CMake/Source/cmGlobalGenerator.h

191 lines
6.9 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmGlobalGenerator_h
#define cmGlobalGenerator_h
#include "cmStandardIncludes.h"
class cmake;
class cmMakefile;
class cmLocalGenerator;
class cmTarget;
/** \class cmGlobalGenerator
* \brief Responable for overseeing the generation process for the entire tree
*
* Subclasses of this class generate makefiles for various
* platforms.
*/
class cmGlobalGenerator
{
public:
///! Free any memory allocated with the GlobalGenerator
cmGlobalGenerator();
virtual ~cmGlobalGenerator();
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
///! Get the name for this generator
virtual const char *GetName() const { return "Generic"; };
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
/**
* Create LocalGenerators and process the CMakeLists files. This does not
* actually produce any makefiles, DSPs, etc.
*/
virtual void Configure();
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/**
* Set/Get and Clear the enabled languages.
*/
void SetLanguageEnabled(const char*, cmMakefile* mf);
bool GetLanguageEnabled(const char*);
void ClearEnabledLanguages();
void GetEnabledLanguages(std::vector<std::string>& lang);
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages, cmMakefile *);
/**
* Try to determine system infomation, get it from another generator
*/
virtual void EnableLanguagesFromGenerator(cmGlobalGenerator *gen);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual int TryCompile(const char *srcdir, const char *bindir,
const char *projectName, const char *targetName,
std::string *output, cmMakefile* mf);
/**
* Build a file given the following information. This is a more direct call
* that is used by both CTest and TryCompile. If target name is NULL or
* empty then all is assumed. clean indicates if a "make clean" should be
* done first.
*/
virtual int Build(const char *srcdir, const char *bindir,
const char *projectName, const char *targetName,
std::string *output,
const char *makeProgram, const char *config,
bool clean);
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char* additionalOptions, const char *targetName,
const char* config, bool ignoreErrors);
///! Set the CMake instance
void SetCMakeInstance(cmake *cm) {
this->m_CMakeInstance = cm; };
///! Get the CMake instance
cmake *GetCMakeInstance() {
return this->m_CMakeInstance; };
void SetConfiguredFilesPath(const char* s){m_ConfiguredFilesPath = s;}
void GetLocalGenerators(std::vector<cmLocalGenerator *>&g) { g = m_LocalGenerators;}
void AddLocalGenerator(cmLocalGenerator *lg);
static int s_TryCompileTimeout;
bool GetForceUnixPaths() {return m_ForceUnixPaths;}
///! return the language for the given extension
const char* GetLanguageFromExtension(const char* ext);
///! is an extension to be ignored
bool IgnoreFile(const char* ext);
///! What is the preference for linkers and this language (None or Prefered)
const char* GetLinkerPreference(const char* lang);
///! What is the output extension for a given language.
const char* GetLanguageOutputExtensionForLanguage(const char* lang);
///! What is the output extension for a given source file extension.
const char* GetLanguageOutputExtensionFromExtension(const char* lang);
/**
* Convert the given remote path to a relative path with respect to
* the given local path. The local path must be given in component
* form (see SystemTools::SplitPath) without a trailing slash. The
* remote path must use forward slashes and not already be escaped
* or quoted.
*/
std::string ConvertToRelativePath(const std::vector<std::string>& local,
const char* remote);
/*
* Determine what program to use for building the project.
*/
void FindMakeProgram(cmMakefile*);
///! Find a target by name by searching the local generators.
cmTarget* FindTarget(const char* project, const char* name);
///! Find a local generator by its startdirectory
cmLocalGenerator* FindLocalGenerator(const char* start_dir);
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const char* config, std::string& dir);
protected:
// Fill the m_ProjectMap, this must be called after m_LocalGenerators has been populated.
void FillProjectMap();
bool IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen);
void ConfigureRelativePaths();
void SetupTests();
bool m_ForceUnixPaths;
cmStdString m_FindMakeProgramFile;
cmStdString m_ConfiguredFilesPath;
cmake *m_CMakeInstance;
std::vector<cmLocalGenerator *> m_LocalGenerators;
// map from project name to vector of local generators in that project
std::map<cmStdString, std::vector<cmLocalGenerator*> > m_ProjectMap;
private:
// If you add a new map here, make sure it is copied
// in EnableLanguagesFromGenerator
std::map<cmStdString, bool> m_IgnoreExtensions;
std::map<cmStdString, bool> m_LanguageEnabled;
std::map<cmStdString, cmStdString> m_OutputExtensions;
std::map<cmStdString, cmStdString> m_LanguageToOutputExtension;
std::map<cmStdString, cmStdString> m_ExtensionToLanguage;
std::map<cmStdString, cmStdString> m_LanguageToLinkerPreference;
// The paths to the tops of the source and binary trees used for
// relative path computation. A path must be either in the source
// tree or the build tree to be converted to a relative path. The
// ConfigureRelativePaths method may set these to be empty when
// using relative paths is unsafe.
std::string m_RelativePathTopSource;
std::string m_RelativePathTopBinary;
};
#endif