CMake/Source/cmGlobalVisualStudio8Generator.cxx
Alexander Neundorf 4878c00905 ENH: add the IMPORT keyword to ADD_EXECUTABLE(), which generates an
"imported" executable target. This can then be used e.g. with
ADD_CUSTOM_COMMAND() to generate stuff. It adds a second container for
"imported" targets, and FindTarget() now takes an additional argument bool
useImportedTargets to specify whether you also want to search in the
imported targets or only in the "normal" targets.

Alex
2007-05-22 10:24:59 -04:00

264 lines
9.6 KiB
C++

/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#include "windows.h" // this must be first to define GetCurrentDirectory
#include "cmGlobalVisualStudio8Generator.h"
#include "cmLocalVisualStudio7Generator.h"
#include "cmMakefile.h"
#include "cmake.h"
cmGlobalVisualStudio8Generator::cmGlobalVisualStudio8Generator()
{
this->FindMakeProgramFile = "CMakeVS8FindMake.cmake";
this->ProjectConfigurationSectionName = "ProjectConfigurationPlatforms";
this->PlatformName = "Win32";
}
///! Create a local generator appropriate to this Global Generator
cmLocalGenerator *cmGlobalVisualStudio8Generator::CreateLocalGenerator()
{
cmLocalVisualStudio7Generator *lg = new cmLocalVisualStudio7Generator;
lg->SetVersion8();
lg->SetExtraFlagTable(this->GetExtraFlagTableVS8());
lg->SetGlobalGenerator(this);
return lg;
}
// ouput standard header for dsw file
void cmGlobalVisualStudio8Generator::WriteSLNHeader(std::ostream& fout)
{
fout << "Microsoft Visual Studio Solution File, Format Version 9.00\n";
fout << "# Visual Studio 2005\n";
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio8Generator
::GetDocumentation(cmDocumentationEntry& entry) const
{
entry.name = this->GetName();
entry.brief = "Generates Visual Studio .NET 2005 project files.";
entry.full = "";
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio8Generator::AddPlatformDefinitions(cmMakefile* mf)
{
mf->AddDefinition("MSVC80", "1");
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio8Generator::Configure()
{
this->cmGlobalVisualStudio7Generator::Configure();
this->CreateGUID(CMAKE_CHECK_BUILD_SYSTEM_TARGET);
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio8Generator::Generate()
{
// Add a special target on which all other targets depend that
// checks the build system and optionally re-runs CMake.
const char* no_working_directory = 0;
std::vector<std::string> no_depends;
std::map<cmStdString, std::vector<cmLocalGenerator*> >::iterator it;
for(it = this->ProjectMap.begin(); it!= this->ProjectMap.end(); ++it)
{
std::vector<cmLocalGenerator*>& generators = it->second;
if(!generators.empty())
{
// Add the build-system check target to the first local
// generator of this project.
cmLocalVisualStudio7Generator* lg =
static_cast<cmLocalVisualStudio7Generator*>(generators[0]);
cmMakefile* mf = lg->GetMakefile();
std::string cmake_command = mf->GetRequiredDefinition("CMAKE_COMMAND");
cmCustomCommandLines noCommandLines;
mf->AddUtilityCommand(CMAKE_CHECK_BUILD_SYSTEM_TARGET, false,
no_working_directory, no_depends,
noCommandLines);
cmTarget* tgt = mf->FindTarget(CMAKE_CHECK_BUILD_SYSTEM_TARGET, false);
if(!tgt)
{
cmSystemTools::Error("Error adding target "
CMAKE_CHECK_BUILD_SYSTEM_TARGET);
continue;
}
// Add a custom rule to re-run CMake if any input files changed.
const char* suppRegenRule =
mf->GetDefinition("CMAKE_SUPPRESS_REGENERATION");
if(!cmSystemTools::IsOn(suppRegenRule))
{
// Collect the input files used to generate all targets in this
// project.
std::vector<std::string> listFiles;
for(unsigned int j = 0; j < generators.size(); ++j)
{
cmMakefile* lmf = generators[j]->GetMakefile();
listFiles.insert(listFiles.end(), lmf->GetListFiles().begin(),
lmf->GetListFiles().end());
}
// Sort the list of input files and remove duplicates.
std::sort(listFiles.begin(), listFiles.end(),
std::less<std::string>());
std::vector<std::string>::iterator new_end =
std::unique(listFiles.begin(), listFiles.end());
listFiles.erase(new_end, listFiles.end());
// Create a rule to re-run CMake.
const char* dsprule = mf->GetRequiredDefinition("CMAKE_COMMAND");
cmCustomCommandLine commandLine;
commandLine.push_back(dsprule);
std::string argH = "-H";
argH += lg->Convert(mf->GetHomeDirectory(),
cmLocalGenerator::START_OUTPUT,
cmLocalGenerator::UNCHANGED, true);
commandLine.push_back(argH);
std::string argB = "-B";
argB += lg->Convert(mf->GetHomeOutputDirectory(),
cmLocalGenerator::START_OUTPUT,
cmLocalGenerator::UNCHANGED, true);
commandLine.push_back(argB);
cmCustomCommandLines commandLines;
commandLines.push_back(commandLine);
// Add the rule. Note that we cannot use the CMakeLists.txt
// file as the main dependency because it would get
// overwritten by the AddVCProjBuildRule of the ALL_BUILD
// target.
const char* no_main_dependency = 0;
const char* no_working_directory = 0;
mf->AddCustomCommandToOutput(
CMAKE_CHECK_BUILD_SYSTEM_TARGET ".vcproj.cmake", listFiles,
no_main_dependency, commandLines, "Checking Build System",
no_working_directory, true);
if(cmSourceFile* file = mf->GetSource(CMAKE_CHECK_BUILD_SYSTEM_TARGET
".vcproj.cmake.rule"))
{
tgt->GetSourceFiles().push_back(file);
}
else
{
cmSystemTools::Error("Error adding rule for "
CMAKE_CHECK_BUILD_SYSTEM_TARGET
".vcproj.cmake");
}
}
}
}
// Now perform the main generation.
this->cmGlobalVisualStudio7Generator::Generate();
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio8Generator::WriteSLNFile(
std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators)
{
// Make all targets depend on their respective project's build
// system check target.
unsigned int i;
for(i = 0; i < generators.size(); ++i)
{
if(this->IsExcluded(root, generators[i]))
{
continue;
}
cmMakefile* mf = generators[i]->GetMakefile();
cmTargets& tgts = mf->GetTargets();
for(cmTargets::iterator l = tgts.begin(); l != tgts.end(); ++l)
{
if(l->first == CMAKE_CHECK_BUILD_SYSTEM_TARGET)
{
for(unsigned int j = 0; j < generators.size(); ++j)
{
// Every target in all generators should depend on this target.
cmMakefile* lmf = generators[j]->GetMakefile();
cmTargets &atgts = lmf->GetTargets();
for(cmTargets::iterator al = atgts.begin(); al != atgts.end(); ++al)
{
al->second.AddUtility(l->first.c_str());
}
}
}
}
}
// Now write the solution file.
this->cmGlobalVisualStudio71Generator::WriteSLNFile(fout, root, generators);
}
//----------------------------------------------------------------------------
void
cmGlobalVisualStudio8Generator
::WriteSolutionConfigurations(std::ostream& fout)
{
fout << "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n";
for(std::vector<std::string>::iterator i = this->Configurations.begin();
i != this->Configurations.end(); ++i)
{
fout << "\t\t" << *i << "|" << this->PlatformName << " = " << *i << "|"
<< this->PlatformName << "\n";
}
fout << "\tEndGlobalSection\n";
}
//----------------------------------------------------------------------------
void
cmGlobalVisualStudio8Generator
::WriteProjectConfigurations(std::ostream& fout, const char* name,
bool partOfDefaultBuild)
{
std::string guid = this->GetGUID(name);
for(std::vector<std::string>::iterator i = this->Configurations.begin();
i != this->Configurations.end(); ++i)
{
fout << "\t\t{" << guid << "}." << *i
<< "|" << this->PlatformName << ".ActiveCfg = "
<< *i << "|" << this->PlatformName << "\n";
if(partOfDefaultBuild)
{
fout << "\t\t{" << guid << "}." << *i
<< "|" << this->PlatformName << ".Build.0 = "
<< *i << "|" << this->PlatformName << "\n";
}
}
}
//----------------------------------------------------------------------------
static cmVS7FlagTable cmVS8ExtraFlagTable[] =
{
// Precompiled header and related options. Note that the
// UsePrecompiledHeader entries are marked as "Continue" so that the
// corresponding PrecompiledHeaderThrough entry can be found.
{"UsePrecompiledHeader", "Yu", "Use Precompiled Header", "2",
cmVS7FlagTable::UserValueIgnored | cmVS7FlagTable::Continue},
{"PrecompiledHeaderThrough", "Yu", "Precompiled Header Name", "",
cmVS7FlagTable::UserValueRequired},
// There is no YX option in the VS8 IDE.
{0,0,0,0,0}
};
cmVS7FlagTable const* cmGlobalVisualStudio8Generator::GetExtraFlagTableVS8()
{
return cmVS8ExtraFlagTable;
}