744e6c497c
In contrast to Mac OS X App bundle layout the iOS one lacks the Contents/MacOSX structure. See also the Bundle Structures documentation in Mac Developer Library: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html For now detect iOS targets by checking the SDK name/path.
47 lines
1.3 KiB
CMake
47 lines
1.3 KiB
CMake
# check if Xcode and CMake have the same understanding of Bundle layout
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cmake_minimum_required(VERSION 3.3)
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enable_language(C)
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if(TEST_IOS)
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set(CMAKE_OSX_SYSROOT iphoneos)
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set(CMAKE_OSX_ARCHITECTURES "armv7")
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set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
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set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "NO")
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endif(TEST_IOS)
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# App Bundle
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add_executable(AppBundle MACOSX_BUNDLE main.m)
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add_custom_target(AppBundleTest ALL
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COMMAND ${CMAKE_COMMAND} -E copy
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"$<TARGET_FILE:AppBundle>" "$<TARGET_FILE:AppBundle>.old")
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add_dependencies(AppBundleTest AppBundle)
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# Framework (not supported for iOS on Xcode < 6)
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if(NOT TEST_IOS OR NOT XCODE_VERSION VERSION_LESS 6)
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add_library(Framework SHARED main.c)
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set_target_properties(Framework PROPERTIES FRAMEWORK TRUE)
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add_custom_target(FrameworkTest ALL
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COMMAND ${CMAKE_COMMAND} -E copy
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"$<TARGET_FILE:Framework>" "$<TARGET_FILE:Framework>.old")
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add_dependencies(FrameworkTest Framework)
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endif()
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# Bundle
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add_library(Bundle MODULE main.c)
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set_target_properties(Bundle PROPERTIES BUNDLE TRUE)
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add_custom_target(BundleTest ALL
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COMMAND ${CMAKE_COMMAND} -E copy
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"$<TARGET_FILE:Bundle>" "$<TARGET_FILE:Bundle>.old")
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add_dependencies(BundleTest Bundle)
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