CMake/Source/cmBuildCommand.cxx

151 lines
4.1 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#include "cmBuildCommand.h"
#include "cmLocalGenerator.h"
#include "cmGlobalGenerator.h"
//----------------------------------------------------------------------
bool cmBuildCommand
::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &)
{
// Support the legacy signature of the command:
//
if(2 == args.size())
{
return this->TwoArgsSignature(args);
}
return this->MainSignature(args);
}
//----------------------------------------------------------------------
bool cmBuildCommand
::MainSignature(std::vector<std::string> const& args)
{
if(args.size() < 1)
{
this->SetError("requires at least one argument naming a CMake variable");
return false;
}
// The cmake variable in which to store the result.
const char* variable = args[0].c_str();
// Parse remaining arguments.
const char* configuration = 0;
const char* project_name = 0;
std::string target;
enum Doing { DoingNone, DoingConfiguration, DoingProjectName, DoingTarget };
Doing doing = DoingNone;
for(unsigned int i=1; i < args.size(); ++i)
{
if(args[i] == "CONFIGURATION")
{
doing = DoingConfiguration;
}
else if(args[i] == "PROJECT_NAME")
{
doing = DoingProjectName;
}
else if(args[i] == "TARGET")
{
doing = DoingTarget;
}
else if(doing == DoingConfiguration)
{
doing = DoingNone;
configuration = args[i].c_str();
}
else if(doing == DoingProjectName)
{
doing = DoingNone;
project_name = args[i].c_str();
}
else if(doing == DoingTarget)
{
doing = DoingNone;
target = args[i];
}
else
{
std::ostringstream e;
e << "unknown argument \"" << args[i] << "\"";
this->SetError(e.str());
return false;
}
}
// If null/empty CONFIGURATION argument, cmake --build uses 'Debug'
// in the currently implemented multi-configuration global generators...
// so we put this code here to end up with the same default configuration
// as the original 2-arg build_command signature:
//
if(!configuration || !*configuration)
{
configuration = getenv("CMAKE_CONFIG_TYPE");
}
if(!configuration || !*configuration)
{
configuration = "Release";
}
if(project_name && *project_name)
{
this->Makefile->IssueMessage(cmake::AUTHOR_WARNING,
"Ignoring PROJECT_NAME option because it has no effect.");
}
std::string makecommand = this->Makefile->GetGlobalGenerator()
->GenerateCMakeBuildCommand(target, configuration, "", true);
this->Makefile->AddDefinition(variable, makecommand.c_str());
return true;
}
//----------------------------------------------------------------------
bool cmBuildCommand
::TwoArgsSignature(std::vector<std::string> const& args)
{
if(args.size() < 2 )
{
this->SetError("called with less than two arguments");
return false;
}
const char* define = args[0].c_str();
const char* cacheValue
= this->Makefile->GetDefinition(define);
std::string configType = "Release";
const char* cfg = getenv("CMAKE_CONFIG_TYPE");
if ( cfg )
{
configType = cfg;
}
std::string makecommand = this->Makefile->GetGlobalGenerator()
->GenerateCMakeBuildCommand("", configType, "", true);
if(cacheValue)
{
return true;
}
this->Makefile->AddCacheDefinition(define,
makecommand.c_str(),
"Command used to build entire project "
"from the command line.",
cmState::STRING);
return true;
}