50 lines
1.4 KiB
CMake
50 lines
1.4 KiB
CMake
#
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# Try to find GLU, once done this will define:
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#
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# GLU_INCLUDE_PATH = where the GLU include directory can be found
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# GLU_LIBRARY = the name of the GLU library to link with
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#
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IF (WIN32)
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IF(BORLAND)
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SET (GLU_LIBRARY import32 CACHE STRING "GLU library for win32")
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ELSE(BORLAND)
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SET (GLU_LIBRARY glu32 CACHE STRING "GLU library for win32")
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ENDIF(BORLAND)
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ELSE (WIN32)
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IF (APPLE)
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# The GLU lib is included in the OpenGL framework. We can not
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# set GLU_LIBRARY to an empty string since it is equal to FALSE if
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# this variable is used in a IF test. So let's set it to the OpenGL
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# framework. It does not harm to duplicate the OpenGL framework and it
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# might even help in case OPENGL_LIBRARY is not set.
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SET(GLU_LIBRARY "-framework Carbon -framework AGL -framework OpenGL" CACHE STRING "GLU library for OSX")
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ELSE (APPLE)
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FIND_PATH(GLU_INCLUDE_PATH GL/glu.h
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${OPENGL_INCLUDE_PATH}
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/usr/include
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/usr/local/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include
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/usr/X11R6/include
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)
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MARK_AS_ADVANCED(
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GLU_INCLUDE_PATH
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)
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FIND_LIBRARY(GLU_LIBRARY GLU
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${OPENGL_LIBRARY_PATH}
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/usr/lib
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/usr/local/lib
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/opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/X11R6/lib
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)
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ENDIF (APPLE)
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ENDIF (WIN32)
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MARK_AS_ADVANCED(
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GLU_LIBRARY
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)
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