796e33734d
The compiler candidate list selection and search code for C, C++, ASM, and Fortran languages was duplicated across four modules. To look for compilers adjacent to already-enabled languages the C and CXX modules each used _CMAKE_USER_(C|CXX)_COMPILER_PATH and the ASM module used _CMAKE_TOOLCHAIN_LOCATION. Since commit 4debb7ac (Bias Fortran compiler search with C/C++ compilers, 2009-09-09) CMake prefers Fortran compilers matching the vendor and directory of an enabled C or C++ compiler. Factor out the common functionality among the four languages into a new CMakeDetermineCompiler module. Generalize the Fortran implementation so that all languages may each use the vendor and directory of the other languages that have already been enabled. For now do not list any vendor-specific names for C, C++, or ASM so that only the directory preference is used for these languages (existing behavior).
181 lines
7.6 KiB
CMake
181 lines
7.6 KiB
CMake
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#=============================================================================
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# Copyright 2002-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# determine the compiler to use for C++ programs
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# NOTE, a generator may set CMAKE_CXX_COMPILER before
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# loading this file to force a compiler.
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# use environment variable CXX first if defined by user, next use
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# the cmake variable CMAKE_GENERATOR_CXX which can be defined by a generator
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# as a default compiler
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# If the internal cmake variable _CMAKE_TOOLCHAIN_PREFIX is set, this is used
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# as prefix for the tools (e.g. arm-elf-g++, arm-elf-ar etc.)
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#
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# Sets the following variables:
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# CMAKE_CXX_COMPILER
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# CMAKE_COMPILER_IS_GNUCXX
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# CMAKE_AR
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# CMAKE_RANLIB
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#
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# If not already set before, it also sets
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# _CMAKE_TOOLCHAIN_PREFIX
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INCLUDE(${CMAKE_ROOT}/Modules/CMakeDetermineCompiler.cmake)
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IF(NOT CMAKE_CXX_COMPILER)
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SET(CMAKE_CXX_COMPILER_INIT NOTFOUND)
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# prefer the environment variable CXX
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IF($ENV{CXX} MATCHES ".+")
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GET_FILENAME_COMPONENT(CMAKE_CXX_COMPILER_INIT $ENV{CXX} PROGRAM PROGRAM_ARGS CMAKE_CXX_FLAGS_ENV_INIT)
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IF(CMAKE_CXX_FLAGS_ENV_INIT)
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SET(CMAKE_CXX_COMPILER_ARG1 "${CMAKE_CXX_FLAGS_ENV_INIT}" CACHE STRING "First argument to CXX compiler")
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ENDIF(CMAKE_CXX_FLAGS_ENV_INIT)
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IF(NOT EXISTS ${CMAKE_CXX_COMPILER_INIT})
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MESSAGE(FATAL_ERROR "Could not find compiler set in environment variable CXX:\n$ENV{CXX}.\n${CMAKE_CXX_COMPILER_INIT}")
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ENDIF(NOT EXISTS ${CMAKE_CXX_COMPILER_INIT})
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ENDIF($ENV{CXX} MATCHES ".+")
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# next prefer the generator specified compiler
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IF(CMAKE_GENERATOR_CXX)
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IF(NOT CMAKE_CXX_COMPILER_INIT)
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SET(CMAKE_CXX_COMPILER_INIT ${CMAKE_GENERATOR_CXX})
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ENDIF(NOT CMAKE_CXX_COMPILER_INIT)
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ENDIF(CMAKE_GENERATOR_CXX)
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# finally list compilers to try
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IF(NOT CMAKE_CXX_COMPILER_INIT)
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SET(CMAKE_CXX_COMPILER_LIST ${_CMAKE_TOOLCHAIN_PREFIX}c++ ${_CMAKE_TOOLCHAIN_PREFIX}g++ CC aCC cl bcc xlC clang++)
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ENDIF()
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_cmake_find_compiler(CXX)
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ELSE(NOT CMAKE_CXX_COMPILER)
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# we only get here if CMAKE_CXX_COMPILER was specified using -D or a pre-made CMakeCache.txt
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# (e.g. via ctest) or set in CMAKE_TOOLCHAIN_FILE
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#
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# if CMAKE_CXX_COMPILER is a list of length 2, use the first item as
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# CMAKE_CXX_COMPILER and the 2nd one as CMAKE_CXX_COMPILER_ARG1
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LIST(LENGTH CMAKE_CXX_COMPILER _CMAKE_CXX_COMPILER_LIST_LENGTH)
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IF("${_CMAKE_CXX_COMPILER_LIST_LENGTH}" EQUAL 2)
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LIST(GET CMAKE_CXX_COMPILER 1 CMAKE_CXX_COMPILER_ARG1)
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LIST(GET CMAKE_CXX_COMPILER 0 CMAKE_CXX_COMPILER)
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ENDIF("${_CMAKE_CXX_COMPILER_LIST_LENGTH}" EQUAL 2)
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# if a compiler was specified by the user but without path,
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# now try to find it with the full path
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# if it is found, force it into the cache,
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# if not, don't overwrite the setting (which was given by the user) with "NOTFOUND"
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# if the CXX compiler already had a path, reuse it for searching the C compiler
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GET_FILENAME_COMPONENT(_CMAKE_USER_CXX_COMPILER_PATH "${CMAKE_CXX_COMPILER}" PATH)
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IF(NOT _CMAKE_USER_CXX_COMPILER_PATH)
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FIND_PROGRAM(CMAKE_CXX_COMPILER_WITH_PATH NAMES ${CMAKE_CXX_COMPILER})
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MARK_AS_ADVANCED(CMAKE_CXX_COMPILER_WITH_PATH)
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IF(CMAKE_CXX_COMPILER_WITH_PATH)
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SET(CMAKE_CXX_COMPILER ${CMAKE_CXX_COMPILER_WITH_PATH} CACHE STRING "CXX compiler" FORCE)
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ENDIF(CMAKE_CXX_COMPILER_WITH_PATH)
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ENDIF(NOT _CMAKE_USER_CXX_COMPILER_PATH)
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ENDIF(NOT CMAKE_CXX_COMPILER)
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MARK_AS_ADVANCED(CMAKE_CXX_COMPILER)
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IF (NOT _CMAKE_TOOLCHAIN_LOCATION)
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GET_FILENAME_COMPONENT(_CMAKE_TOOLCHAIN_LOCATION "${CMAKE_CXX_COMPILER}" PATH)
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ENDIF (NOT _CMAKE_TOOLCHAIN_LOCATION)
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# This block was used before the compiler was identified by building a
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# source file. Unless g++ crashes when building a small C++
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# executable this should no longer be needed.
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#
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# The g++ that comes with BeOS 5 segfaults if you run "g++ -E"
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# ("gcc -E" is fine), which throws up a system dialog box that hangs cmake
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# until the user clicks "OK"...so for now, we just assume it's g++.
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# IF(BEOS)
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# SET(CMAKE_COMPILER_IS_GNUCXX 1)
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# SET(CMAKE_COMPILER_IS_GNUCXX_RUN 1)
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# ENDIF(BEOS)
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# Build a small source file to identify the compiler.
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IF(${CMAKE_GENERATOR} MATCHES "Visual Studio")
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SET(CMAKE_CXX_COMPILER_ID_RUN 1)
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SET(CMAKE_CXX_PLATFORM_ID "Windows")
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SET(CMAKE_CXX_COMPILER_ID "MSVC")
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ENDIF(${CMAKE_GENERATOR} MATCHES "Visual Studio")
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IF(NOT CMAKE_CXX_COMPILER_ID_RUN)
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SET(CMAKE_CXX_COMPILER_ID_RUN 1)
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# Each entry in this list is a set of extra flags to try
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# adding to the compile line to see if it helps produce
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# a valid identification file.
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SET(CMAKE_CXX_COMPILER_ID_TEST_FLAGS
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# Try compiling to an object file only.
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"-c"
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)
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# Try to identify the compiler.
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SET(CMAKE_CXX_COMPILER_ID)
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FILE(READ ${CMAKE_ROOT}/Modules/CMakePlatformId.h.in
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CMAKE_CXX_COMPILER_ID_PLATFORM_CONTENT)
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INCLUDE(${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake)
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CMAKE_DETERMINE_COMPILER_ID(CXX CXXFLAGS CMakeCXXCompilerId.cpp)
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# Set old compiler and platform id variables.
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IF("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU")
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SET(CMAKE_COMPILER_IS_GNUCXX 1)
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ENDIF("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU")
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IF("${CMAKE_CXX_PLATFORM_ID}" MATCHES "MinGW")
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SET(CMAKE_COMPILER_IS_MINGW 1)
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ELSEIF("${CMAKE_CXX_PLATFORM_ID}" MATCHES "Cygwin")
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SET(CMAKE_COMPILER_IS_CYGWIN 1)
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ENDIF("${CMAKE_CXX_PLATFORM_ID}" MATCHES "MinGW")
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ENDIF(NOT CMAKE_CXX_COMPILER_ID_RUN)
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# if we have a g++ cross compiler, they have usually some prefix, like
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# e.g. powerpc-linux-g++, arm-elf-g++ or i586-mingw32msvc-g++ , optionally
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# with a 3-component version number at the end (e.g. arm-eabi-gcc-4.5.2).
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# The other tools of the toolchain usually have the same prefix
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# NAME_WE cannot be used since then this test will fail for names lile
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# "arm-unknown-nto-qnx6.3.0-gcc.exe", where BASENAME would be
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# "arm-unknown-nto-qnx6" instead of the correct "arm-unknown-nto-qnx6.3.0-"
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IF (CMAKE_CROSSCOMPILING
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AND "${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU"
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AND NOT _CMAKE_TOOLCHAIN_PREFIX)
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GET_FILENAME_COMPONENT(COMPILER_BASENAME "${CMAKE_CXX_COMPILER}" NAME)
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IF (COMPILER_BASENAME MATCHES "^(.+-)[gc]\\+\\+(-[0-9]+\\.[0-9]+\\.[0-9]+)?(\\.exe)?$")
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SET(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_MATCH_1})
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ENDIF (COMPILER_BASENAME MATCHES "^(.+-)[gc]\\+\\+(-[0-9]+\\.[0-9]+\\.[0-9]+)?(\\.exe)?$")
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# if "llvm-" is part of the prefix, remove it, since llvm doesn't have its own binutils
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# but uses the regular ar, objcopy, etc. (instead of llvm-objcopy etc.)
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IF ("${_CMAKE_TOOLCHAIN_PREFIX}" MATCHES "(.+-)?llvm-$")
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SET(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_MATCH_1})
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ENDIF ("${_CMAKE_TOOLCHAIN_PREFIX}" MATCHES "(.+-)?llvm-$")
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ENDIF (CMAKE_CROSSCOMPILING
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AND "${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU"
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AND NOT _CMAKE_TOOLCHAIN_PREFIX)
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INCLUDE(${CMAKE_ROOT}/Modules/CMakeClDeps.cmake)
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INCLUDE(CMakeFindBinUtils)
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IF(MSVC_CXX_ARCHITECTURE_ID)
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SET(SET_MSVC_CXX_ARCHITECTURE_ID
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"SET(MSVC_CXX_ARCHITECTURE_ID ${MSVC_CXX_ARCHITECTURE_ID})")
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ENDIF(MSVC_CXX_ARCHITECTURE_ID)
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# configure all variables set in this file
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CONFIGURE_FILE(${CMAKE_ROOT}/Modules/CMakeCXXCompiler.cmake.in
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${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/CMakeCXXCompiler.cmake
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@ONLY IMMEDIATE # IMMEDIATE must be here for compatibility mode <= 2.0
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)
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SET(CMAKE_CXX_COMPILER_ENV_VAR "CXX")
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