b3cf739e2c
Add FOLDER property usage to the VSExternalInclude test and inspect results manually to verify behavior. Thanks to Jens Auer for the bug report.
61 lines
2.2 KiB
CMake
61 lines
2.2 KiB
CMake
cmake_minimum_required (VERSION 2.6)
|
|
PROJECT(VSExternalInclude)
|
|
|
|
IF(${CMAKE_GENERATOR} MATCHES "Visual Studio 6")
|
|
SET(PROJECT_EXT dsp)
|
|
ELSE(${CMAKE_GENERATOR} MATCHES "Visual Studio 6")
|
|
SET(PROJECT_EXT vcproj)
|
|
ENDIF(${CMAKE_GENERATOR} MATCHES "Visual Studio 6")
|
|
IF(${CMAKE_GENERATOR} MATCHES "Visual Studio 10")
|
|
SET(PROJECT_EXT vcxproj)
|
|
ENDIF()
|
|
|
|
# make sure directories exists
|
|
SET(LIB1_BINARY_DIR ${VSExternalInclude_BINARY_DIR}/Lib1)
|
|
MAKE_DIRECTORY("${LIB1_BINARY_DIR}")
|
|
|
|
SET(LIB2_BINARY_DIR ${VSExternalInclude_BINARY_DIR}/Lib2)
|
|
MAKE_DIRECTORY("${LIB2_BINARY_DIR}")
|
|
|
|
# generate lib1
|
|
EXEC_PROGRAM("${CMAKE_COMMAND}" "${LIB1_BINARY_DIR}" ARGS -G\"${CMAKE_GENERATOR}\"
|
|
\"${VSExternalInclude_SOURCE_DIR}/Lib1\" OUTPUT_VARIABLE OUT)
|
|
MESSAGE("CMAKE Ran with the following output:\n\"${OUT}\"")
|
|
|
|
# generate lib2
|
|
EXEC_PROGRAM("${CMAKE_COMMAND}" "${LIB2_BINARY_DIR}" ARGS -G\"${CMAKE_GENERATOR}\"
|
|
\"${VSExternalInclude_SOURCE_DIR}/Lib2\" OUTPUT_VARIABLE OUT)
|
|
MESSAGE("CMAKE Ran with the following output:\n\"${OUT}\"")
|
|
|
|
|
|
INCLUDE_EXTERNAL_MSPROJECT(lib1 ${VSExternalInclude_BINARY_DIR}/Lib1/LIB1.${PROJECT_EXT})
|
|
# lib2 depends on lib1
|
|
INCLUDE_EXTERNAL_MSPROJECT(lib2 ${VSExternalInclude_BINARY_DIR}/Lib2/LIB2.${PROJECT_EXT} lib1)
|
|
|
|
INCLUDE_DIRECTORIES(${VSExternalInclude_SOURCE_DIR}/Lib2 ${VSExternalInclude_SOURCE_DIR}/Lib1)
|
|
|
|
SET(SOURCES main.cpp)
|
|
|
|
ADD_EXECUTABLE(VSExternalInclude ${SOURCES})
|
|
|
|
# target depends on lib2
|
|
ADD_DEPENDENCIES(VSExternalInclude lib2)
|
|
# VS 10 vcxproj files have depends in them
|
|
# Since lib1 and lib2 do not depend on each other
|
|
# then the vcxproj files do not depend on each other
|
|
# and the sln file can no longer be the only source
|
|
# of that depend. So, for VS 10 make the executable
|
|
# depend on lib1 and lib2
|
|
IF(MSVC10)
|
|
ADD_DEPENDENCIES(VSExternalInclude lib1)
|
|
ENDIF()
|
|
|
|
# Interaction testing between the FOLDER target property and
|
|
# INCLUDE_EXTERNAL_MSPROJECT targets:
|
|
set_target_properties(VSExternalInclude PROPERTIES FOLDER folder1/folder2)
|
|
set_target_properties(lib1 PROPERTIES FOLDER folder1/folder2)
|
|
set_target_properties(lib2 PROPERTIES FOLDER folder1/folder2)
|
|
add_custom_target(EmptyCustomTarget)
|
|
set_target_properties(EmptyCustomTarget PROPERTIES FOLDER folder1/folder2)
|
|
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|