3b880a0741
Refactor the local generator creation API to accept a cmState::Snapshot. Adjust MakeLocalGenerator to use the 'current' snapshot in cases where there is no parent. Create the snapshot for subdirectories in cmMakefile::AddSubdirectory. This means that snapshots are now created at the point of extending the tree, as appropriate, and independently of the cmLocalGenerator and cmMakefile they represent the state for.
153 lines
5.1 KiB
C++
153 lines
5.1 KiB
C++
/*============================================================================
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CMake - Cross Platform Makefile Generator
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Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
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Distributed under the OSI-approved BSD License (the "License");
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see accompanying file Copyright.txt for details.
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This software is distributed WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the License for more information.
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============================================================================*/
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#ifndef cmGlobalVisualStudio10Generator_h
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#define cmGlobalVisualStudio10Generator_h
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#include "cmGlobalVisualStudio8Generator.h"
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/** \class cmGlobalVisualStudio10Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio10Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio10Generator :
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public cmGlobalVisualStudio8Generator
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{
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public:
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cmGlobalVisualStudio10Generator(cmake* cm, const std::string& name,
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const std::string& platformName);
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static cmGlobalGeneratorFactory* NewFactory();
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virtual bool MatchesGeneratorName(const std::string& name) const;
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virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
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virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
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virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf);
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virtual void GenerateBuildCommand(
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std::vector<std::string>& makeCommand,
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const std::string& makeProgram,
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const std::string& projectName,
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const std::string& projectDir,
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const std::string& targetName,
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const std::string& config,
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bool fast, bool verbose,
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std::vector<std::string> const& makeOptions = std::vector<std::string>()
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);
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///! create the correct local generator
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virtual cmLocalGenerator *CreateLocalGenerator(cmLocalGenerator* parent,
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cmState::Snapshot snapshot);
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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virtual void EnableLanguage(std::vector<std::string>const& languages,
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cmMakefile *, bool optional);
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virtual void WriteSLNHeader(std::ostream& fout);
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/** Is the installed VS an Express edition? */
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bool IsExpressEdition() const { return this->ExpressEdition; }
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/** Generating for Nsight Tegra VS plugin? */
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bool IsNsightTegra() const;
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std::string GetNsightTegraVersion() const;
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/** The toolset name for the target platform. */
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const char* GetPlatformToolset() const;
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/** Return the CMAKE_SYSTEM_NAME. */
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std::string const& GetSystemName() const { return this->SystemName; }
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/** Return the CMAKE_SYSTEM_VERSION. */
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std::string const& GetSystemVersion() const { return this->SystemVersion; }
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/** Return true if building for WindowsCE */
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bool TargetsWindowsCE() const
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{ return this->SystemIsWindowsCE; }
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/** Return true if building for WindowsPhone */
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bool TargetsWindowsPhone() const
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{ return this->SystemIsWindowsPhone; }
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/** Return true if building for WindowsStore */
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bool TargetsWindowsStore() const
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{ return this->SystemIsWindowsStore; }
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virtual const char* GetCMakeCFGIntDir() const
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{ return "$(Configuration)";}
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bool Find64BitTools(cmMakefile* mf);
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/** Generate an <output>.rule file path for a given command output. */
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virtual std::string GenerateRuleFile(std::string const& output) const;
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void PathTooLong(cmTarget* target, cmSourceFile const* sf,
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std::string const& sfRel);
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virtual const char* GetToolsVersion() { return "4.0"; }
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virtual void FindMakeProgram(cmMakefile*);
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static std::string GetInstalledNsightTegraVersion();
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protected:
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virtual void Generate();
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virtual bool InitializeSystem(cmMakefile* mf);
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virtual bool InitializeWindowsCE(cmMakefile* mf);
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virtual bool InitializeWindowsPhone(cmMakefile* mf);
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virtual bool InitializeWindowsStore(cmMakefile* mf);
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virtual std::string SelectWindowsCEToolset() const;
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virtual bool SelectWindowsPhoneToolset(std::string& toolset) const;
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virtual bool SelectWindowsStoreToolset(std::string& toolset) const;
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virtual const char* GetIDEVersion() { return "10.0"; }
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std::string const& GetMSBuildCommand();
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std::string GeneratorToolset;
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std::string DefaultPlatformToolset;
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std::string SystemName;
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std::string SystemVersion;
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std::string NsightTegraVersion;
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bool SystemIsWindowsCE;
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bool SystemIsWindowsPhone;
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bool SystemIsWindowsStore;
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bool ExpressEdition;
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bool UseFolderProperty();
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private:
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class Factory;
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struct LongestSourcePath
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{
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LongestSourcePath(): Length(0), Target(0), SourceFile(0) {}
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size_t Length;
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cmTarget* Target;
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cmSourceFile const* SourceFile;
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std::string SourceRel;
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};
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LongestSourcePath LongestSource;
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std::string MSBuildCommand;
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bool MSBuildCommandInitialized;
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virtual std::string FindMSBuildCommand();
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virtual std::string FindDevEnvCommand();
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virtual std::string GetVSMakeProgram() { return this->GetMSBuildCommand(); }
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// We do not use the reload macros for VS >= 10.
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virtual std::string GetUserMacrosDirectory() { return ""; }
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};
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#endif
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