2ca116189f
If CMAKE_MAKE_PROGRAM is set to devenv, then GenerateBuildCommand uses it just like we used to do for VS8 and VS9. Otherwise, it still uses MSBuild. This will let us run the CMake test suite through devenv and make sure all the solution and project files we generate are load-able and build-able by the VS 2010 IDE, not just MSBuild. Inspired-By: Robert Lenhardt
177 lines
5.8 KiB
C++
177 lines
5.8 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "windows.h" // this must be first to define GetCurrentDirectory
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#include "cmGlobalVisualStudio10Generator.h"
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#include "cmLocalVisualStudio10Generator.h"
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#include "cmMakefile.h"
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#include "cmake.h"
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cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator()
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{
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this->FindMakeProgramFile = "CMakeVS10FindMake.cmake";
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std::string vc10Express;
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this->ExpressEdition = cmSystemTools::ReadRegistryValue(
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"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;"
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"ProductDir", vc10Express, cmSystemTools::KeyWOW64_32);
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}
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//----------------------------------------------------------------------------
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void cmGlobalVisualStudio10Generator::AddPlatformDefinitions(cmMakefile* mf)
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{
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mf->AddDefinition("MSVC10", "1");
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mf->AddDefinition("MSVC_C_ARCHITECTURE_ID", "X86");
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mf->AddDefinition("MSVC_CXX_ARCHITECTURE_ID", "X86");
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}
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//----------------------------------------------------------------------------
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void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout)
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{
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fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n";
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fout << "# Visual Studio 2010\n";
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}
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///! Create a local generator appropriate to this Global Generator
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cmLocalGenerator *cmGlobalVisualStudio10Generator::CreateLocalGenerator()
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{
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cmLocalVisualStudio10Generator* lg = new cmLocalVisualStudio10Generator;
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lg->SetPlatformName(this->GetPlatformName());
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lg->SetGlobalGenerator(this);
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return lg;
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}
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//----------------------------------------------------------------------------
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void cmGlobalVisualStudio10Generator
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::GetDocumentation(cmDocumentationEntry& entry) const
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{
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entry.Name = this->GetName();
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entry.Brief = "Generates Visual Studio 10 project files.";
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entry.Full = "";
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}
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//----------------------------------------------------------------------------
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void cmGlobalVisualStudio10Generator
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::EnableLanguage(std::vector<std::string>const & lang,
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cmMakefile *mf, bool optional)
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{
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cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional);
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}
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//----------------------------------------------------------------------------
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const char* cmGlobalVisualStudio10Generator::GetPlatformToolset()
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{
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if(!this->PlatformToolset.empty())
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{
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return this->PlatformToolset.c_str();
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}
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return 0;
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}
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//----------------------------------------------------------------------------
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std::string cmGlobalVisualStudio10Generator::GetUserMacrosDirectory()
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{
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std::string base;
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std::string path;
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// base begins with the VisualStudioProjectsLocation reg value...
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if (cmSystemTools::ReadRegistryValue(
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"HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0;"
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"VisualStudioProjectsLocation",
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base))
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{
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cmSystemTools::ConvertToUnixSlashes(base);
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// 9.0 macros folder:
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path = base + "/VSMacros80";
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// *NOT* a typo; right now in Visual Studio 2008 beta the macros
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// folder is VSMacros80... They may change it to 90 before final
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// release of 2008 or they may not... we'll have to keep our eyes
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// on it
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}
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// path is (correctly) still empty if we did not read the base value from
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// the Registry value
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return path;
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}
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//----------------------------------------------------------------------------
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std::string cmGlobalVisualStudio10Generator::GetUserMacrosRegKeyBase()
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{
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return "Software\\Microsoft\\VisualStudio\\10.0\\vsmacros";
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}
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std::string cmGlobalVisualStudio10Generator
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::GenerateBuildCommand(const char* makeProgram,
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const char *projectName,
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const char* additionalOptions, const char *targetName,
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const char* config, bool ignoreErrors, bool fast)
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{
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// now build the test
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std::string makeCommand
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= cmSystemTools::ConvertToOutputPath(makeProgram);
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std::string lowerCaseCommand = makeCommand;
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cmSystemTools::LowerCase(lowerCaseCommand);
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// If makeProgram is devenv, parent class knows how to generate command:
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if (lowerCaseCommand.find("devenv") != std::string::npos)
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{
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return cmGlobalVisualStudio7Generator::GenerateBuildCommand(makeProgram,
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projectName, additionalOptions, targetName, config, ignoreErrors, fast);
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}
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// Otherwise, assume MSBuild command line, and construct accordingly.
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// if there are spaces in the makeCommand, assume a full path
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// and convert it to a path with no spaces in it as the
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// RunSingleCommand does not like spaces
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if(makeCommand.find(' ') != std::string::npos)
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{
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cmSystemTools::GetShortPath(makeCommand.c_str(), makeCommand);
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}
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// msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD
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if(!targetName || strlen(targetName) == 0)
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{
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targetName = "ALL_BUILD";
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}
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bool clean = false;
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if ( targetName && strcmp(targetName, "clean") == 0 )
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{
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clean = true;
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makeCommand += " ";
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makeCommand += projectName;
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makeCommand += ".sln ";
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makeCommand += "/t:Clean ";
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}
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else
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{
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makeCommand += " ";
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makeCommand += targetName;
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makeCommand += ".vcxproj ";
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}
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makeCommand += "/p:Configuration=";
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if(config && strlen(config))
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{
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makeCommand += config;
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}
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else
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{
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makeCommand += "Debug";
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}
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if ( additionalOptions )
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{
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makeCommand += " ";
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makeCommand += additionalOptions;
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}
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return makeCommand;
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}
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