47 lines
1.2 KiB
CMake
47 lines
1.2 KiB
CMake
#
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# Try to find OpenGL, once done this will define:
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#
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# OPENGL_INCLUDE_PATH = where the GL include directory can be found
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# OPENGL_LIBRARY = the name of the OpenGL library to link with
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# OPENGL_LIBRARY_PATH = where the GL library can be found (might be empty)
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#
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IF (WIN32)
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IF(BORLAND)
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SET (OPENGL_LIBRARY import32 CACHE STRING "OpenGL library for win32")
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ELSE(BORLAND)
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SET (OPENGL_LIBRARY opengl32 CACHE STRING "OpenGL library for win32")
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ENDIF(BORLAND)
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ELSE (WIN32)
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IF (APPLE)
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SET(OPENGL_LIBRARY "-framework Carbon -framework AGL -framework OpenGL" CACHE STRING "OpenGL library for OSX")
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ELSE (APPLE)
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FIND_PATH(OPENGL_INCLUDE_PATH GL/gl.h
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/usr/include
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/usr/local/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include
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/usr/X11R6/include
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)
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MARK_AS_ADVANCED(
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OPENGL_INCLUDE_PATH
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)
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FIND_LIBRARY(OPENGL_LIBRARY GL
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/usr/lib
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/usr/local/lib
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/X11R6/lib
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)
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ENDIF (APPLE)
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ENDIF (WIN32)
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GET_FILENAME_COMPONENT (OPENGL_LIBRARY_PATH ${OPENGL_LIBRARY} PATH)
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MARK_AS_ADVANCED(
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OPENGL_LIBRARY
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OPENGL_LIBRARY_PATH
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)
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