804 lines
21 KiB
C++
804 lines
21 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2015 Stephen Kelly <steveire@gmail.com>
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#include "cmState.h"
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#include "cmake.h"
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#include "cmCacheManager.h"
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#include "cmCommand.h"
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#include "cmAlgorithms.h"
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#include <assert.h>
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struct cmState::SnapshotDataType
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{
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cmState::PositionType DirectoryParent;
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cmState::SnapshotType SnapshotType;
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cmLinkedTree<cmState::BuildsystemDirectoryStateType>::iterator
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BuildSystemDirectory;
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};
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struct cmState::BuildsystemDirectoryStateType
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{
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std::string Location;
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std::string OutputLocation;
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std::vector<std::string> CurrentSourceDirectoryComponents;
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std::vector<std::string> CurrentBinaryDirectoryComponents;
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// The top-most directories for relative path conversion. Both the
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// source and destination location of a relative path conversion
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// must be underneath one of these directories (both under source or
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// both under binary) in order for the relative path to be evaluated
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// safely by the build tools.
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std::string RelativePathTopSource;
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std::string RelativePathTopBinary;
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};
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cmState::cmState(cmake* cm)
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: CMakeInstance(cm),
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IsInTryCompile(false),
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WindowsShell(false),
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WindowsVSIDE(false),
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WatcomWMake(false),
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MinGWMake(false),
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NMake(false),
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MSYSShell(false)
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{
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}
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cmState::~cmState()
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{
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cmDeleteAll(this->Commands);
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}
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const char* cmCacheEntryTypes[] =
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{ "BOOL",
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"PATH",
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"FILEPATH",
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"STRING",
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"INTERNAL",
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"STATIC",
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"UNINITIALIZED",
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0
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};
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const char*
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cmState::CacheEntryTypeToString(cmState::CacheEntryType type)
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{
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if ( type > 6 )
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{
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return cmCacheEntryTypes[6];
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}
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return cmCacheEntryTypes[type];
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}
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cmState::CacheEntryType
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cmState::StringToCacheEntryType(const char* s)
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{
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int i = 0;
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while(cmCacheEntryTypes[i])
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{
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if(strcmp(s, cmCacheEntryTypes[i]) == 0)
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{
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return static_cast<cmState::CacheEntryType>(i);
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}
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++i;
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}
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return STRING;
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}
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bool cmState::IsCacheEntryType(std::string const& key)
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{
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for(int i=0; cmCacheEntryTypes[i]; ++i)
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{
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if(strcmp(key.c_str(), cmCacheEntryTypes[i]) == 0)
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{
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return true;
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}
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}
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return false;
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}
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std::vector<std::string> cmState::GetCacheEntryKeys() const
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{
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std::vector<std::string> definitions;
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definitions.reserve(this->CMakeInstance->GetCacheManager()->GetSize());
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cmCacheManager::CacheIterator cit =
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this->CMakeInstance->GetCacheManager()->GetCacheIterator();
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for ( cit.Begin(); !cit.IsAtEnd(); cit.Next() )
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{
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definitions.push_back(cit.GetName());
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}
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return definitions;
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}
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const char* cmState::GetCacheEntryValue(std::string const& key) const
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{
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cmCacheManager::CacheEntry* e = this->CMakeInstance->GetCacheManager()
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->GetCacheEntry(key);
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if (!e)
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{
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return 0;
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}
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return e->Value.c_str();
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}
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const char*
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cmState::GetInitializedCacheValue(std::string const& key) const
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{
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return this->CMakeInstance->GetCacheManager()->GetInitializedCacheValue(key);
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}
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cmState::CacheEntryType
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cmState::GetCacheEntryType(std::string const& key) const
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{
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cmCacheManager::CacheIterator it =
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this->CMakeInstance->GetCacheManager()->GetCacheIterator(key.c_str());
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return it.GetType();
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}
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void cmState::SetCacheEntryValue(std::string const& key,
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std::string const& value)
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{
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this->CMakeInstance->GetCacheManager()->SetCacheEntryValue(key, value);
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}
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void cmState::SetCacheEntryProperty(std::string const& key,
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std::string const& propertyName,
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std::string const& value)
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{
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cmCacheManager::CacheIterator it =
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this->CMakeInstance->GetCacheManager()->GetCacheIterator(key.c_str());
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it.SetProperty(propertyName, value.c_str());
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}
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void cmState::SetCacheEntryBoolProperty(std::string const& key,
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std::string const& propertyName,
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bool value)
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{
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cmCacheManager::CacheIterator it =
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this->CMakeInstance->GetCacheManager()->GetCacheIterator(key.c_str());
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it.SetProperty(propertyName, value);
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}
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const char* cmState::GetCacheEntryProperty(std::string const& key,
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std::string const& propertyName)
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{
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cmCacheManager::CacheIterator it = this->CMakeInstance->GetCacheManager()
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->GetCacheIterator(key.c_str());
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if (!it.PropertyExists(propertyName))
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{
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return 0;
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}
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return it.GetProperty(propertyName);
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}
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bool cmState::GetCacheEntryPropertyAsBool(std::string const& key,
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std::string const& propertyName)
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{
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return this->CMakeInstance->GetCacheManager()
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->GetCacheIterator(key.c_str()).GetPropertyAsBool(propertyName);
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}
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void cmState::AddCacheEntry(const std::string& key, const char* value,
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const char* helpString,
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cmState::CacheEntryType type)
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{
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this->CMakeInstance->GetCacheManager()->AddCacheEntry(key, value,
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helpString, type);
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}
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void cmState::RemoveCacheEntry(std::string const& key)
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{
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this->CMakeInstance->GetCacheManager()->RemoveCacheEntry(key);
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}
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void cmState::AppendCacheEntryProperty(const std::string& key,
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const std::string& property,
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const std::string& value,
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bool asString)
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{
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this->CMakeInstance->GetCacheManager()
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->GetCacheIterator(key.c_str()).AppendProperty(property,
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value.c_str(),
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asString);
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}
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void cmState::RemoveCacheEntryProperty(std::string const& key,
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std::string const& propertyName)
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{
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this->CMakeInstance->GetCacheManager()
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->GetCacheIterator(key.c_str()).SetProperty(propertyName, (void*)0);
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}
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void cmState::Reset()
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{
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this->GlobalProperties.clear();
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this->PropertyDefinitions.clear();
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this->BuildsystemDirectory.Truncate();
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this->SnapshotData.Truncate();
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this->DefineProperty
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("RULE_LAUNCH_COMPILE", cmProperty::DIRECTORY,
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"", "", true);
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this->DefineProperty
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("RULE_LAUNCH_LINK", cmProperty::DIRECTORY,
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"", "", true);
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this->DefineProperty
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("RULE_LAUNCH_CUSTOM", cmProperty::DIRECTORY,
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"", "", true);
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this->DefineProperty
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("RULE_LAUNCH_COMPILE", cmProperty::TARGET,
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"", "", true);
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this->DefineProperty
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("RULE_LAUNCH_LINK", cmProperty::TARGET,
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"", "", true);
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this->DefineProperty
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("RULE_LAUNCH_CUSTOM", cmProperty::TARGET,
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"", "", true);
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}
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void cmState::DefineProperty(const std::string& name,
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cmProperty::ScopeType scope,
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const char *ShortDescription,
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const char *FullDescription,
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bool chained)
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{
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this->PropertyDefinitions[scope].DefineProperty(name,scope,ShortDescription,
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FullDescription,
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chained);
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}
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cmPropertyDefinition const* cmState
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::GetPropertyDefinition(const std::string& name,
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cmProperty::ScopeType scope) const
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{
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if (this->IsPropertyDefined(name,scope))
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{
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cmPropertyDefinitionMap const& defs =
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this->PropertyDefinitions.find(scope)->second;
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return &defs.find(name)->second;
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}
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return 0;
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}
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bool cmState::IsPropertyDefined(const std::string& name,
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cmProperty::ScopeType scope) const
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{
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std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>::const_iterator it
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= this->PropertyDefinitions.find(scope);
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if (it == this->PropertyDefinitions.end())
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{
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return false;
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}
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return it->second.IsPropertyDefined(name);
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}
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bool cmState::IsPropertyChained(const std::string& name,
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cmProperty::ScopeType scope) const
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{
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std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>::const_iterator it
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= this->PropertyDefinitions.find(scope);
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if (it == this->PropertyDefinitions.end())
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{
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return false;
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}
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return it->second.IsPropertyChained(name);
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}
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void cmState::SetLanguageEnabled(std::string const& l)
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{
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std::vector<std::string>::iterator it =
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std::lower_bound(this->EnabledLanguages.begin(),
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this->EnabledLanguages.end(), l);
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if (it == this->EnabledLanguages.end() || *it != l)
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{
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this->EnabledLanguages.insert(it, l);
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}
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}
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bool cmState::GetLanguageEnabled(std::string const& l) const
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{
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return std::binary_search(this->EnabledLanguages.begin(),
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this->EnabledLanguages.end(), l);
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}
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std::vector<std::string> cmState::GetEnabledLanguages() const
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{
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return this->EnabledLanguages;
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}
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void cmState::SetEnabledLanguages(std::vector<std::string> const& langs)
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{
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this->EnabledLanguages = langs;
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}
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void cmState::ClearEnabledLanguages()
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{
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this->EnabledLanguages.clear();
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}
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bool cmState::GetIsInTryCompile() const
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{
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return this->IsInTryCompile;
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}
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void cmState::SetIsInTryCompile(bool b)
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{
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this->IsInTryCompile = b;
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}
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void cmState::RenameCommand(std::string const& oldName,
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std::string const& newName)
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{
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// if the command already exists, free the old one
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std::string sOldName = cmSystemTools::LowerCase(oldName);
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std::string sNewName = cmSystemTools::LowerCase(newName);
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std::map<std::string, cmCommand*>::iterator pos =
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this->Commands.find(sOldName);
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if ( pos == this->Commands.end() )
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{
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return;
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}
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cmCommand* cmd = pos->second;
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pos = this->Commands.find(sNewName);
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if (pos != this->Commands.end())
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{
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delete pos->second;
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this->Commands.erase(pos);
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}
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this->Commands.insert(std::make_pair(sNewName, cmd));
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pos = this->Commands.find(sOldName);
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this->Commands.erase(pos);
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}
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void cmState::AddCommand(cmCommand* command)
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{
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std::string name = cmSystemTools::LowerCase(command->GetName());
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// if the command already exists, free the old one
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std::map<std::string, cmCommand*>::iterator pos = this->Commands.find(name);
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if (pos != this->Commands.end())
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{
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delete pos->second;
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this->Commands.erase(pos);
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}
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this->Commands.insert(std::make_pair(name, command));
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}
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void cmState::RemoveUnscriptableCommands()
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{
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std::vector<std::string> unscriptableCommands;
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for (std::map<std::string, cmCommand*>::iterator
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pos = this->Commands.begin();
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pos != this->Commands.end(); )
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{
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if (!pos->second->IsScriptable())
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{
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delete pos->second;
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this->Commands.erase(pos++);
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}
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else
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{
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++pos;
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}
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}
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}
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cmCommand* cmState::GetCommand(std::string const& name) const
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{
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cmCommand* command = 0;
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std::string sName = cmSystemTools::LowerCase(name);
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std::map<std::string, cmCommand*>::const_iterator pos =
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this->Commands.find(sName);
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if (pos != this->Commands.end())
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{
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command = (*pos).second;
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}
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return command;
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}
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std::vector<std::string> cmState::GetCommandNames() const
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{
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std::vector<std::string> commandNames;
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commandNames.reserve(this->Commands.size());
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std::map<std::string, cmCommand*>::const_iterator cmds
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= this->Commands.begin();
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for ( ; cmds != this->Commands.end(); ++ cmds )
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{
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commandNames.push_back(cmds->first);
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}
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return commandNames;
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}
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void cmState::RemoveUserDefinedCommands()
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{
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for(std::map<std::string, cmCommand*>::iterator j = this->Commands.begin();
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j != this->Commands.end(); )
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{
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if (j->second->IsA("cmMacroHelperCommand") ||
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j->second->IsA("cmFunctionHelperCommand"))
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{
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delete j->second;
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this->Commands.erase(j++);
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}
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else
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{
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++j;
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}
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}
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}
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void cmState::SetGlobalProperty(const std::string& prop, const char* value)
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{
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this->GlobalProperties.SetProperty(prop, value);
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}
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void cmState::AppendGlobalProperty(const std::string& prop,
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const char* value, bool asString)
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{
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this->GlobalProperties.AppendProperty(prop, value, asString);
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}
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const char *cmState::GetGlobalProperty(const std::string& prop)
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{
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// watch for special properties
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std::string output = "";
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if ( prop == "CACHE_VARIABLES" )
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{
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std::vector<std::string> cacheKeys = this->GetCacheEntryKeys();
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this->SetGlobalProperty("CACHE_VARIABLES", cmJoin(cacheKeys, ";").c_str());
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}
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else if ( prop == "COMMANDS" )
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{
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std::vector<std::string> commands = this->GetCommandNames();
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this->SetGlobalProperty("COMMANDS", cmJoin(commands, ";").c_str());
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}
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else if ( prop == "IN_TRY_COMPILE" )
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{
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this->SetGlobalProperty("IN_TRY_COMPILE",
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this->IsInTryCompile ? "1" : "0");
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}
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else if ( prop == "ENABLED_LANGUAGES" )
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{
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std::string langs;
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langs = cmJoin(this->EnabledLanguages, ";");
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this->SetGlobalProperty("ENABLED_LANGUAGES", langs.c_str());
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}
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#define STRING_LIST_ELEMENT(F) ";" #F
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if (prop == "CMAKE_C_KNOWN_FEATURES")
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{
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return FOR_EACH_C_FEATURE(STRING_LIST_ELEMENT) + 1;
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}
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if (prop == "CMAKE_CXX_KNOWN_FEATURES")
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{
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return FOR_EACH_CXX_FEATURE(STRING_LIST_ELEMENT) + 1;
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}
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#undef STRING_LIST_ELEMENT
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return this->GlobalProperties.GetPropertyValue(prop);
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}
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bool cmState::GetGlobalPropertyAsBool(const std::string& prop)
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{
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return cmSystemTools::IsOn(this->GetGlobalProperty(prop));
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}
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void cmState::SetSourceDirectory(std::string const& sourceDirectory)
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{
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this->SourceDirectory = sourceDirectory;
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cmSystemTools::ConvertToUnixSlashes(this->SourceDirectory);
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cmSystemTools::SplitPath(
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cmSystemTools::CollapseFullPath(this->SourceDirectory),
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this->SourceDirectoryComponents);
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}
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const char* cmState::GetSourceDirectory() const
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{
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return this->SourceDirectory.c_str();
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}
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std::vector<std::string> const& cmState::GetSourceDirectoryComponents() const
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{
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return this->SourceDirectoryComponents;
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}
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void cmState::SetBinaryDirectory(std::string const& binaryDirectory)
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{
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this->BinaryDirectory = binaryDirectory;
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cmSystemTools::ConvertToUnixSlashes(this->BinaryDirectory);
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cmSystemTools::SplitPath(
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cmSystemTools::CollapseFullPath(this->BinaryDirectory),
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this->BinaryDirectoryComponents);
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}
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void cmState::SetWindowsShell(bool windowsShell)
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{
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this->WindowsShell = windowsShell;
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}
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bool cmState::UseWindowsShell() const
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{
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return this->WindowsShell;
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}
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void cmState::SetWindowsVSIDE(bool windowsVSIDE)
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{
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this->WindowsVSIDE = windowsVSIDE;
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}
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bool cmState::UseWindowsVSIDE() const
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{
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return this->WindowsVSIDE;
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}
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void cmState::SetWatcomWMake(bool watcomWMake)
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{
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this->WatcomWMake = watcomWMake;
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}
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bool cmState::UseWatcomWMake() const
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{
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return this->WatcomWMake;
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}
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void cmState::SetMinGWMake(bool minGWMake)
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{
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this->MinGWMake = minGWMake;
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}
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bool cmState::UseMinGWMake() const
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{
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return this->MinGWMake;
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}
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void cmState::SetNMake(bool nMake)
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{
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this->NMake = nMake;
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}
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bool cmState::UseNMake() const
|
|
{
|
|
return this->NMake;
|
|
}
|
|
|
|
void cmState::SetMSYSShell(bool mSYSShell)
|
|
{
|
|
this->MSYSShell = mSYSShell;
|
|
}
|
|
|
|
bool cmState::UseMSYSShell() const
|
|
{
|
|
return this->MSYSShell;
|
|
}
|
|
|
|
const char* cmState::GetBinaryDirectory() const
|
|
{
|
|
return this->BinaryDirectory.c_str();
|
|
}
|
|
|
|
std::vector<std::string> const& cmState::GetBinaryDirectoryComponents() const
|
|
{
|
|
return this->BinaryDirectoryComponents;
|
|
}
|
|
|
|
void cmState::Snapshot::ComputeRelativePathTopSource()
|
|
{
|
|
// Relative path conversion inside the source tree is not used to
|
|
// construct relative paths passed to build tools so it is safe to use
|
|
// even when the source is a network path.
|
|
|
|
cmState::Snapshot snapshot = *this;
|
|
std::vector<cmState::Snapshot> snapshots;
|
|
snapshots.push_back(snapshot);
|
|
while (true)
|
|
{
|
|
snapshot = snapshot.GetBuildsystemDirectoryParent();
|
|
if (snapshot.IsValid())
|
|
{
|
|
snapshots.push_back(snapshot);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::string result = snapshots.front().GetCurrentSourceDirectory();
|
|
|
|
for (std::vector<cmState::Snapshot>::const_iterator it =
|
|
snapshots.begin() + 1; it != snapshots.end(); ++it)
|
|
{
|
|
std::string currentSource = it->GetCurrentSourceDirectory();
|
|
if(cmSystemTools::IsSubDirectory(result, currentSource))
|
|
{
|
|
result = currentSource;
|
|
}
|
|
}
|
|
this->Position->BuildSystemDirectory->RelativePathTopSource = result;
|
|
}
|
|
|
|
void cmState::Snapshot::ComputeRelativePathTopBinary()
|
|
{
|
|
cmState::Snapshot snapshot = *this;
|
|
std::vector<cmState::Snapshot> snapshots;
|
|
snapshots.push_back(snapshot);
|
|
while (true)
|
|
{
|
|
snapshot = snapshot.GetBuildsystemDirectoryParent();
|
|
if (snapshot.IsValid())
|
|
{
|
|
snapshots.push_back(snapshot);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::string result =
|
|
snapshots.front().GetCurrentBinaryDirectory();
|
|
|
|
for (std::vector<cmState::Snapshot>::const_iterator it =
|
|
snapshots.begin() + 1; it != snapshots.end(); ++it)
|
|
{
|
|
std::string currentBinary = it->GetCurrentBinaryDirectory();
|
|
if(cmSystemTools::IsSubDirectory(result, currentBinary))
|
|
{
|
|
result = currentBinary;
|
|
}
|
|
}
|
|
|
|
// The current working directory on Windows cannot be a network
|
|
// path. Therefore relative paths cannot work when the binary tree
|
|
// is a network path.
|
|
if(result.size() < 2 || result.substr(0, 2) != "//")
|
|
{
|
|
this->Position->BuildSystemDirectory->RelativePathTopBinary = result;
|
|
}
|
|
else
|
|
{
|
|
this->Position->BuildSystemDirectory->RelativePathTopBinary = "";
|
|
}
|
|
}
|
|
|
|
cmState::Snapshot cmState::CreateBaseSnapshot()
|
|
{
|
|
PositionType pos = this->SnapshotData.Extend(this->SnapshotData.Root());
|
|
pos->DirectoryParent = this->SnapshotData.Root();
|
|
pos->SnapshotType = BuildsystemDirectoryType;
|
|
pos->BuildSystemDirectory =
|
|
this->BuildsystemDirectory.Extend(this->BuildsystemDirectory.Root());
|
|
return cmState::Snapshot(this, pos);
|
|
}
|
|
|
|
cmState::Snapshot
|
|
cmState::CreateBuildsystemDirectorySnapshot(Snapshot originSnapshot)
|
|
{
|
|
assert(originSnapshot.IsValid());
|
|
PositionType pos = this->SnapshotData.Extend(originSnapshot.Position);
|
|
pos->DirectoryParent = originSnapshot.Position;
|
|
pos->SnapshotType = BuildsystemDirectoryType;
|
|
pos->BuildSystemDirectory =
|
|
this->BuildsystemDirectory.Extend(
|
|
originSnapshot.Position->BuildSystemDirectory);
|
|
return cmState::Snapshot(this, pos);
|
|
}
|
|
|
|
cmState::Snapshot::Snapshot(cmState* state, PositionType position)
|
|
: State(state),
|
|
Position(position)
|
|
{
|
|
|
|
}
|
|
|
|
const char* cmState::Snapshot::GetCurrentSourceDirectory() const
|
|
{
|
|
return this->Position->BuildSystemDirectory->Location.c_str();
|
|
}
|
|
|
|
void cmState::Snapshot::SetCurrentSourceDirectory(std::string const& dir)
|
|
{
|
|
assert(this->State);
|
|
std::string& loc = this->Position->BuildSystemDirectory->Location;
|
|
loc = dir;
|
|
cmSystemTools::ConvertToUnixSlashes(loc);
|
|
loc = cmSystemTools::CollapseFullPath(loc);
|
|
|
|
cmSystemTools::SplitPath(
|
|
loc,
|
|
this->Position->BuildSystemDirectory->CurrentSourceDirectoryComponents);
|
|
this->ComputeRelativePathTopSource();
|
|
}
|
|
|
|
const char* cmState::Snapshot::GetCurrentBinaryDirectory() const
|
|
{
|
|
return this->Position->BuildSystemDirectory->OutputLocation.c_str();
|
|
}
|
|
|
|
void cmState::Snapshot::SetCurrentBinaryDirectory(std::string const& dir)
|
|
{
|
|
std::string& loc = this->Position->BuildSystemDirectory->OutputLocation;
|
|
loc = dir;
|
|
cmSystemTools::ConvertToUnixSlashes(loc);
|
|
loc = cmSystemTools::CollapseFullPath(loc);
|
|
|
|
cmSystemTools::SplitPath(
|
|
loc,
|
|
this->Position->BuildSystemDirectory->CurrentBinaryDirectoryComponents);
|
|
this->ComputeRelativePathTopBinary();
|
|
}
|
|
|
|
std::vector<std::string> const&
|
|
cmState::Snapshot::GetCurrentSourceDirectoryComponents()
|
|
{
|
|
return this->Position->BuildSystemDirectory
|
|
->CurrentSourceDirectoryComponents;
|
|
}
|
|
|
|
std::vector<std::string> const&
|
|
cmState::Snapshot::GetCurrentBinaryDirectoryComponents()
|
|
{
|
|
return this->Position->BuildSystemDirectory
|
|
->CurrentBinaryDirectoryComponents;
|
|
}
|
|
|
|
const char* cmState::Snapshot::GetRelativePathTopSource() const
|
|
{
|
|
return this->Position->BuildSystemDirectory->RelativePathTopSource.c_str();
|
|
}
|
|
|
|
const char* cmState::Snapshot::GetRelativePathTopBinary() const
|
|
{
|
|
return this->Position->BuildSystemDirectory->RelativePathTopBinary.c_str();
|
|
}
|
|
|
|
void cmState::Snapshot::SetRelativePathTopSource(const char* dir)
|
|
{
|
|
this->Position->BuildSystemDirectory->RelativePathTopSource = dir;
|
|
}
|
|
|
|
void cmState::Snapshot::SetRelativePathTopBinary(const char* dir)
|
|
{
|
|
this->Position->BuildSystemDirectory->RelativePathTopBinary = dir;
|
|
}
|
|
|
|
bool cmState::Snapshot::IsValid() const
|
|
{
|
|
return this->State && this->Position.IsValid()
|
|
? this->Position != this->State->SnapshotData.Root()
|
|
: false;
|
|
}
|
|
|
|
cmState::Snapshot cmState::Snapshot::GetBuildsystemDirectoryParent() const
|
|
{
|
|
Snapshot snapshot;
|
|
if (!this->State || this->Position == this->State->SnapshotData.Root())
|
|
{
|
|
return snapshot;
|
|
}
|
|
PositionType parentPos = this->Position->DirectoryParent;
|
|
if (parentPos != this->State->SnapshotData.Root())
|
|
{
|
|
snapshot = Snapshot(this->State, parentPos);
|
|
}
|
|
|
|
return snapshot;
|
|
}
|
|
|
|
cmState* cmState::Snapshot::GetState() const
|
|
{
|
|
return this->State;
|
|
}
|