKPropertyList.cxx : implementation file
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//
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#include "FLTKPropertyList.h"
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#include "../cmCacheManager.h"
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#include "FLTKPropertyItemRow.h"
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#include "FL/filename.H"
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#include "FL/fl_file_chooser.H"
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#include "FL/Fl_Color_Chooser.H"
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#include "FL/fl_ask.H"
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#include "FL/Fl_Button.H"
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#include <cstdio>
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#include "CMakeSetupGUIImplementation.h"
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namespace fltk {
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/////////////////////////////////////////////////////////////////////////////
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// PropertyList
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PropertyList::PropertyList( CMakeSetupGUIImplementation * cmakeSetup )
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{
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m_CMakeSetup = cmakeSetup;
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PropertyItemRow::SetCMakeSetupGUI( cmakeSetup );
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}
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PropertyList::~PropertyList()
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{
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for(std::set<PropertyItem*>::iterator i = m_PropertyItems.begin();
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i != m_PropertyItems.end(); ++i)
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{
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delete *i;
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}
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}
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int PropertyList::AddItem( std::string txt)
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{
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int nIndex =0;// = AddString(txt);
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return nIndex;
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}
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int PropertyList::AddPropItem(PropertyItem* pItem)
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{
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int nIndex =0; //= AddString(_T(""));
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// SetItemDataPtr(nIndex,pItem);
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new PropertyItemRow( pItem ); // GUI of the property row
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m_PropertyItems.insert(pItem);
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return nIndex;
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}
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int PropertyList::AddProperty(const char* name,
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const char* value,
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const char* helpString,
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int type,
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const char* comboItems)
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{
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PropertyItem* pItem = 0;
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for(int i =0; i < this->GetCount(); ++i)
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{
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PropertyItem* item = this->GetItem(i);
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if(item->m_propName == name)
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{
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pItem = item;
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if(pItem->m_curValue != value)
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{
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pItem->m_curValue = value;
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pItem->m_HelpString = helpString;
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Invalidate();
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}
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return i;
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}
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}
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// if it is not found, then create a new one
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if(!pItem)
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{
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pItem = new PropertyItem(name, value, helpString, type, comboItems);
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}
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return this->AddPropItem(pItem);
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}
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void PropertyList::RemoveAll()
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{
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int c = this->GetCount();
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for(int i =0; i < c; ++i)
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{
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PropertyItem* pItem = (PropertyItem*) GetItemDataPtr(0);
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cmCacheManager::GetInstance()->RemoveCacheEntry(pItem->m_propName.c_str());
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m_PropertyItems.erase(pItem);
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delete pItem;
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// this->DeleteString(0);
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}
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Invalidate();
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}
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PropertyItem * PropertyList::GetItemDataPtr(int index)
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{
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std::set<PropertyItem*>::iterator it = m_PropertyItems.begin();
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for(int i=0; it != m_PropertyItems.end() && i<index; i++)
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{
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++it;
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}
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return *it;
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}
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PropertyItem * PropertyList::GetItem(int index)
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{
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std::set<PropertyItem*>::iterator it = m_PropertyItems.begin();
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for(int i=0; it != m_PropertyItems.end() && i<index; i++)
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{
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++it;
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}
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return *it;
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}
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} // end fltk namespace
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