CMake/Source/cmGlobalVisualStudio7Generator.h
Brad King 0c55729c13 VS: Add CMAKE_VS_(DEVENV|MSBUILD|MSDEV)_COMMAND variables
Since commit 5f5c92b9 (VS: Add internal APIs to find MSBuild,
devenv/VCExpress, and msdev, 2013-11-13) the VS generators have
known how to lookup the locations of their build tools directly.
Expose this information to CMake language code by defining new
variables to hold the paths to these tools.
2013-12-04 11:05:05 -05:00

184 lines
6.6 KiB
C++

/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmGlobalVisualStudio7Generator_h
#define cmGlobalVisualStudio7Generator_h
#include "cmGlobalVisualStudioGenerator.h"
#include "cmGlobalGeneratorFactory.h"
class cmTarget;
struct cmIDEFlagTable;
/** \class cmGlobalVisualStudio7Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
{
public:
cmGlobalVisualStudio7Generator(const char* platformName = NULL);
~cmGlobalVisualStudio7Generator();
static cmGlobalGeneratorFactory* NewFactory() {
return new cmGlobalGeneratorSimpleFactory
<cmGlobalVisualStudio7Generator>(); }
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalVisualStudio7Generator::GetActualName();}
static const char* GetActualName() {return "Visual Studio 7";}
///! Get the name for the platform.
const char* GetPlatformName() const { return this->PlatformName.c_str(); }
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
virtual void AddPlatformDefinitions(cmMakefile* mf);
/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
/**
* Try running cmake and building a file. This is used for dynamically
* loaded commands, not as part of the usual build process.
*/
virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand,
const char* makeProgram,
const char* projectName,
const char* projectDir,
const char* targetName,
const char* config,
bool fast,
std::vector<std::string> const& makeOptions = std::vector<std::string>()
);
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/**
* Generate the DSW workspace file.
*/
virtual void OutputSLNFile();
/**
* Get the list of configurations
*/
std::vector<std::string> *GetConfigurations();
///! Create a GUID or get an existing one.
void CreateGUID(const char* name);
std::string GetGUID(const char* name);
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const char* prefix,
const char* config,
const char* suffix,
std::string& dir);
///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGIntDir() const { return "$(OutDir)"; }
/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
virtual bool NeedLinkLibraryDependencies(cmTarget&) { return false; }
const char* GetIntelProjectVersion();
virtual void FindMakeProgram(cmMakefile*);
protected:
virtual const char* GetIDEVersion() { return "7.0"; }
std::string const& GetDevEnvCommand();
virtual std::string FindDevEnvCommand();
static cmIDEFlagTable const* GetExtraFlagTableVS7();
virtual void OutputSLNFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteProject(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectDepends(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
virtual void WriteProjectConfigurations(
std::ostream& fout, const char* name, cmTarget::TargetType type,
const std::set<std::string>& configsPartOfDefaultBuild,
const char* platformMapping = NULL);
virtual void WriteSLNGlobalSections(std::ostream& fout,
cmLocalGenerator* root);
virtual void WriteSLNFooter(std::ostream& fout);
virtual void WriteSLNHeader(std::ostream& fout);
virtual std::string WriteUtilityDepend(cmTarget* target);
virtual void WriteTargetsToSolution(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetDepends(
std::ostream& fout,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetConfigurations(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
void GenerateConfigurations(cmMakefile* mf);
virtual void WriteExternalProject(std::ostream& fout,
const char* name,
const char* path,
const char* typeGuid,
const std::set<cmStdString>&
dependencies);
std::string ConvertToSolutionPath(const char* path);
std::set<std::string> IsPartOfDefaultBuild(const char* project,
cmTarget* target);
std::vector<std::string> Configurations;
std::map<cmStdString, cmStdString> GUIDMap;
virtual void WriteFolders(std::ostream& fout);
virtual void WriteFoldersContent(std::ostream& fout);
std::map<std::string,std::set<std::string> > VisualStudioFolders;
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
std::string CurrentProject;
std::string PlatformName;
private:
char* IntelProjectVersion;
std::string DevEnvCommand;
bool DevEnvCommandInitialized;
virtual std::string GetVSMakeProgram() { return this->GetDevEnvCommand(); }
};
#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
#endif