CMake/Modules/FindFLTK.cmake

142 lines
3.9 KiB
CMake

#
# Find the native FLTK includes and library
#
# The following settings are defined
# FLTK_FLUID_EXECUTABLE, where to find the Fluid tool
# FLTK_INCLUDE_DIR, where to find include files
# FLTK_LIBRARIES, list of fltk libraries
# FLTK_VERSION_1.0.11 Use this Version
# FLTK_VERSION_1.1 Use this Version
# FLTK_FOUND, Don't use FLTK if false.
# this is around for backwards compatibility
# FLTK_WRAP_UI set to true if FLTK_FLUID_EXECUTABLE is found
# The following settings should not be used in general.
# FLTK_BASE_LIBRARY = the full path to fltk.lib
# FLTK_GL_LIBRARY = the full path to fltk_gl.lib
# FLTK_FORMS_LIBRARY = the full path to fltk_forms.lib
# FLTK_IMAGES_LIBRARY = the full path to fltk_images.lib
OPTION(FLTK_VERSION_1.1 "Use FLTK version 1.1" 1)
OPTION(FLTK_VERSION_1.0.11 "Use FLTK version 1.0.11" 0)
# Exclusion between the two version
IF(FLTK_VERSION_1.1)
SET(FLTK_VERSION_1.0.11 0)
ENDIF(FLTK_VERSION_1.1)
# look for both Fl.h and Fl.H
FIND_PATH(FLTK_INCLUDE_DIR FL/Fl.h
/usr/local/include
/usr/include
/usr/local/fltk
/usr/X11R6/include
)
FIND_PATH(FLTK_INCLUDE_DIR FL/Fl.H
/usr/local/include
/usr/include
/usr/local/fltk
/usr/X11R6/include
)
# Platform dependent libraries required by FLTK
IF(WIN32)
IF(NOT CYGWIN)
IF(BORLAND)
SET( FLTK_PLATFORM_DEPENDENT_LIBS import32 )
ELSE(BORLAND)
SET( FLTK_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 )
ENDIF(BORLAND)
ENDIF(NOT CYGWIN)
ENDIF(WIN32)
IF(UNIX)
INCLUDE(FindX11)
SET( FLTK_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm)
ENDIF(UNIX)
IF(APPLE)
SET( FLTK_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz")
ENDIF(APPLE)
# Make sure that the FLTK include path has been set
# So the FLTK_LIBRARY does not appear the first time
IF(FLTK_INCLUDE_DIR)
IF(FLTK_VERSION_1.0.11)
FIND_LIBRARY(FLTK_BASE_LIBRARY NAMES fltk fltkd
PATHS /usr/lib /usr/local/lib
/usr/local/lib/fltk
/usr/local/fltk/lib
/usr/X11R6/lib ${FLTK_INCLUDE_DIR}/lib
)
ENDIF(FLTK_VERSION_1.0.11)
IF(FLTK_VERSION_1.1)
FIND_LIBRARY(FLTK_BASE_LIBRARY NAMES fltk fltkd
PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib
/usr/X11R6/lib ${FLTK_INCLUDE_DIR}/lib
)
FIND_LIBRARY(FLTK_GL_LIBRARY NAMES fltkgl fltkgld fltk_gl
PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib
/usr/X11R6/lib ${FLTK_INCLUDE_DIR}/lib
)
FIND_LIBRARY(FLTK_FORMS_LIBRARY NAMES fltkforms fltkformsd fltk_forms
PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib
/usr/X11R6/lib ${FLTK_INCLUDE_DIR}/lib
)
FIND_LIBRARY(FLTK_IMAGES_LIBRARY NAMES fltkimages fltkimagesd fltk_images
PATHS /usr/lib /usr/local/lib /usr/local/fltk/lib
/usr/X11R6/lib ${FLTK_INCLUDE_DIR}/lib
)
ENDIF(FLTK_VERSION_1.1)
SET( FLTK_LIBRARIES
${FLTK_GL_LIBRARY}
${FLTK_FORMS_LIBRARY}
${FLTK_IMAGES_LIBRARY}
${FLTK_BASE_LIBRARY}
${FLTK_PLATFORM_DEPENDENT_LIBS}
)
ENDIF(FLTK_INCLUDE_DIR)
# Find Fluid
FIND_PROGRAM(FLTK_FLUID_EXECUTABLE fluid
${path} ${FLTK_INCLUDE_DIR}/fluid
)
#
# Set FLTK_FOUND
# This is the final flag that will be checked by
# other code that requires FLTK for compile/run.
#
IF(FLTK_FLUID_EXECUTABLE)
IF(FLTK_INCLUDE_DIR)
IF(FLTK_LIBRARIES)
# The fact that it is in the cache is deprecated.
SET (FLTK_FOUND 1 CACHE INTERNAL "FLTK library, headers and Fluid are available")
# The following deprecated settings are for compatibility with CMake 1.4
SET (HAS_FLTK ${FLTK_FOUND})
SET (FLTK_INCLUDE_PATH ${FLTK_INCLUDE_DIR})
SET (FLTK_FLUID_EXE ${FLTK_FLUID_EXECUTABLE})
SET (FLTK_LIBRARY ${FLTK_LIBRARIES})
ENDIF(FLTK_LIBRARIES)
ENDIF(FLTK_INCLUDE_DIR)
ENDIF(FLTK_FLUID_EXECUTABLE)
IF (FLTK_FLUID_EXECUTABLE)
SET ( FLTK_WRAP_UI 1 CACHE INTERNAL "Do we have the fluid executable" )
ENDIF (FLTK_FLUID_EXECUTABLE)
MARK_AS_ADVANCED(
FLTK_VERSION_1.0.11
FLTK_VERSION_1.1
FLTK_WRAP_UI
)