43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmGlobalVisualStudio12Generator_h
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#define cmGlobalVisualStudio12Generator_h
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#include "cmGlobalVisualStudio11Generator.h"
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/** \class cmGlobalVisualStudio12Generator */
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class cmGlobalVisualStudio12Generator : public cmGlobalVisualStudio11Generator
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{
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public:
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cmGlobalVisualStudio12Generator(cmake* cm, const std::string& name,
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const std::string& platformName);
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static cmGlobalGeneratorFactory* NewFactory();
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virtual bool MatchesGeneratorName(const std::string& name) const;
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virtual void WriteSLNHeader(std::ostream& fout);
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// in Visual Studio 2013 they detached the MSBuild tools version
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// from the .Net Framework version and instead made it have it's own
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// version number
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virtual const char* GetToolsVersion() { return "12.0"; }
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protected:
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virtual bool InitializeWindowsPhone(cmMakefile* mf);
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virtual bool InitializeWindowsStore(cmMakefile* mf);
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virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
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virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
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// Used to verify that the Desktop toolset for the current generator is
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// installed on the machine.
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virtual bool IsWindowsDesktopToolsetInstalled() const;
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// These aren't virtual because we need to check if the selected version
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// of the toolset is installed
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bool IsWindowsPhoneToolsetInstalled() const;
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bool IsWindowsStoreToolsetInstalled() const;
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virtual const char* GetIDEVersion() { return "12.0"; }
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private:
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class Factory;
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};
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#endif
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