CMake/Modules/FindGLU.cmake

50 lines
1.4 KiB
CMake

#
# Try to find GLU, once done this will define:
#
# GLU_INCLUDE_PATH = where the GLU include directory can be found
# GLU_LIBRARY = the name of the GLU library to link with
#
IF (WIN32)
IF(BORLAND)
SET (GLU_LIBRARY import32 CACHE STRING "GLU library for win32")
ELSE(BORLAND)
SET (GLU_LIBRARY glu32 CACHE STRING "GLU library for win32")
ENDIF(BORLAND)
ELSE (WIN32)
IF (APPLE)
# The GLU lib is included in the OpenGL framework. We can not
# set GLU_LIBRARY to an empty string since it is equal to FALSE if
# this variable is used in a IF test. So let's set it to the OpenGL
# framework. It does not harm to duplicate the OpenGL framework and it
# might even help in case OPENGL_LIBRARY is not set.
SET(GLU_LIBRARY "-framework Carbon -framework AGL -framework OpenGL" CACHE STRING "GLU library for OSX")
ELSE (APPLE)
FIND_PATH(GLU_INCLUDE_PATH GL/glu.h
${OPENGL_INCLUDE_PATH}
/usr/include
/usr/local/include
/usr/openwin/share/include
/opt/graphics/OpenGL/include
/usr/X11R6/include
)
MARK_AS_ADVANCED(
GLU_INCLUDE_PATH
)
FIND_LIBRARY(GLU_LIBRARY GLU
${OPENGL_LIBRARY_PATH}
/usr/lib
/usr/local/lib
/opt/graphics/OpenGL/lib
/usr/openwin/lib
/usr/X11R6/lib
)
ENDIF (APPLE)
ENDIF (WIN32)
MARK_AS_ADVANCED(
GLU_LIBRARY
)