CMake/Modules/CMakeDetermineCXXCompiler.c...

185 lines
6.9 KiB
CMake

#=============================================================================
# Copyright 2002-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
# determine the compiler to use for C++ programs
# NOTE, a generator may set CMAKE_CXX_COMPILER before
# loading this file to force a compiler.
# use environment variable CXX first if defined by user, next use
# the cmake variable CMAKE_GENERATOR_CXX which can be defined by a generator
# as a default compiler
# If the internal cmake variable _CMAKE_TOOLCHAIN_PREFIX is set, this is used
# as prefix for the tools (e.g. arm-elf-g++, arm-elf-ar etc.)
#
# Sets the following variables:
# CMAKE_CXX_COMPILER
# CMAKE_COMPILER_IS_GNUCXX
# CMAKE_AR
# CMAKE_RANLIB
#
# If not already set before, it also sets
# _CMAKE_TOOLCHAIN_PREFIX
include(${CMAKE_ROOT}/Modules/CMakeDetermineCompiler.cmake)
# Load system-specific compiler preferences for this language.
include(Platform/${CMAKE_SYSTEM_NAME}-CXX OPTIONAL)
if(NOT CMAKE_CXX_COMPILER_NAMES)
set(CMAKE_CXX_COMPILER_NAMES CC)
endif()
if(${CMAKE_GENERATOR} MATCHES "Visual Studio")
elseif("${CMAKE_GENERATOR}" MATCHES "Xcode")
set(CMAKE_CXX_COMPILER_XCODE_TYPE sourcecode.cpp.cpp)
_cmake_find_compiler_path(CXX)
else()
if(NOT CMAKE_CXX_COMPILER)
set(CMAKE_CXX_COMPILER_INIT NOTFOUND)
# prefer the environment variable CXX
if(NOT $ENV{CXX} STREQUAL "")
get_filename_component(CMAKE_CXX_COMPILER_INIT $ENV{CXX} PROGRAM PROGRAM_ARGS CMAKE_CXX_FLAGS_ENV_INIT)
if(CMAKE_CXX_FLAGS_ENV_INIT)
set(CMAKE_CXX_COMPILER_ARG1 "${CMAKE_CXX_FLAGS_ENV_INIT}" CACHE STRING "First argument to CXX compiler")
endif()
if(NOT EXISTS ${CMAKE_CXX_COMPILER_INIT})
message(FATAL_ERROR "Could not find compiler set in environment variable CXX:\n$ENV{CXX}.\n${CMAKE_CXX_COMPILER_INIT}")
endif()
endif()
# next prefer the generator specified compiler
if(CMAKE_GENERATOR_CXX)
if(NOT CMAKE_CXX_COMPILER_INIT)
set(CMAKE_CXX_COMPILER_INIT ${CMAKE_GENERATOR_CXX})
endif()
endif()
# finally list compilers to try
if(NOT CMAKE_CXX_COMPILER_INIT)
set(CMAKE_CXX_COMPILER_LIST CC ${_CMAKE_TOOLCHAIN_PREFIX}c++ ${_CMAKE_TOOLCHAIN_PREFIX}g++ aCC cl bcc xlC clang++)
endif()
_cmake_find_compiler(CXX)
else()
_cmake_find_compiler_path(CXX)
endif()
mark_as_advanced(CMAKE_CXX_COMPILER)
# Each entry in this list is a set of extra flags to try
# adding to the compile line to see if it helps produce
# a valid identification file.
set(CMAKE_CXX_COMPILER_ID_TEST_FLAGS_FIRST)
set(CMAKE_CXX_COMPILER_ID_TEST_FLAGS
# Try compiling to an object file only.
"-c"
)
endif()
# Build a small source file to identify the compiler.
if(NOT CMAKE_CXX_COMPILER_ID_RUN)
set(CMAKE_CXX_COMPILER_ID_RUN 1)
# Try to identify the compiler.
set(CMAKE_CXX_COMPILER_ID)
set(CMAKE_CXX_PLATFORM_ID)
file(READ ${CMAKE_ROOT}/Modules/CMakePlatformId.h.in
CMAKE_CXX_COMPILER_ID_PLATFORM_CONTENT)
# The IAR compiler produces weird output.
# See https://cmake.org/Bug/view.php?id=10176#c19598
list(APPEND CMAKE_CXX_COMPILER_ID_VENDORS IAR)
set(CMAKE_CXX_COMPILER_ID_VENDOR_FLAGS_IAR )
set(CMAKE_CXX_COMPILER_ID_VENDOR_REGEX_IAR "IAR .+ Compiler")
# Match the link line from xcodebuild output of the form
# Ld ...
# ...
# /path/to/cc ...CompilerIdCXX/...
# to extract the compiler front-end for the language.
set(CMAKE_CXX_COMPILER_ID_TOOL_MATCH_REGEX "\nLd[^\n]*(\n[ \t]+[^\n]*)*\n[ \t]+([^ \t\r\n]+)[^\r\n]*-o[^\r\n]*CompilerIdCXX/(\\./)?(CompilerIdCXX.xctest/)?CompilerIdCXX[ \t\n\\\"]")
set(CMAKE_CXX_COMPILER_ID_TOOL_MATCH_INDEX 2)
include(${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake)
CMAKE_DETERMINE_COMPILER_ID(CXX CXXFLAGS CMakeCXXCompilerId.cpp)
# Set old compiler and platform id variables.
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_COMPILER_IS_GNUCXX 1)
endif()
if(CMAKE_CXX_PLATFORM_ID MATCHES "MinGW")
set(CMAKE_COMPILER_IS_MINGW 1)
elseif(CMAKE_CXX_PLATFORM_ID MATCHES "Cygwin")
set(CMAKE_COMPILER_IS_CYGWIN 1)
endif()
endif()
if (NOT _CMAKE_TOOLCHAIN_LOCATION)
get_filename_component(_CMAKE_TOOLCHAIN_LOCATION "${CMAKE_CXX_COMPILER}" PATH)
endif ()
# if we have a g++ cross compiler, they have usually some prefix, like
# e.g. powerpc-linux-g++, arm-elf-g++ or i586-mingw32msvc-g++ , optionally
# with a 3-component version number at the end (e.g. arm-eabi-gcc-4.5.2).
# The other tools of the toolchain usually have the same prefix
# NAME_WE cannot be used since then this test will fail for names like
# "arm-unknown-nto-qnx6.3.0-gcc.exe", where BASENAME would be
# "arm-unknown-nto-qnx6" instead of the correct "arm-unknown-nto-qnx6.3.0-"
if (CMAKE_CROSSCOMPILING AND NOT _CMAKE_TOOLCHAIN_PREFIX)
if("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
get_filename_component(COMPILER_BASENAME "${CMAKE_CXX_COMPILER}" NAME)
if (COMPILER_BASENAME MATCHES "^(.+-)(clan)?[gc]\\+\\+(-[0-9]+\\.[0-9]+\\.[0-9]+)?(\\.exe)?$")
set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_MATCH_1})
elseif("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
if(CMAKE_CXX_COMPILER_TARGET)
set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_CXX_COMPILER_TARGET}-)
endif()
elseif(COMPILER_BASENAME MATCHES "QCC(\\.exe)?$")
if(CMAKE_CXX_COMPILER_TARGET MATCHES "gcc_nto([^_le]+)(le)?")
set(_CMAKE_TOOLCHAIN_PREFIX nto${CMAKE_MATCH_1}-)
endif()
endif ()
# if "llvm-" is part of the prefix, remove it, since llvm doesn't have its own binutils
# but uses the regular ar, objcopy, etc. (instead of llvm-objcopy etc.)
if ("${_CMAKE_TOOLCHAIN_PREFIX}" MATCHES "(.+-)?llvm-$")
set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_MATCH_1})
endif ()
elseif("${CMAKE_CXX_COMPILER_ID}" MATCHES "TI")
# TI compilers are named e.g. cl6x, cl470 or armcl.exe
get_filename_component(COMPILER_BASENAME "${CMAKE_CXX_COMPILER}" NAME)
if (COMPILER_BASENAME MATCHES "^(.+)?cl([^.]+)?(\\.exe)?$")
set(_CMAKE_TOOLCHAIN_PREFIX "${CMAKE_MATCH_1}")
set(_CMAKE_TOOLCHAIN_SUFFIX "${CMAKE_MATCH_2}")
endif ()
endif()
endif ()
include(CMakeFindBinUtils)
if(MSVC_CXX_ARCHITECTURE_ID)
set(SET_MSVC_CXX_ARCHITECTURE_ID
"set(MSVC_CXX_ARCHITECTURE_ID ${MSVC_CXX_ARCHITECTURE_ID})")
endif()
# configure all variables set in this file
configure_file(${CMAKE_ROOT}/Modules/CMakeCXXCompiler.cmake.in
${CMAKE_PLATFORM_INFO_DIR}/CMakeCXXCompiler.cmake
@ONLY
)
set(CMAKE_CXX_COMPILER_ENV_VAR "CXX")