61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
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#ifndef FLTKPropertyItemRow_h
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#define FLTKPropertyItemRow_h
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#include "FLTKPropertyList.h"
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#include "FLTKPropertyNameButtonWithHelp.h"
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#include <Fl/Fl_Tile.H>
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#include <Fl/Fl_Input.H>
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namespace fltk {
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/**
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Class to manage a GUI row corresponding to a property
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*/
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class PropertyItemRow : public Fl_Tile
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{
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// Helper class for passing data to callbacks
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struct ItemValue
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{
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PropertyItem * m_PropertyItem;
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Fl_Input * m_InputText;
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};
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public:
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PropertyItemRow( PropertyItem * );
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~PropertyItemRow();
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int handle(int event);
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private:
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PropertyItem * m_PropertyItem;
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ItemValue * m_ItemValue;
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// Button that displays the property name and
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// manages the popup help blob
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PropertyNameButtonWithHelp * m_NameButton;
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static void CheckButtonCallback( Fl_Widget *, void *);
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static void InputTextCallback( Fl_Widget *, void *);
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static void BrowsePathCallback( Fl_Widget *, void *);
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static void ColorSelectionCallback( Fl_Widget * widget, void * data);
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};
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} // end namespace fltk
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#endif
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