258 lines
11 KiB
C++
258 lines
11 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalXCodeGenerator_h
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#define cmGlobalXCodeGenerator_h
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#include "cmGlobalGenerator.h"
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#include "cmCustomCommand.h"
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#include "cmXCodeObject.h"
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class cmGlobalGeneratorFactory;
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class cmSourceFile;
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class cmSourceGroup;
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/** \class cmGlobalXCodeGenerator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalXCodeGenerator manages UNIX build process for a tree
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*/
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class cmGlobalXCodeGenerator : public cmGlobalGenerator
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{
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public:
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cmGlobalXCodeGenerator(cmake* cm, std::string const& version);
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static cmGlobalGeneratorFactory* NewFactory();
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///! Get the name for the generator.
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virtual std::string GetName() const
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{
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return cmGlobalXCodeGenerator::GetActualName();
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}
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static std::string GetActualName() { return "Xcode"; }
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/** Get the documentation entry for this generator. */
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static void GetDocumentation(cmDocumentationEntry& entry);
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf);
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string> const& languages,
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cmMakefile*, bool optional);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual void GenerateBuildCommand(
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std::vector<std::string>& makeCommand, const std::string& makeProgram,
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const std::string& projectName, const std::string& projectDir,
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const std::string& targetName, const std::string& config, bool fast,
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bool verbose,
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std::vector<std::string> const& makeOptions = std::vector<std::string>());
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/** Append the subdirectory for the given configuration. */
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virtual void AppendDirectoryForConfig(const std::string& prefix,
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const std::string& config,
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const std::string& suffix,
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std::string& dir);
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virtual void FindMakeProgram(cmMakefile*);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGIntDir() const;
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///! expand CFGIntDir
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virtual std::string ExpandCFGIntDir(const std::string& str,
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const std::string& config) const;
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void SetCurrentLocalGenerator(cmLocalGenerator*);
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/** Return true if the generated build tree may contain multiple builds.
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i.e. "Can I build Debug and Release in the same tree?" */
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virtual bool IsMultiConfig() const;
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virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);
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void AppendFlag(std::string& flags, std::string const& flag);
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protected:
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virtual void AddExtraIDETargets();
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virtual void Generate();
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private:
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cmXCodeObject* CreateOrGetPBXGroup(cmGeneratorTarget* gtgt,
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cmSourceGroup* sg);
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cmXCodeObject* CreatePBXGroup(cmXCodeObject* parent, std::string name);
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bool CreateGroups(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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std::string XCodeEscapePath(const std::string& p);
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std::string RelativeToSource(const char* p);
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std::string RelativeToBinary(const char* p);
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std::string ConvertToRelativeForMake(const char* p);
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void CreateCustomCommands(cmXCodeObject* buildPhases,
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cmXCodeObject* sourceBuildPhase,
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cmXCodeObject* headerBuildPhase,
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cmXCodeObject* resourceBuildPhase,
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std::vector<cmXCodeObject*> contentBuildPhases,
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cmXCodeObject* frameworkBuildPhase,
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cmGeneratorTarget* gtgt);
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std::string ComputeInfoPListLocation(cmGeneratorTarget* target);
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void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
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cmGeneratorTarget* target,
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std::vector<cmCustomCommand> const& commands,
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const char* commandFileName);
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void CreateCustomRulesMakefile(const char* makefileBasename,
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cmGeneratorTarget* target,
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std::vector<cmCustomCommand> const& commands,
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const std::string& configName);
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cmXCodeObject* FindXCodeTarget(const cmGeneratorTarget*);
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std::string GetOrCreateId(const std::string& name, const std::string& id);
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// create cmXCodeObject from these functions so that memory can be managed
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// correctly. All objects created are stored in this->XCodeObjects.
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cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
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cmXCodeObject* CreateObject(cmXCodeObject::Type type);
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cmXCodeObject* CreateString(const std::string& s);
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cmXCodeObject* CreateObjectReference(cmXCodeObject*);
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cmXCodeObject* CreateFlatClone(cmXCodeObject*);
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cmXCodeObject* CreateXCodeTarget(cmGeneratorTarget* gtgt,
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cmXCodeObject* buildPhases);
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void ForceLinkerLanguages();
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void ForceLinkerLanguage(cmGeneratorTarget* gtgt);
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const char* GetTargetLinkFlagsVar(const cmGeneratorTarget* target) const;
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const char* GetTargetFileType(cmGeneratorTarget* target);
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const char* GetTargetProductType(cmGeneratorTarget* target);
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std::string AddConfigurations(cmXCodeObject* target,
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cmGeneratorTarget* gtgt);
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void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
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const char* value);
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void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
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const char* value,
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const std::string& configName);
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cmXCodeObject* CreateUtilityTarget(cmGeneratorTarget* gtgt);
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void AddDependAndLinkInformation(cmXCodeObject* target);
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void CreateBuildSettings(cmGeneratorTarget* gtgt,
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cmXCodeObject* buildSettings,
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const std::string& buildType);
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std::string ExtractFlag(const char* flag, std::string& flags);
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std::string ExtractFlagRegex(const char* exp, int matchIndex,
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std::string& flags);
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void FilterConfigurationAttribute(std::string const& configName,
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std::string& attribute);
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void SortXCodeObjects();
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// delete all objects in the this->XCodeObjects vector.
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void ClearXCodeObjects();
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bool CreateXCodeObjects(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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void OutputXCodeProject(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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cmXCodeObject* CreateXCodeFileReferenceFromPath(const std::string& fullpath,
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cmGeneratorTarget* target,
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const std::string& lang,
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cmSourceFile* sf);
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cmXCodeObject* CreateXCodeSourceFileFromPath(const std::string& fullpath,
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cmGeneratorTarget* target,
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const std::string& lang,
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cmSourceFile* sf);
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cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,
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cmGeneratorTarget* target);
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cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen, cmSourceFile* sf,
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cmGeneratorTarget* gtgt);
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bool CreateXCodeTargets(cmLocalGenerator* gen, std::vector<cmXCodeObject*>&);
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bool IsHeaderFile(cmSourceFile*);
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void AddDependTarget(cmXCodeObject* target, cmXCodeObject* dependTarget);
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void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
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bool SpecialTargetEmitted(std::string const& tname);
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void SetGenerationRoot(cmLocalGenerator* root);
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void AddExtraTargets(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& gens);
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cmXCodeObject* CreateBuildPhase(const char* name, const char* name2,
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cmGeneratorTarget* target,
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const std::vector<cmCustomCommand>&);
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void CreateReRunCMakeFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*> const& gens);
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std::string LookupFlags(const std::string& varNamePrefix,
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const std::string& varNameLang,
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const std::string& varNameSuffix,
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const std::string& default_flags);
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class Factory;
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class BuildObjectListOrString;
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friend class BuildObjectListOrString;
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void AppendDefines(BuildObjectListOrString& defs, const char* defines_list,
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bool dflag = false);
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void AppendDefines(BuildObjectListOrString& defs,
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std::vector<std::string> const& defines,
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bool dflag = false);
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void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const;
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protected:
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virtual const char* GetInstallTargetName() const { return "install"; }
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virtual const char* GetPackageTargetName() const { return "package"; }
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unsigned int XcodeVersion;
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std::string VersionString;
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std::set<std::string> XCodeObjectIDs;
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std::vector<cmXCodeObject*> XCodeObjects;
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cmXCodeObject* RootObject;
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private:
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std::string const& GetXcodeBuildCommand();
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std::string FindXcodeBuildCommand();
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std::string XcodeBuildCommand;
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bool XcodeBuildCommandInitialized;
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void PrintCompilerAdvice(std::ostream&, std::string const&,
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const char*) const
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{
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}
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std::string GetObjectsNormalDirectory(const std::string& projName,
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const std::string& configName,
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const cmGeneratorTarget* t) const;
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void addObject(cmXCodeObject* obj);
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std::string PostBuildMakeTarget(std::string const& tName,
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std::string const& configName);
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cmXCodeObject* MainGroupChildren;
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cmXCodeObject* SourcesGroupChildren;
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cmXCodeObject* ResourcesGroupChildren;
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cmMakefile* CurrentMakefile;
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cmLocalGenerator* CurrentLocalGenerator;
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std::vector<std::string> CurrentConfigurationTypes;
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std::string CurrentReRunCMakeMakefile;
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std::string CurrentXCodeHackMakefile;
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std::string CurrentProject;
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std::set<std::string> TargetDoneSet;
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std::vector<std::string> CurrentOutputDirectoryComponents;
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std::vector<std::string> ProjectSourceDirectoryComponents;
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std::vector<std::string> ProjectOutputDirectoryComponents;
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std::map<std::string, cmXCodeObject*> GroupMap;
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std::map<std::string, cmXCodeObject*> GroupNameMap;
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std::map<std::string, cmXCodeObject*> TargetGroup;
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std::map<std::string, cmXCodeObject*> FileRefs;
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std::map<cmGeneratorTarget const*, cmXCodeObject*> XCodeObjectMap;
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std::vector<std::string> Architectures;
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std::string GeneratorToolset;
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};
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#endif
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