CMake/Modules/CMakeDetermineCXXCompiler.c...

139 lines
5.8 KiB
CMake

# determine the compiler to use for C++ programs
# NOTE, a generator may set CMAKE_CXX_COMPILER before
# loading this file to force a compiler.
# use environment variable CXX first if defined by user, next use
# the cmake variable CMAKE_GENERATOR_CXX which can be defined by a generator
# as a default compiler
# If the internal cmake variable _CMAKE_TOOLCHAIN_PREFIX is set, this is used
# as prefix for the tools (e.g. arm-elf-g++, arm-elf-ar etc.)
#
# Sets the following variables:
# CMAKE_CXX_COMPILER
# CMAKE_COMPILER_IS_GNUCXX
# CMAKE_AR
# CMAKE_RANLIB
#
# If not already set before, it also sets
# _CMAKE_TOOLCHAIN_PREFIX
IF(NOT CMAKE_CXX_COMPILER)
SET(CMAKE_CXX_COMPILER_INIT NOTFOUND)
# prefer the environment variable CXX
IF($ENV{CXX} MATCHES ".+")
GET_FILENAME_COMPONENT(CMAKE_CXX_COMPILER_INIT $ENV{CXX} PROGRAM PROGRAM_ARGS CMAKE_CXX_FLAGS_ENV_INIT)
IF(CMAKE_CXX_FLAGS_ENV_INIT)
SET(CMAKE_CXX_COMPILER_ARG1 "${CMAKE_CXX_FLAGS_ENV_INIT}" CACHE STRING "First argument to CXX compiler")
ENDIF(CMAKE_CXX_FLAGS_ENV_INIT)
IF(NOT EXISTS ${CMAKE_CXX_COMPILER_INIT})
MESSAGE(FATAL_ERROR "Could not find compiler set in environment variable CXX:\n$ENV{CXX}.\n${CMAKE_CXX_COMPILER_INIT}")
ENDIF(NOT EXISTS ${CMAKE_CXX_COMPILER_INIT})
ENDIF($ENV{CXX} MATCHES ".+")
# next prefer the generator specified compiler
IF(CMAKE_GENERATOR_CXX)
IF(NOT CMAKE_CXX_COMPILER_INIT)
SET(CMAKE_CXX_COMPILER_INIT ${CMAKE_GENERATOR_CXX})
ENDIF(NOT CMAKE_CXX_COMPILER_INIT)
ENDIF(CMAKE_GENERATOR_CXX)
# finally list compilers to try
IF(CMAKE_CXX_COMPILER_INIT)
SET(CMAKE_CXX_COMPILER_LIST ${CMAKE_CXX_COMPILER_INIT})
ELSE(CMAKE_CXX_COMPILER_INIT)
SET(CMAKE_CXX_COMPILER_LIST ${_CMAKE_TOOLCHAIN_PREFIX}c++ ${_CMAKE_TOOLCHAIN_PREFIX}g++ CC aCC cl bcc xlC)
ENDIF(CMAKE_CXX_COMPILER_INIT)
# Find the compiler.
IF (_CMAKE_USER_C_COMPILER_PATH)
FIND_PROGRAM(CMAKE_CXX_COMPILER NAMES ${CMAKE_CXX_COMPILER_LIST} PATHS ${_CMAKE_USER_C_COMPILER_PATH} DOC "C++ compiler" NO_DEFAULT_PATH)
ENDIF (_CMAKE_USER_C_COMPILER_PATH)
FIND_PROGRAM(CMAKE_CXX_COMPILER NAMES ${CMAKE_CXX_COMPILER_LIST} DOC "C++ compiler")
IF(CMAKE_CXX_COMPILER_INIT AND NOT CMAKE_CXX_COMPILER)
SET(CMAKE_CXX_COMPILER "${CMAKE_CXX_COMPILER_INIT}" CACHE FILEPATH "C++ compiler" FORCE)
ENDIF(CMAKE_CXX_COMPILER_INIT AND NOT CMAKE_CXX_COMPILER)
ELSE(NOT CMAKE_CXX_COMPILER)
# we only get here if CMAKE_CXX_COMPILER was specified using -D or a pre-made CMakeCache.txt
# (e.g. via ctest) or set in CMAKE_TOOLCHAIN_FILE
#
# if a compiler was specified by the user but without path,
# now try to find it with the full path
# if it is found, force it into the cache,
# if not, don't overwrite the setting (which was given by the user) with "NOTFOUND"
# if the CXX compiler already had a path, reuse it for searching the C compiler
GET_FILENAME_COMPONENT(_CMAKE_USER_CXX_COMPILER_PATH "${CMAKE_CXX_COMPILER}" PATH)
IF(NOT _CMAKE_USER_CXX_COMPILER_PATH)
FIND_PROGRAM(CMAKE_CXX_COMPILER_WITH_PATH NAMES ${CMAKE_CXX_COMPILER})
MARK_AS_ADVANCED(CMAKE_CXX_COMPILER_WITH_PATH)
IF(CMAKE_CXX_COMPILER_WITH_PATH)
SET(CMAKE_CXX_COMPILER ${CMAKE_CXX_COMPILER_WITH_PATH} CACHE STRING "CXX compiler" FORCE)
ENDIF(CMAKE_CXX_COMPILER_WITH_PATH)
ENDIF(NOT _CMAKE_USER_CXX_COMPILER_PATH)
ENDIF(NOT CMAKE_CXX_COMPILER)
MARK_AS_ADVANCED(CMAKE_CXX_COMPILER)
IF (NOT _CMAKE_TOOLCHAIN_LOCATION)
GET_FILENAME_COMPONENT(_CMAKE_TOOLCHAIN_LOCATION "${CMAKE_CXX_COMPILER}" PATH)
ENDIF (NOT _CMAKE_TOOLCHAIN_LOCATION)
# if we have a g++ cross compiler, they have usually some prefix, like
# e.g. powerpc-linux-g++, arm-elf-g++ or i586-mingw32msvc-g++
# the other tools of the toolchain usually have the same prefix
IF (NOT _CMAKE_TOOLCHAIN_PREFIX)
GET_FILENAME_COMPONENT(COMPILER_BASENAME "${CMAKE_CXX_COMPILER}" NAME_WE)
IF (COMPILER_BASENAME MATCHES "^(.+-)[gc]\\+\\+")
STRING(REGEX REPLACE "^(.+-)[gc]\\+\\+" "\\1" _CMAKE_TOOLCHAIN_PREFIX "${COMPILER_BASENAME}")
ENDIF (COMPILER_BASENAME MATCHES "^(.+-)[gc]\\+\\+")
ENDIF (NOT _CMAKE_TOOLCHAIN_PREFIX)
# This block was used before the compiler was identified by building a
# source file. Unless g++ crashes when building a small C++
# executable this should no longer be needed.
#
# The g++ that comes with BeOS 5 segfaults if you run "g++ -E"
# ("gcc -E" is fine), which throws up a system dialog box that hangs cmake
# until the user clicks "OK"...so for now, we just assume it's g++.
# IF(BEOS)
# SET(CMAKE_COMPILER_IS_GNUCXX 1)
# SET(CMAKE_COMPILER_IS_GNUCXX_RUN 1)
# ENDIF(BEOS)
# Build a small source file to identify the compiler.
IF(${CMAKE_GENERATOR} MATCHES "Visual Studio")
SET(CMAKE_CXX_COMPILER_ID_RUN 1)
SET(CMAKE_CXX_PLATFORM_ID "Windows")
# TODO: Set the compiler id. It is probably MSVC but
# the user may be using an integrated Intel compiler.
# SET(CMAKE_CXX_COMPILER_ID "MSVC")
ENDIF(${CMAKE_GENERATOR} MATCHES "Visual Studio")
IF(NOT CMAKE_CXX_COMPILER_ID_RUN)
SET(CMAKE_CXX_COMPILER_ID_RUN 1)
# Try to identify the compiler.
SET(CMAKE_CXX_COMPILER_ID)
INCLUDE(${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake)
CMAKE_DETERMINE_COMPILER_ID(CXX CXXFLAGS ${CMAKE_ROOT}/Modules/CMakeCXXCompilerId.cpp)
# Set old compiler and platform id variables.
IF("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU")
SET(CMAKE_COMPILER_IS_GNUCXX 1)
ENDIF("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU")
IF("${CMAKE_CXX_PLATFORM_ID}" MATCHES "MinGW")
SET(CMAKE_COMPILER_IS_MINGW 1)
ELSEIF("${CMAKE_CXX_PLATFORM_ID}" MATCHES "Cygwin")
SET(CMAKE_COMPILER_IS_CYGWIN 1)
ENDIF("${CMAKE_CXX_PLATFORM_ID}" MATCHES "MinGW")
ENDIF(NOT CMAKE_CXX_COMPILER_ID_RUN)
INCLUDE(CMakeFindBinUtils)
# configure all variables set in this file
CONFIGURE_FILE(${CMAKE_ROOT}/Modules/CMakeCXXCompiler.cmake.in
${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeCXXCompiler.cmake IMMEDIATE)
SET(CMAKE_CXX_COMPILER_ENV_VAR "CXX")