CMake/Source/cmGlobalVisualStudio7Generator.h
Brad King 22c62c9e65 BUG: Sweeping changes to cleanup computation of target names. This should
fix many bugs related to target names being computed inconsistently.

- Centralized computation of a target's file name to a method in
  cmTarget.  Now that global knowledge is always available the
  *_CMAKE_PATH cache variables are no longer needed.

- Centralized computation of link library command lines and link
  directory search order.

- Moved computation of link directories needed to link CMake targets
  to be after evaluation of linking dependencies.

This also removed alot of duplicate code in which each version had its
own bugs.

This commit is surrounded by the tags

  CMake-TargetNameCentralization1-pre

and

  CMake-TargetNameCentralization1-post

so make the large set of changes easy to identify.
2006-01-13 18:18:32 -05:00

114 lines
3.9 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmGlobalVisualStudio7Generator_h
#define cmGlobalVisualStudio7Generator_h
#include "cmGlobalGenerator.h"
class cmTarget;
/** \class cmGlobalVisualStudio7Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio7Generator : public cmGlobalGenerator
{
public:
cmGlobalVisualStudio7Generator();
static cmGlobalGenerator* New() { return new cmGlobalVisualStudio7Generator; }
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalVisualStudio7Generator::GetActualName();}
static const char* GetActualName() {return "Visual Studio 7";}
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages, cmMakefile *);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual std::string GenerateBuildCommand(const char* makeProgram,
const char *projectName, const char* additionalOptions, const char *targetName, const char* config,
bool ignoreErrors);
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/**
* Generate the DSW workspace file.
*/
virtual void OutputSLNFile();
/**
* Get the list of configurations
*/
std::vector<std::string> *GetConfigurations();
///! Create a GUID or get an existing one.
void CreateGUID(const char* name);
std::string GetGUID(const char* name);
///! do configure step
virtual void Configure();
protected:
virtual void OutputSLNFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteProject(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectDepends(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectConfigurations(std::ostream& fout, const char* name, bool in_all);
virtual void WriteSLNFooter(std::ostream& fout);
virtual void WriteSLNHeader(std::ostream& fout);
void GenerateConfigurations(cmMakefile* mf);
void WriteExternalProject(std::ostream& fout,
const char* name, const char* path,
const std::vector<std::string>& dependencies);
std::vector<std::string> m_Configurations;
std::map<cmStdString, cmStdString> m_GUIDMap;
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
std::string m_CurrentProject;
};
#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
#endif