98 lines
3.3 KiB
C++
98 lines
3.3 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalVisualStudio8Generator_h
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#define cmGlobalVisualStudio8Generator_h
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#include "cmGlobalVisualStudio71Generator.h"
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/** \class cmGlobalVisualStudio8Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio8Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator
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{
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public:
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cmGlobalVisualStudio8Generator(const char* name,
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const char* platformName, const char* additionalPlatformDefinition);
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static cmGlobalGeneratorFactory* NewFactory();
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///! Get the name for the generator.
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virtual const char* GetName() const {return this->Name.c_str();}
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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virtual void AddPlatformDefinitions(cmMakefile* mf);
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/**
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* Override Configure and Generate to add the build-system check
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* target.
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*/
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virtual void Configure();
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virtual void Generate();
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/**
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* Where does this version of Visual Studio look for macros for the
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* current user? Returns the empty string if this version of Visual
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* Studio does not implement support for VB macros.
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*/
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virtual std::string GetUserMacrosDirectory();
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/**
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* What is the reg key path to "vsmacros" for this version of Visual
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* Studio?
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*/
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virtual std::string GetUserMacrosRegKeyBase();
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/** Return true if the target project file should have the option
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LinkLibraryDependencies and link to .sln dependencies. */
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virtual bool NeedLinkLibraryDependencies(cmTarget& target);
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/** Return true if building for Windows CE */
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virtual bool TargetsWindowsCE() const {
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return !this->WindowsCEVersion.empty(); }
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protected:
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virtual const char* GetIDEVersion() { return "8.0"; }
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virtual std::string FindDevEnvCommand();
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virtual bool VSLinksDependencies() const { return false; }
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bool AddCheckTarget();
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static cmIDEFlagTable const* GetExtraFlagTableVS8();
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virtual void WriteSLNHeader(std::ostream& fout);
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virtual void WriteSolutionConfigurations(std::ostream& fout);
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virtual void WriteProjectConfigurations(
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std::ostream& fout, const std::string& name, cmTarget::TargetType type,
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const std::set<std::string>& configsPartOfDefaultBuild,
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const char* platformMapping = NULL);
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virtual bool ComputeTargetDepends();
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virtual void WriteProjectDepends(std::ostream& fout,
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const std::string& name,
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const char* path, cmTarget const& t);
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std::string Name;
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std::string WindowsCEVersion;
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private:
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class Factory;
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friend class Factory;
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};
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#endif
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