CMake/Source/FLTKDialog/FLTKPropertyList.h

114 lines
2.0 KiB
C++

#ifndef FLTKPROPERTYLIST_H
#define FLTKPROPERTYLIST_H
#include "../cmStandardIncludes.h"
#include <string>
class CMakeSetupGUIImplementation;
namespace fltk {
/////////////////////////////////////////////////////////////////////////////
//PropertyList Items
class PropertyItem
{
// Attributes
public:
std::string m_HelpString;
std::string m_propName;
std::string m_curValue;
int m_nItemType;
std::string m_cmbItems;
bool m_Removed;
public:
PropertyItem( std::string propName,
std::string curValue,
std::string helpString,
int nItemType,
std::string cmbItems )
{
m_HelpString = helpString;
m_Removed = false;
m_propName = propName;
m_curValue = curValue;
m_nItemType = nItemType;
m_cmbItems = cmbItems;
}
};
/////////////////////////////////////////////////////////////////////////////
// PropertyList window
class PropertyList
{
// Construction
public:
enum ItemType
{
COMBO = 0,
EDIT,
COLOR,
FONT,
FILE,
CHECKBOX,
PATH
};
PropertyList( CMakeSetupGUIImplementation * );
// Attributes
public:
// Operations
public:
int AddItem( std::string txt );
int AddProperty(const char* name,
const char* value,
const char* helpString,
int type,
const char* comboItems);
std::set<PropertyItem*> GetItems()
{
return m_PropertyItems;
}
void Invalidate(void)
{
// fltk redraw();
}
int GetCount(void) const
{
return m_PropertyItems.size();
}
void OnButton(void);
void OnHelp(void);
void RemoveAll();
PropertyItem* GetItem(int index);
PropertyItem* GetItemDataPtr(int m_curSel);
// Implementation
public:
virtual ~PropertyList();
protected:
int AddPropItem(PropertyItem* pItem);
std::set<PropertyItem*> m_PropertyItems;
CMakeSetupGUIImplementation * m_CMakeSetup;
};
} // end namespace fltk
#endif