fix many bugs related to target names being computed inconsistently. - Centralized computation of a target's file name to a method in cmTarget. Now that global knowledge is always available the *_CMAKE_PATH cache variables are no longer needed. - Centralized computation of link library command lines and link directory search order. - Moved computation of link directories needed to link CMake targets to be after evaluation of linking dependencies. This also removed alot of duplicate code in which each version had its own bugs. This commit is surrounded by the tags CMake-TargetNameCentralization1-pre and CMake-TargetNameCentralization1-post so make the large set of changes easy to identify.
167 lines
7.0 KiB
C++
167 lines
7.0 KiB
C++
/*=========================================================================
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Program: CMake - Cross-Platform Makefile Generator
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Module: $RCSfile$
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Language: C++
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Date: $Date$
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Version: $Revision$
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Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
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See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notices for more information.
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=========================================================================*/
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#ifndef cmGlobalXCodeGenerator_h
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#define cmGlobalXCodeGenerator_h
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#include "cmGlobalGenerator.h"
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#include "cmXCodeObject.h"
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#include "cmCustomCommand.h"
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class cmTarget;
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class cmSourceFile;
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class cmSourceGroup;
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/** \class cmGlobalXCodeGenerator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalXCodeGenerator manages UNIX build process for a tree
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*/
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class cmGlobalXCodeGenerator : public cmGlobalGenerator
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{
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public:
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cmGlobalXCodeGenerator();
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static cmGlobalGenerator* New();
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void SetVersion(int v) { m_XcodeVersion = v;}
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///! Get the name for the generator.
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virtual const char* GetName() const {
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return cmGlobalXCodeGenerator::GetActualName();}
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static const char* GetActualName() {return "Xcode";}
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/** Get the documentation entry for this generator. */
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virtual void GetDocumentation(cmDocumentationEntry& entry) const;
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual std::string GenerateBuildCommand(const char* makeProgram,
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const char *projectName, const char* additionalOptions, const char *targetName,
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const char* config, bool ignoreErrors);
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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private:
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cmXCodeObject* CreateOrGetPBXGroup(cmTarget& cmtarget,
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cmSourceGroup* sg);
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void CreateGroups(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>&
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generators);
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void SetCurrentLocalGenerator(cmLocalGenerator*);
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std::string XCodeEscapePath(const char* p);
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std::string ConvertToRelativeForXCode(const char* p);
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std::string ConvertToRelativeForMake(const char* p);
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void CreateCustomCommands(cmXCodeObject* buildPhases,
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cmXCodeObject* sourceBuildPhase,
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cmXCodeObject* headerBuildPhase,
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cmXCodeObject* frameworkBuildPhase,
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cmTarget& cmtarget);
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void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
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cmTarget& target,
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std::vector<cmCustomCommand>
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const & commands,
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const char* commandFileName);
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cmXCodeObject* FindXCodeTarget(cmTarget*);
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// create cmXCodeObject from these functions so that memory can be managed
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// correctly. All objects created are stored in m_XCodeObjects.
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cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype);
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cmXCodeObject* CreateObject(cmXCodeObject::Type type);
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cmXCodeObject* CreateString(const char* s);
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cmXCodeObject* CreateObjectReference(cmXCodeObject*);
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cmXCodeObject* CreateXCodeTarget(cmTarget& target,
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cmXCodeObject* buildPhases);
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void AddConfigurations(cmXCodeObject* target,
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cmTarget& cmtarget);
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void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
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const char* value);
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void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
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const char* value, const char* configName);
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cmXCodeObject* CreateUtilityTarget(cmTarget& target);
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void AddDependAndLinkInformation(cmXCodeObject* target);
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void CreateBuildSettings(cmTarget& target,
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cmXCodeObject* buildSettings,
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std::string& fileType,
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std::string& productType,
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std::string& projectName,
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const char* buildType);
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std::string ExtractFlag(const char* flag, std::string& flags);
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// delete all objects in the m_XCodeObjects vector.
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void ClearXCodeObjects();
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void CreateXCodeObjects(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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void OutputXCodeProject(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteXCodePBXProj(std::ostream& fout,
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cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen,
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cmSourceFile* sf);
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void CreateXCodeTargets(cmLocalGenerator* gen, std::vector<cmXCodeObject*>&);
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void AddDependTarget(cmXCodeObject* target,
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cmXCodeObject* dependTarget);
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void ConfigureOutputPaths();
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void CreateXCodeDependHackTarget(std::vector<cmXCodeObject*>& targets);
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bool SpecialTargetEmitted(std::string const& tname);
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void AddExtraTargets(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& gens);
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cmXCodeObject* CreateBuildPhase(const char* name,
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const char* name2,
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cmTarget& cmtarget,
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const std::vector<cmCustomCommand>&);
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void CreateReRunCMakeFile(cmLocalGenerator* root);
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protected:
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int m_XcodeVersion;
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std::vector<cmXCodeObject*> m_XCodeObjects;
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cmXCodeObject* m_RootObject;
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private:
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cmXCodeObject* m_MainGroupChildren;
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cmXCodeObject* m_SourcesGroupChildren;
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cmMakefile* m_CurrentMakefile;
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cmLocalGenerator* m_CurrentLocalGenerator;
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std::vector<std::string> m_CurrentConfigurationTypes;
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std::string m_CurrentReRunCMakeMakefile;
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std::string m_CurrentXCodeHackMakefile;
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std::string m_CurrentProject;
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std::string m_OutputDir;
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std::string m_LibraryOutputPath;
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std::string m_ExecutableOutputPath;
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std::set<cmStdString> m_TargetDoneSet;
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std::vector<std::string> m_CurrentOutputDirectoryComponents;
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std::vector<std::string> m_ProjectOutputDirectoryComponents;
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std::map<cmSourceFile*, cmXCodeObject* > m_GroupMap;
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std::map<cmStdString, cmXCodeObject* > m_GroupNameMap;
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std::map<cmStdString, cmXCodeObject* > m_TargetGroup;
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};
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#endif
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