386 lines
13 KiB
C++
386 lines
13 KiB
C++
/*=========================================================================
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Program: CMake - Cross-Platform Makefile Generator
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Module: $RCSfile$
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Language: C++
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Date: $Date$
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Version: $Revision$
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Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
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See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notices for more information.
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=========================================================================*/
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#include "CMakeSetupDialog.h"
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#include <QFileDialog>
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#include <QProgressBar>
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#include <QMessageBox>
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#include <QStatusBar>
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#include <QToolButton>
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#include <QDialogButtonBox>
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#include <QCloseEvent>
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#include <QCoreApplication>
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#include "QCMake.h"
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#include "QCMakeCacheView.h"
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QCMakeThread::QCMakeThread(QObject* p)
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: QThread(p), CMakeInstance(NULL)
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{
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}
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QCMake* QCMakeThread::cmakeInstance() const
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{
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return this->CMakeInstance;
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}
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void QCMakeThread::processEvents()
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{
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QCoreApplication::processEvents();
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}
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void QCMakeThread::run()
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{
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this->CMakeInstance = new QCMake;
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// make the cmake thread to process events it receives from the GUI thread
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QObject::connect(this->CMakeInstance, SIGNAL(progressChanged(QString, float)),
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this, SLOT(processEvents()), Qt::DirectConnection);
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QObject::connect(this->CMakeInstance, SIGNAL(outputMessage(QString)),
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this, SLOT(processEvents()), Qt::DirectConnection);
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// emit that this cmake thread is ready for use
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emit this->cmakeInitialized();
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this->exec();
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delete this->CMakeInstance;
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this->CMakeInstance = NULL;
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}
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CMakeSetupDialog::CMakeSetupDialog()
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{
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// create the GUI
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this->resize(700, 500);
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QWidget* cont = new QWidget(this);
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this->setupUi(cont);
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this->Splitter->setStretchFactor(0, 2);
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this->Splitter->setStretchFactor(1, 1);
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this->setCentralWidget(cont);
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this->ProgressBar = new QProgressBar();
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this->ProgressBar->setRange(0,100);
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this->InterruptButton = new QToolButton();
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this->InterruptButton->setEnabled(false);
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this->InterruptButton->setIcon(
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this->style()->standardPixmap(QStyle::SP_DialogCancelButton));
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this->statusBar()->addPermanentWidget(this->InterruptButton);
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this->statusBar()->addPermanentWidget(this->ProgressBar);
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// start the cmake worker thread
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this->CMakeThread = new QCMakeThread(this);
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QObject::connect(this->CMakeThread, SIGNAL(cmakeInitialized()),
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this, SLOT(initialize()), Qt::QueuedConnection);
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this->CMakeThread->start();
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}
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void CMakeSetupDialog::initialize()
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{
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// now the cmake worker thread is running, lets make our connections to it
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QObject::connect(this->CMakeThread->cmakeInstance(),
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SIGNAL(propertiesChanged(const QCMakeCachePropertyList&)),
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this->CacheValues->cacheModel(),
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SLOT(setProperties(const QCMakeCachePropertyList&)));
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QObject::connect(this->ConfigureButton, SIGNAL(clicked(bool)),
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this, SLOT(doConfigure()));
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QObject::connect(this->CMakeThread->cmakeInstance(),
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SIGNAL(configureDone(int)),
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this, SLOT(finishConfigure(int)));
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QObject::connect(this->CMakeThread->cmakeInstance(),
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SIGNAL(generateDone(int)),
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this, SLOT(finishGenerate(int)));
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QObject::connect(this->GenerateButton, SIGNAL(clicked(bool)),
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this, SLOT(doOk()));
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QObject::connect(this->CancelButton, SIGNAL(clicked(bool)),
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this, SLOT(close()));
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QObject::connect(this->BrowseSourceDirectoryButton, SIGNAL(clicked(bool)),
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this, SLOT(doSourceBrowse()));
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QObject::connect(this->BrowseBinaryDirectoryButton, SIGNAL(clicked(bool)),
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this, SLOT(doBinaryBrowse()));
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QObject::connect(this->BinaryDirectory, SIGNAL(editTextChanged(QString)),
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this, SLOT(setBinaryDirectory(QString)));
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QObject::connect(this->SourceDirectory, SIGNAL(textChanged(QString)),
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this->CMakeThread->cmakeInstance(),
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SLOT(setSourceDirectory(QString)));
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QObject::connect(this->CMakeThread->cmakeInstance(),
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SIGNAL(sourceDirChanged(QString)),
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this, SLOT(updateSourceDirectory(QString)));
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QObject::connect(this->CMakeThread->cmakeInstance(),
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SIGNAL(progressChanged(QString, float)),
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this, SLOT(showProgress(QString,float)));
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QObject::connect(this->CMakeThread->cmakeInstance(),
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SIGNAL(error(QString, QString, bool*)),
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this, SLOT(error(QString,QString,bool*)),
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Qt::BlockingQueuedConnection);
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QObject::connect(this->InterruptButton, SIGNAL(clicked(bool)),
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this->CMakeThread->cmakeInstance(), SLOT(interrupt()));
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QObject::connect(this->InterruptButton, SIGNAL(clicked(bool)),
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this, SLOT(doInterrupt()));
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QObject::connect(this->CMakeThread->cmakeInstance(),
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SIGNAL(outputMessage(QString)),
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this->Output, SLOT(append(QString)));
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QObject::connect(this->HelpButton, SIGNAL(clicked(bool)),
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this, SLOT(doHelp()));
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}
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CMakeSetupDialog::~CMakeSetupDialog()
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{
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// wait for thread to stop
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this->CMakeThread->quit();
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this->CMakeThread->wait();
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}
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void CMakeSetupDialog::doConfigure()
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{
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QDir dir(this->BinaryDirectory->currentText());
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if(!dir.exists())
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{
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QString message = tr("Build directory does not exist, "
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"should I create it?\n\n"
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"Directory: ");
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message += this->BinaryDirectory->currentText();
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QString title = tr("Create Directory");
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QMessageBox::StandardButton btn;
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btn = QMessageBox::information(this, title, message,
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QMessageBox::Yes | QMessageBox::No);
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if(btn == QMessageBox::No)
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{
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return;
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}
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dir.mkpath(".");
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}
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// prompt for generator if one doesn't exist
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if(this->CMakeThread->cmakeInstance()->generator().isEmpty())
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{
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this->promptForGenerator();
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}
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this->InterruptButton->setEnabled(true);
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this->setEnabledState(false);
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this->Output->clear();
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QMetaObject::invokeMethod(this->CMakeThread->cmakeInstance(),
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"setProperties", Qt::QueuedConnection,
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Q_ARG(QCMakeCachePropertyList,
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this->CacheValues->cacheModel()->properties()));
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QMetaObject::invokeMethod(this->CMakeThread->cmakeInstance(),
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"configure", Qt::QueuedConnection);
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}
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void CMakeSetupDialog::finishConfigure(int err)
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{
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this->InterruptButton->setEnabled(false);
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this->setEnabledState(true);
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this->ProgressBar->reset();
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this->statusBar()->showMessage(tr("Configure Done"), 2000);
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if(err != 0)
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{
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QMessageBox::critical(this, tr("Error"),
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tr("Error in configuration process, project files may be invalid"),
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QMessageBox::Ok);
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}
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}
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void CMakeSetupDialog::finishGenerate(int err)
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{
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this->InterruptButton->setEnabled(false);
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this->setEnabledState(true);
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this->ProgressBar->reset();
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this->statusBar()->showMessage(tr("Generate Done"), 2000);
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if(err != 0)
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{
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QMessageBox::critical(this, tr("Error"),
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tr("Error in generation process, project files may be invalid"),
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QMessageBox::Ok);
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}
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else
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{
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QApplication::quit();
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}
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}
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void CMakeSetupDialog::doOk()
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{
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this->InterruptButton->setEnabled(true);
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this->setEnabledState(false);
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this->Output->clear();
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QMetaObject::invokeMethod(this->CMakeThread->cmakeInstance(),
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"generate", Qt::QueuedConnection);
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}
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void CMakeSetupDialog::closeEvent(QCloseEvent* e)
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{
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// don't close if we're busy
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if(this->InterruptButton->isEnabled())
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{
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e->ignore();
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}
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// prompt for close if there are unsaved changes
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if(this->CacheValues->cacheModel()->isDirty())
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{
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QString message = tr("You have changed options but not rebuilt, "
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"are you sure you want to exit?");
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QString title = tr("Confirm Exit");
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QMessageBox::StandardButton btn;
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btn = QMessageBox::critical(this, title, message,
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QMessageBox::Yes | QMessageBox::No);
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if(btn == QMessageBox::No)
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{
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e->ignore();
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}
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}
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}
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void CMakeSetupDialog::doHelp()
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{
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QString msg = tr("CMake is used to configure and generate build files for "
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"software projects. The basic steps for configuring a project are as "
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"follows:\r\n\r\n1. Select the source directory for the project. This should "
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"contain the CMakeLists.txt files for the project.\r\n\r\n2. Select the build "
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"directory for the project. This is the directory where the project will be "
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"built. It can be the same or a different directory than the source "
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"directory. For easy clean up, a separate build directory is recommended. "
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"CMake will create the directory if it does not exist.\r\n\r\n3. Once the "
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"source and binary directories are selected, it is time to press the "
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"Configure button. This will cause CMake to read all of the input files and "
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"discover all the variables used by the project. The first time a variable "
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"is displayed it will be in Red. Users should inspect red variables making "
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"sure the values are correct. For some projects the Configure process can "
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"be iterative, so continue to press the Configure button until there are no "
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"longer red entries.\r\n\r\n4. Once there are no longer red entries, you "
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"should click the OK button. This will write the build files to the build "
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"directory and exit CMake.");
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QDialog dialog;
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dialog.setWindowTitle(tr("CMakeSetup Help"));
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QVBoxLayout* l = new QVBoxLayout(&dialog);
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QLabel* lab = new QLabel(&dialog);
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l->addWidget(lab);
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lab->setText(msg);
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lab->setWordWrap(true);
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QDialogButtonBox* btns = new QDialogButtonBox(QDialogButtonBox::Ok,
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Qt::Horizontal, &dialog);
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QObject::connect(btns, SIGNAL(accepted()), &dialog, SLOT(accept()));
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l->addWidget(btns);
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dialog.exec();
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}
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void CMakeSetupDialog::doInterrupt()
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{
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this->InterruptButton->setEnabled(false);
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this->statusBar()->showMessage(tr("Interrupting..."));
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}
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void CMakeSetupDialog::doSourceBrowse()
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{
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QString dir = QFileDialog::getExistingDirectory(this,
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tr("Enter Path to Source"), this->SourceDirectory->text());
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if(!dir.isEmpty())
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{
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this->SourceDirectory->setText(dir);
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}
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}
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void CMakeSetupDialog::updateSourceDirectory(const QString& dir)
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{
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if(this->SourceDirectory->text() != dir)
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{
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this->SourceDirectory->setText(dir);
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}
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}
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void CMakeSetupDialog::doBinaryBrowse()
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{
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QString dir = QFileDialog::getExistingDirectory(this,
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tr("Enter Path to Build"), this->BinaryDirectory->currentText());
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if(!dir.isEmpty() && dir != this->BinaryDirectory->currentText())
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{
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this->setBinaryDirectory(dir);
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}
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}
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void CMakeSetupDialog::setBinaryDirectory(const QString& dir)
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{
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this->CacheValues->cacheModel()->clear();
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this->Output->clear();
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this->BinaryDirectory->setEditText(dir);
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QMetaObject::invokeMethod(this->CMakeThread->cmakeInstance(),
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"setBinaryDirectory", Qt::QueuedConnection, Q_ARG(QString, dir));
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}
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void CMakeSetupDialog::showProgress(const QString& msg, float percent)
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{
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this->statusBar()->showMessage(msg);
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this->ProgressBar->setValue(qRound(percent * 100));
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}
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void CMakeSetupDialog::error(const QString& title, const QString& message,
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bool* cancel)
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{
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QMessageBox::StandardButton btn;
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btn = QMessageBox::critical(this, title, message,
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QMessageBox::Ok | QMessageBox::Cancel);
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if(btn == QMessageBox::Cancel)
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{
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*cancel = false;
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}
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}
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void CMakeSetupDialog::setEnabledState(bool enabled)
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{
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this->CacheValues->setEnabled(enabled);
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this->SourceDirectory->setEnabled(enabled);
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this->BrowseSourceDirectoryButton->setEnabled(enabled);
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this->BinaryDirectory->setEnabled(enabled);
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this->BrowseBinaryDirectoryButton->setEnabled(enabled);
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this->ConfigureButton->setEnabled(enabled);
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this->GenerateButton->setEnabled(enabled);
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this->CancelButton->setEnabled(enabled);
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}
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void CMakeSetupDialog::promptForGenerator()
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{
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QStringList gens = this->CMakeThread->cmakeInstance()->availableGenerators();
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QDialog dialog;
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dialog.setWindowTitle(tr("CMakeSetup choose generator"));
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QLabel* lab = new QLabel(&dialog);
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lab->setText(tr("Please select what build system you want CMake to generate files for.\n"
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"You should select the tool that you will use to build the project.\n"
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"Press OK once you have made your selection."));
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QComboBox* combo = new QComboBox(&dialog);
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combo->addItems(gens);
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QDialogButtonBox* btns = new QDialogButtonBox(QDialogButtonBox::Ok,
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Qt::Horizontal, &dialog);
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QObject::connect(btns, SIGNAL(accepted()), &dialog, SLOT(accept()));
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QVBoxLayout* l = new QVBoxLayout(&dialog);
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l->addWidget(lab);
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l->addWidget(combo);
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l->addWidget(btns);
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dialog.exec();
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this->CMakeThread->cmakeInstance()->setGenerator(combo->currentText());
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}
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