4878c00905
"imported" executable target. This can then be used e.g. with ADD_CUSTOM_COMMAND() to generate stuff. It adds a second container for "imported" targets, and FindTarget() now takes an additional argument bool useImportedTargets to specify whether you also want to search in the imported targets or only in the "normal" targets. Alex
248 lines
9.3 KiB
C++
248 lines
9.3 KiB
C++
/*=========================================================================
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Program: CMake - Cross-Platform Makefile Generator
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Module: $RCSfile$
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Language: C++
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Date: $Date$
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Version: $Revision$
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Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
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See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notices for more information.
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=========================================================================*/
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#ifndef cmGlobalGenerator_h
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#define cmGlobalGenerator_h
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#include "cmStandardIncludes.h"
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#include "cmTarget.h" // For cmTargets
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class cmake;
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class cmMakefile;
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class cmLocalGenerator;
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class cmTarget;
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/** \class cmGlobalGenerator
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* \brief Responable for overseeing the generation process for the entire tree
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*
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* Subclasses of this class generate makefiles for various
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* platforms.
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*/
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class cmGlobalGenerator
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{
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public:
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///! Free any memory allocated with the GlobalGenerator
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cmGlobalGenerator();
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virtual ~cmGlobalGenerator();
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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///! Get the name for this generator
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virtual const char *GetName() const { return "Generic"; };
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/** Get the documentation entry for this generator. */
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virtual void GetDocumentation(cmDocumentationEntry& entry) const;
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/**
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* Create LocalGenerators and process the CMakeLists files. This does not
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* actually produce any makefiles, DSPs, etc.
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*/
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virtual void Configure();
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/**
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* Generate the all required files for building this project/tree. This
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* basically creates a series of LocalGenerators for each directory and
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* requests that they Generate.
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*/
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virtual void Generate();
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/**
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* Set/Get and Clear the enabled languages.
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*/
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void SetLanguageEnabled(const char*, cmMakefile* mf);
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bool GetLanguageEnabled(const char*);
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void ClearEnabledLanguages();
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void GetEnabledLanguages(std::vector<std::string>& lang);
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/**
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* Try to determine system infomation such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *);
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/**
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* Try to determine system infomation, get it from another generator
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*/
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virtual void EnableLanguagesFromGenerator(cmGlobalGenerator *gen);
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/**
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* Try running cmake and building a file. This is used for dynalically
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* loaded commands, not as part of the usual build process.
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*/
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virtual int TryCompile(const char *srcdir, const char *bindir,
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const char *projectName, const char *targetName,
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std::string *output, cmMakefile* mf);
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/**
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* Build a file given the following information. This is a more direct call
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* that is used by both CTest and TryCompile. If target name is NULL or
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* empty then all is assumed. clean indicates if a "make clean" should be
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* done first.
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*/
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virtual int Build(const char *srcdir, const char *bindir,
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const char *projectName, const char *targetName,
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std::string *output,
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const char *makeProgram, const char *config,
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bool clean, bool fast,
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double timeout);
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virtual std::string GenerateBuildCommand
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(const char* makeProgram,
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const char *projectName, const char* additionalOptions,
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const char *targetName,
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const char* config, bool ignoreErrors, bool fast);
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///! Set the CMake instance
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void SetCMakeInstance(cmake *cm);
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///! Get the CMake instance
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cmake *GetCMakeInstance() { return this->CMakeInstance; };
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void SetConfiguredFilesPath(const char* s){this->ConfiguredFilesPath = s;}
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cmLocalGenerator* GetLocalGenerator(int p) {
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return this->LocalGenerators[p];}
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void GetLocalGenerators(std::vector<cmLocalGenerator *>&g) {
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g = this->LocalGenerators;}
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void AddLocalGenerator(cmLocalGenerator *lg);
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void AddInstallComponent(const char* component);
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void EnableInstallTarget();
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int TryCompileTimeout;
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bool GetForceUnixPaths() {return this->ForceUnixPaths;}
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bool GetToolSupportsColor() { return this->ToolSupportsColor; }
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///! return the language for the given extension
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const char* GetLanguageFromExtension(const char* ext);
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///! is an extension to be ignored
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bool IgnoreFile(const char* ext);
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///! What is the preference for linkers and this language (None or Prefered)
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const char* GetLinkerPreference(const char* lang);
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///! What is the output extension for a given language.
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const char* GetLanguageOutputExtensionForLanguage(const char* lang);
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///! What is the output extension for a given source file extension.
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const char* GetLanguageOutputExtensionFromExtension(const char* lang);
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///! What is the configurations directory variable called?
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virtual const char* GetCMakeCFGInitDirectory() { return "."; }
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/** Get whether the generator should use a script for link commands. */
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bool GetUseLinkScript() { return this->UseLinkScript; }
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/** Get whether the generator should produce special marks on rules
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producing symbolic (non-file) outputs. */
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bool GetNeedSymbolicMark() { return this->NeedSymbolicMark; }
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/*
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* Determine what program to use for building the project.
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*/
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void FindMakeProgram(cmMakefile*);
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///! Find a target by name by searching the local generators.
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cmTarget* FindTarget(const char* project, const char* name, bool useImportedTargets);
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/** If check to see if the target is linked to by any other
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target in the project */
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bool IsDependedOn(const char* project, cmTarget* target);
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///! Find a local generator by its startdirectory
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cmLocalGenerator* FindLocalGenerator(const char* start_dir);
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/** Append the subdirectory for the given configuration. If anything is
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appended the given prefix and suffix will be appended around it, which
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is useful for leading or trailing slashes. */
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virtual void AppendDirectoryForConfig(const char* prefix,
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const char* config,
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const char* suffix,
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std::string& dir);
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/** Get the manifest of all targets that will be built for each
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configuration. This is valid during generation only. */
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cmTargetManifest const& GetTargetManifest() { return this->TargetManifest; }
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void AddTarget(cmTargets::value_type &v);
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/** Support for multiple custom command outputs. */
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virtual void CheckMultipleOutputs(cmMakefile* mf, bool verbose);
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virtual const char* GetAllTargetName() { return "ALL_BUILD"; }
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virtual const char* GetInstallTargetName() { return "INSTALL"; }
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virtual const char* GetInstallLocalTargetName() { return 0; }
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virtual const char* GetInstallStripTargetName() { return 0; }
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virtual const char* GetPreinstallTargetName() { return 0; }
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virtual const char* GetTestTargetName() { return "RUN_TESTS"; }
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virtual const char* GetPackageTargetName() { return "PACKAGE"; }
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virtual const char* GetPackageSourceTargetName(){ return 0; }
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virtual const char* GetEditCacheTargetName() { return 0; }
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virtual const char* GetRebuildCacheTargetName() { return 0; }
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// what targets does the specified target depend on
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std::vector<cmTarget *>& GetTargetDepends(cmTarget& target);
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protected:
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// Fill the ProjectMap, this must be called after LocalGenerators
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// has been populated.
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void FillProjectMap();
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bool IsExcluded(cmLocalGenerator* root, cmLocalGenerator* gen);
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void FillProjectToTargetMap();
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void CreateDefaultGlobalTargets(cmTargets* targets);
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cmTarget CreateGlobalTarget(const char* name, const char* message,
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const cmCustomCommandLines* commandLines,
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std::vector<std::string> depends, bool depends_on_all = false);
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bool NeedSymbolicMark;
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bool UseLinkScript;
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bool ForceUnixPaths;
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bool ToolSupportsColor;
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cmStdString FindMakeProgramFile;
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cmStdString ConfiguredFilesPath;
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cmake *CMakeInstance;
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std::vector<cmLocalGenerator *> LocalGenerators;
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// map from project name to vector of local generators in that project
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std::map<cmStdString, std::vector<cmLocalGenerator*> > ProjectMap;
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std::map<cmStdString, std::set<cmTarget*> > ProjectToTargetMap;
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// Set of named installation components requested by the project.
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std::set<cmStdString> InstallComponents;
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bool InstallTargetEnabled;
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// Manifest of all targets that will be built for each configuration.
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// This is computed just before local generators generate.
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cmTargetManifest TargetManifest;
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private:
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// If you add a new map here, make sure it is copied
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// in EnableLanguagesFromGenerator
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std::map<cmStdString, bool> IgnoreExtensions;
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std::map<cmStdString, bool> LanguageEnabled;
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std::map<cmStdString, cmStdString> OutputExtensions;
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std::map<cmStdString, cmStdString> LanguageToOutputExtension;
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std::map<cmStdString, cmStdString> ExtensionToLanguage;
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std::map<cmStdString, cmStdString> LanguageToLinkerPreference;
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// this is used to improve performance
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std::map<cmStdString,cmTarget *> TotalTargets;
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std::map<cmStdString,cmTarget *> ImportedTotalTargets;
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std::map<cmStdString, std::vector<cmTarget *> > TargetDependencies;
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};
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#endif
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